Guides Pokedex

Pokemon Lets Go Dugtrio

Dugtrio Pokedex ID: 51
StatAmountBar Graph
Max CP425
Attack100
Special Attack50
Defense50
Special Defense70
HP35
Speed120

Overview

Pokemon Let's Go Dugtrio is a Ground Type pokemon also known as a Mole Pokémon, first discovered in the Kanto region. it's weak against Water, Grass, Ice type moves and has a Max CP of 425, 35 HP, 100 Attack, 50 SP Attack, 50 Defense, 70 SP Defense and 120 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.

Pokedex Entry

This set of triplets moves cooperatively. It’s the power of teamwork that enables this Pokémon to dig to a depth of 60 miles.

Pokemon Lets Go Dugtrio Evolutions

What level does Pokemon Let's Go Dugtrio Evolve at?

The Unevolved Form Alolan Diglett Evolves at level 26 into Alolan Dugtrio.

FirstSecondThirdFinal
Diglett265
26 Dugtrio425
Alolan Diglett265
26 Alolan Dugtrio425

How to catch Dugtrio in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Dugtrio Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Dugtrio is in the Diglett’s Cave zone, it will have a 85% chance to spawn in the area with a level range of 13-18. This also makes Diglett’s Cave the best place to Catch Combo Chain hunt Shiny Dugtrio or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Diglett’s Cave85%13-18normal1F
Diglett’s Cave5%13-18normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Dugtrio.

Best Nature for Dugtrio

We recommend a Hasty Nature for Dugtrio, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.

NatureIncreasesDecreasesChoice 1Choice 2
HastySpeedDefensePinkYellow
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Pokemon Lets Go Dugtrio Moves

Level Up Moves

Pokemon Let's Go Dugtrio Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
0Tri AttackNormalSpecial8010100%Has a 20% chance to burn, freeze, or paralyze the target.
1AgilityPsychicNone--30--Raises the user's Speed by two stages.
1GrowlNormalNone--40100%Lowers the target's Attack by one stage.
1Sand AttackGroundNone--15100%lowers the target's Accuracy by one stage.
1ScratchNormalPhysical4035100%Inflicts regular damage with no additional effect.
1ScreechNormalNone--4085%Lowers the target's Defense by two stages.
1Tri AttackNormalSpecial8010100%Has a 20% chance to burn, freeze, or paralyze the target.
4Sand AttackGroundNone--15100%lowers the target's Accuracy by one stage.
8GrowlNormalNone--40100%Lowers the target's Attack by one stage.
12AgilityPsychicNone--30--Raises the user's Speed by two stages.
15Fury SwipesNormalPhysical181580%Hits 2-5 times in one turn.
18DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
21SlashNormalPhysical7020100%Has an increased chance for a critical hit.
25Sucker PunchDarkPhysical705100%Deals damage and has a priority of +1. However, the move only works if the target uses a direct attack in the same turn. If the target is not preparing an attack, Sucker Punch will fail.
35EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
45FissureGroundPhysical1530%Causes a one-hit KO.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Dugtrio can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM28Tri AttackNormalSpecial8010100%Has a 20% chance to burn, freeze, or paralyze the target.
TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM52Sludge BombPoisonSpecial9010100%deals damage and has a 30% chance of poisoning the target.
TM56Stealth RockRockNone--20--lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.

Master Trainer

This Pokemon's Master Trainer is Dexter

Weak Against
Water
2x
Grass
2x
Ice
2x
Strong Against
Poison
1/2
Rock
1/2
Electric
Immune