Pokemon Let's Go Blastoise is a Water Type pokemon also known as a Shellfish Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 530, 79 HP, 83 Attack, 85 SP Attack, 100 Defense, 105 SP Defense and 78 Speed. Considering it's stats, the best nature to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.
It deliberately makes itself heavy so it can withstand the recoil of the water jets it fires.
Pokemon Lets Go Blastoise Evolutions
What level does Pokemon Let's Go Blastoise Evolve at?
The Unevolved Form Squirtle Evolves at level 16 into Wartortle, which then Evolves at level 36 into Blastoise.
This pokemon also has a Mega Evolution in the form of Mega Blastoise, which you can use in battle with a Mega Stone.
How to catch Blastoise in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Blastoise Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Blastoise is in the Route 24 zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 07-12. This also makes Route 24 the best place to Catch Combo Chain hunt Shiny Blastoise or for a Flawless IV Stats.
|Route 24||Rare Spawn||07-12||normal||1F|
|Route 25||Rare Spawn||09-14||normal||1F|
|Seafoam Islands||Rare Spawn||39-44||normal||1F|
|Seafoam Islands||Rare Spawn||39-44||normal||3F|
|Seafoam Islands||Rare Spawn||39-44||normal||4F|
|Seafoam Islands||Rare Spawn||39-44||normal||5F|
|Seafoam Islands||Rare Spawn||39-44||normal||6F|
|Seafoam Islands||Rare Spawn||39-44||normal||7F|
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Blastoise.
Best Nature for Blastoise
We recommend a Sassy Nature for Blastoise, you can visit Madam Celadon to force encounter pokemon of Sassy Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Blastoise Moves
Level Up Moves
Pokemon Let's Go Blastoise Moves You Learn From Leveling Up.
|1||Aqua Jet||Water||Physical||40||20||100%||deals damage and has a priority of +1.Moves with a higher priority always go first.|
|1||Bubble||Water||Special||20||30||100%||Has a 10% chance to lower the target's Speed by one stage.|
|1||Fake Out||Normal||Physical||40||10||100%||attacks with a priority of +3 and causes the target to flinch if it hits.|
|1||Flash Cannon||Steel||Special||80||10||100%||deals damage and has a 10% chance of lowering the target's Special Defense by one stage.|
|1||Tackle||Normal||Physical||50||35||100%||Inflicts regular damage with no additional effect.|
|1||Tail Whip||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|1||Withdraw||Water||None||--||40||--||Raises the user's Defense by one stage.|
|5||Tail Whip||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|9||Bubble||Water||Special||20||30||100%||Has a 10% chance to lower the target's Speed by one stage.|
|14||Withdraw||Water||None||--||40||--||Raises the user's Defense by one stage.|
|20||Water Gun||Water||Special||40||25||100%||Inflicts regular damage with no additional effect.|
|27||Bite||Dark||Physical||60||25||100%||Has a 30% chance to make the target flinch.|
|33||Bubble Beam||Water||Special||65||20||100%||deals damage and has a 10% chance of lowering the target's Speed by one stage.|
|44||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|54||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|65||Hydro Pump||Water||Special||120||5||80%||Inflicts regular damage with no additional effect.|
|75||Skull Bash||Normal||Physical||100||15||100%||Raises the user's Defense by one stage. User charges for one turn before attacking.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Blastoise can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM10||Dig||Ground||Physical||80||10||100%||User digs underground, dodging all attacks, and hits next turn.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM13||Brick Break||Fighting||Physical||75||15||100%||deals damage, but removes the effects of Reflect and Light Screen before attacking.|
|TM15||Seismic Toss||Fighting||Physical||1||20||100%||Inflicts damage equal to the user's level.|
|TM17||Dragon Tail||Dragon||Physical||60||10||90%||In battles, the opponent switches. In the wild, the Pokémon runs.|
|TM19||Iron Tail||Steel||Physical||100||15||75%||deals damage and has a 30% chance of lowering the target's Defense by one stage.|
|TM20||Dark Pulse||Dark||Special||80||15||100%||deals damage and has a 20% chance of causing the target to flinch|
|TM22||Rock Slide||Rock||Physical||75||10||90%||Has a 30% chance to make the target flinch.|
|TM25||Waterfall||Water||Physical||80||15||100%||Has a 20% chance to make the target flinch.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM29||Scald||Water||Special||80||15||100%||deals damage and has a 30% chance of burning the target.|
|TM34||Dragon Pulse||Dragon||Special||85||10||100%||deals damage with no additional effect.|
|TM35||Ice Punch||Ice||Physical||75||15||100%||Has a 10% chance to freeze the target.|
|TM39||Outrage||Dragon||Physical||120||10||100%||The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.|
|TM41||Earthquake||Ground||Physical||100||10||100%||Inflicts regular damage and can hit Dig users.|
|TM47||Surf||Water||Special||95||15||100%||Inflicts regular damage and can hit Dive users.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM51||Blizzard||Ice||Special||120||5||70%||Has a 10% chance to freeze the target.|
|TM54||Flash Cannon||Steel||Special||80||10||100%||deals damage and has a 10% chance of lowering the target's Special Defense by one stage.|
|TM55||Ice Beam||Ice||Special||95||10||100%||Has a 10% chance to freeze the target.|
This Pokemon's Master Trainer is Tessa