Stat | Amount | Bar Graph |
---|---|---|
Max CP | 288 | |
Attack | 60 | |
Special Attack | 40 | |
Defense | 44 | |
Special Defense | 54 | |
HP | 35 | |
Speed | 55 |
Overview
Pokemon Let's Go Ekans is a Poison Type pokemon also known as a Snake Pokémon, first discovered in the Kanto region. it's weak against Ground, Psychic type moves and has a Max CP of 288, 35 HP, 60 Attack, 40 SP Attack, 44 Defense, 54 SP Defense and 55 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Pokedex Entry
It can freely detach its jaw to swallow large prey whole. It can become too heavy to move, however.
Pokemon Lets Go Ekans Evolutions
What level does Pokemon Let's Go Ekans Evolve at?
The Unevolved Form Ekans Evolves at level 22 into Arbok.
How to catch Ekans in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Ekans Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Ekans is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Ekans or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Route 3 | 20% | 03-08 | normal | 1F | |
Route 4 | 20% | 07-12 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Ekans.
Best Nature for Ekans
We recommend a Adamant Nature for Ekans, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Adamant | Attack | Sp. Atk | Red | Blue |
Pokemon Lets Go Ekans Moves
Level Up Moves
Pokemon Let's Go Ekans Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Poison Sting | Poison | Physical | 15 | 35 | 100% | Has a 30% chance to poison the target. |
1 | Wrap | Normal | Physical | 15 | 20 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
4 | Leer | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
8 | Acid | Poison | Special | 40 | 30 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
12 | Bite | Dark | Physical | 60 | 25 | 100% | Has a 30% chance to make the target flinch. |
16 | Haze | Ice | None | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. |
20 | Glare | Normal | None | -- | 30 | 90% | Paralyzes the target. |
24 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
28 | Slam | Normal | Physical | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
32 | Screech | Normal | None | -- | 40 | 85% | Lowers the target's Defense by two stages. |
36 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Ekans can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and has a 30% chance of lowering the target's Defense by one stage. |
TM20 | Dark Pulse | Dark | Special | 80 | 15 | 100% | deals damage and has a 20% chance of causing the target to flinch |
TM22 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM26 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM41 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM52 | Sludge Bomb | Poison | Special | 90 | 10 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM53 | Mega Drain | Grass | Special | 40 | 15 | 100% | Heals the user by half the damage inflicted. |
Weak Against |
---|
Ground 2x |
Psychic 2x |
Strong Against |
---|
Fighting 1/2 |
Poison 1/2 |
Bug 1/2 |
Grass 1/2 |
Fairy 1/2 |