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Pokemon Lets Go Beedrill

Beedrill Pokedex ID: 15
StatAmountBar Graph
Max CP395
Attack90
Special Attack45
Defense40
Special Defense80
HP65
Speed75

Overview

Pokemon Let's Go Beedrill is a Bug and Poison Type pokemon also known as a Poison Bee Pokémon, first discovered in the Kanto region. it's weak against Flying, Rock, Fire, Psychic type moves and has a Max CP of 395, 65 HP, 90 Attack, 45 SP Attack, 40 Defense, 80 SP Defense and 75 Speed. Considering it's stats, the best nature to have is Lonely, this will increase it's Attack and decrease it's Defense stats.

Pokedex Entry

It can take down any opponent with its powerful poison stingers. It sometimes attacks in swarms.

Pokemon Lets Go Beedrill Evolutions

What level does Pokemon Let's Go Beedrill Evolve at?

The Unevolved Form Weedle Evolves at level 7 into Kakuna, which then Evolves at level 10 into Beedrill.

This pokemon also has a Mega Evolution in the form of Mega Beedrill, which you can use in battle with a Mega Stone.

FirstSecondThirdFinal
Weedle195
7 Kakuna205
10 Beedrill395
Mega Stone Mega Beedrill495

How to catch Beedrill in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Beedrill Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Beedrill is in the Viridian Forest zone, it will have a 24% chance to spawn in the area with a level range of 03-06. This also makes Viridian Forest the best place to Catch Combo Chain hunt Shiny Beedrill or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Viridian Forest24%03-06normal1F
Route 215%03-04normal1F
Route 215%03-08normal2F
Viridian Forest10%03-06normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Beedrill.

Best Nature for Beedrill

We recommend a Lonely Nature for Beedrill, you can visit Madam Celadon to force encounter pokemon of Lonely Nature.

NatureIncreasesDecreasesChoice 1Choice 2
LonelyAttackDefenseRedYellow
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Pokemon Lets Go Beedrill Moves

Level Up Moves

Pokemon Let's Go Beedrill Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
0TwineedleBugPhysical2520100%Hits twice in the same turn. Has a 20% chance to poison the target.
1PeckFlyingPhysical3535100%Inflicts regular damage with no additional effect.
1TwineedleBugPhysical2520100%Hits twice in the same turn. Has a 20% chance to poison the target.
13RageNormalPhysical2020100%If the user is hit after using this move, its Attack rises by one stage.
16Fury AttackNormalPhysical152085%Hits 2-5 times in one turn.
19Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
22Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
25AgilityPsychicNone--30--Raises the user's Speed by two stages.
28Pin MissileBugPhysical142085%Hits 2-5 times in one turn.
31OutrageDragonPhysical12010100%The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Beedrill can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM18U-turnBugPhysical7020100%User switches out immediately after attacking.
TM24X-ScissorBugPhysical8015100%deals damage with no additional effect.
TM26Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM39OutrageDragonPhysical12010100%The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM45Solar BeamGrassSpecial12010100%The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM50RoostFlyingNone--10--User recovers half of its max HP and loses the Flying type temporarily.
TM52Sludge BombPoisonSpecial9010100%deals damage and has a 30% chance of poisoning the target.
TM53Mega DrainGrassSpecial4015100%Heals the user by half the damage inflicted.
TM58Drill RunGroundPhysical801095%deals damage and has an increased critical hit ratio

Master Trainer

This Pokemon's Master Trainer is Terry

Weak Against
Flying
2x
Rock
2x
Fire
2x
Psychic
2x
Strong Against
Poison
1/2
Bug
1/2
Fairy
1/2
Fighting
1/4
Grass
1/4