Guides Pokedex

Pokemon Lets Go Clefairy

Clefairy Pokedex ID: 35
Stat Amount Bar Graph
Max CP 323
Attack 45
Special Attack 60
Defense 48
Special Defense 65
HP 70
Speed 35

Overview

Pokemon Let's Go Clefairy is a Fairy Type pokemon also known as a Fairy Pokémon, first discovered in the Kanto region. it's weak against Poison, Steel type moves and has a Max CP of 323, 70 HP, 45 Attack, 60 SP Attack, 48 Defense, 65 SP Defense and 35 Speed. Considering it's stats, the best nature to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.

Pokedex Entry

Its adorable behavior and appearance make it popular with men and women, young and old. Its numbers are few, however.

Pokemon Lets Go Clefairy Evolutions

What level does Pokemon Let's Go Clefairy Evolve at?

The Unevolved Form Clefairy Use a Moon Stone to Evolve into Clefable.

First Second Third Final
Clefairy323
Moon Stone Clefable483

How to catch Clefairy in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Clefairy Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Clefairy is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Clefairy or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Mt. Moon 9% 05-10 normal 3F
Mt. Moon 4% 05-10 normal 1F
Mt. Moon 4% 05-10 normal 2F
Mt. Moon 1% 05-10 normal 3F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Clefairy.

Best Nature for Clefairy

We recommend a Sassy Nature for Clefairy, you can visit Madam Celadon to force encounter pokemon of Sassy Nature.

Nature Increases Decreases Choice 1 Choice 2
Sassy Sp. Def Speed Green Pink
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Pokemon Lets Go Clefairy Moves

Level Up Moves

Pokemon Let's Go Clefairy Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Growl Normal None -- 40 100% Lowers the target's Attack by one stage.
1 Pound Normal Physical 40 35 100% Inflicts regular damage with no additional effect.
4 Defense Curl Normal None -- 40 -- Raises user's Defense by one stage.
6 Sing Normal None -- 15 55% Puts the target to sleep.
10 Minimize Normal None -- 20 -- Raises the user's evasion by two stages.
12 Double Slap Normal Physical 15 10 85% hits 2-5 times per turn used.
16 Amnesia Psychic None -- 20 -- Raises the user's Special Defense by two stages.
18 Metronome Normal None -- 10 -- Randomly selects and uses any move in the game.
22 Encore Normal None -- 5 100% forces the target to use the previously selected move for 3 turns.
24 Body Slam Normal Physical 85 15 100% Has a 30% chance to paralyze the target.
28 Moonblast Fairy Special 95 15 100% deals damage and has a 30% chance of lowering the target's Special Attack by one stage.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Clefairy can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM4 Teleport Psychic None -- 20 -- Immediately ends wild battles. No effect otherwise.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM6 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM16 Thunder Wave Electric None -- 20 100% Paralyzes the target.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM28 Tri Attack Normal Special 80 10 100% Has a 20% chance to burn, freeze, or paralyze the target.
TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
TM32 Dazzling Gleam Fairy Special 80 10 100% deals damage and hits all adjacent opponents in double/triple battles.
TM33 Calm Mind Psychic None -- 20 -- raises the user's Special Attack and Special Defense by one stage each.
TM35 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM40 Psychic Psychic Special 90 10 100% Has a 10% chance to lower the target's Special Defense by one stage.
TM43 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM44 Play Rough Fairy Physical 90 10 90% deals damage and has a 10% chance of lowering the target's Attack by one stage.
TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
TM56 Stealth Rock Rock None -- 20 -- lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.
TM59 Dream Eater Psychic Special 100 15 100% Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Chel

Weak Against
Poison
2x
Steel
2x
Strong Against
Fighting
1/2
Bug
1/2
Dark
1/2
Dragon
Immune