Guides Pokedex

Pokemon Lets Go Charmander

Charmander Pokedex ID: 4
Stat Amount Bar Graph
Max CP 309
Attack 52
Special Attack 60
Defense 43
Special Defense 50
HP 39
Speed 65

Overview

Pokemon Let's Go Charmander is a Fire Type pokemon also known as a Lizard Pokémon, first discovered in the Kanto region. it's weak against Ground, Rock, Water type moves and has a Max CP of 309, 39 HP, 52 Attack, 60 SP Attack, 43 Defense, 50 SP Defense and 65 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.

Pokedex Entry

The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.

Pokemon Lets Go Charmander Evolutions

What level does Pokemon Let's Go Charmander Evolve at?

The Unevolved Form Charmander Evolves at level 16 into Charmeleon, which then Evolves at level 36 into Charizard.

This pokemon also has a Mega Evolution in the form of Mega Charizard X, which you can use in battle with a Mega Stone.

First Second Third Final
Charmander309
16 Charmeleon405
36 Charizard534
Mega Stone Mega Charizard X634
Charmander309
16 Charmeleon405
36 Charizard534
Mega Stone Mega Charizard Y634

How to catch Charmander in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Charmander Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Charmander is in the Route 21 zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 37-42. This also makes Route 21 the best place to Catch Combo Chain hunt Shiny Charmander or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 21 Rare Spawn 37-42 normal 1F
Route 22 Rare Spawn 03-04 normal 1F
Route 24 Rare Spawn 07-12 normal 1F
Route 25 Rare Spawn 09-14 normal 1F
Power Plant Rare Spawn 37-42 normal 1F
Route 3 Rare Spawn 03-08 normal 1F
Route 4 Rare Spawn 07-12 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

If you want to find where to catch Charmander, first thing you will need to do is travel to Route 24. After you have finish battling some trainers navigate to Northwest Corner, there you will find a man. He will give you the fire starter Charmander. Pokemon Lets Go How To Get Charmander

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Charmander.

Best Nature for Charmander

We recommend a Hasty Nature for Charmander, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.

Nature Increases Decreases Choice 1 Choice 2
Hasty Speed Defense Pink Yellow
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Pokemon Lets Go Charmander Moves

Level Up Moves

Pokemon Let's Go Charmander Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Scratch Normal Physical 40 35 100% Inflicts regular damage with no additional effect.
4 Growl Normal None -- 40 100% Lowers the target's Attack by one stage.
9 Smokescreen Normal None -- 20 100% Lowers the target's accuracy by one stage.
13 Ember Fire Special 40 25 100% Has a 10% chance to burn the target.
18 Fury Swipes Normal Physical 18 15 80% Hits 2-5 times in one turn.
22 Dragon Rage Dragon Special 1 10 100% Inflicts 40 points of damage.
27 Fire Spin Fire Special 35 15 85% Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Slash Normal Physical 70 20 100% Has an increased chance for a critical hit.
36 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Charmander can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM11 Will-O-Wisp Fire None -- 15 85% Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
TM34 Dragon Pulse Dragon Special 85 10 100% deals damage with no additional effect.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM39 Outrage Dragon Physical 120 10 100% The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.

Master Trainer

This Pokemon's Master Trainer is Tim

Weak Against
Ground
2x
Rock
2x
Water
2x
Strong Against
Bug
1/2
Steel
1/2
Fire
1/2
Grass
1/2
Ice
1/2
Fairy
1/2