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Pokemon Lets Go Beedrill

Beedrill Pokedex ID: 15
Stat Amount Bar Graph
Max CP 395
Attack 90
Special Attack 45
Defense 40
Special Defense 80
HP 65
Speed 75

Overview

Pokemon Let's Go Beedrill is a Bug and Poison Type pokemon also known as a Poison Bee Pokémon, first discovered in the Kanto region. it's weak against Flying, Rock, Fire, Psychic type moves and has a Max CP of 395, 65 HP, 90 Attack, 45 SP Attack, 40 Defense, 80 SP Defense and 75 Speed. Considering it's stats, the best nature to have is Lonely, this will increase it's Attack and decrease it's Defense stats.

Pokedex Entry

It can take down any opponent with its powerful poison stingers. It sometimes attacks in swarms.

Pokemon Lets Go Beedrill Evolutions

What level does Pokemon Let's Go Beedrill Evolve at?

The Unevolved Form Weedle Evolves at level 7 into Kakuna, which then Evolves at level 10 into Beedrill.

This pokemon also has a Mega Evolution in the form of Mega Beedrill, which you can use in battle with a Mega Stone.

First Second Third Final
Weedle195
7 Kakuna205
10 Beedrill395
Mega Stone Mega Beedrill495

How to catch Beedrill in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Beedrill Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Beedrill is in the Viridian Forest zone, it will have a 24% chance to spawn in the area with a level range of 03-06. This also makes Viridian Forest the best place to Catch Combo Chain hunt Shiny Beedrill or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Viridian Forest 24% 03-06 normal 1F
Route 2 15% 03-04 normal 1F
Route 2 15% 03-08 normal 2F
Viridian Forest 10% 03-06 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Beedrill.

Best Nature for Beedrill

We recommend a Lonely Nature for Beedrill, you can visit Madam Celadon to force encounter pokemon of Lonely Nature.

Nature Increases Decreases Choice 1 Choice 2
Lonely Attack Defense Red Yellow
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Pokemon Lets Go Beedrill Moves

Level Up Moves

Pokemon Let's Go Beedrill Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
0 Twineedle Bug Physical 25 20 100% Hits twice in the same turn. Has a 20% chance to poison the target.
1 Peck Flying Physical 35 35 100% Inflicts regular damage with no additional effect.
1 Twineedle Bug Physical 25 20 100% Hits twice in the same turn. Has a 20% chance to poison the target.
13 Rage Normal Physical 20 20 100% If the user is hit after using this move, its Attack rises by one stage.
16 Fury Attack Normal Physical 15 20 85% Hits 2-5 times in one turn.
19 Focus Energy Normal None -- 30 -- Increases the user's chance to score a critical hit.
22 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
25 Agility Psychic None -- 30 -- Raises the user's Speed by two stages.
28 Pin Missile Bug Physical 14 20 85% Hits 2-5 times in one turn.
31 Outrage Dragon Physical 120 10 100% The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Beedrill can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM18 U-turn Bug Physical 70 20 100% User switches out immediately after attacking.
TM24 X-Scissor Bug Physical 80 15 100% deals damage with no additional effect.
TM26 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM39 Outrage Dragon Physical 120 10 100% The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM50 Roost Flying None -- 10 -- User recovers half of its max HP and loses the Flying type temporarily.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM53 Mega Drain Grass Special 40 15 100% Heals the user by half the damage inflicted.
TM58 Drill Run Ground Physical 80 10 95% deals damage and has an increased critical hit ratio

Master Trainer

This Pokemon's Master Trainer is Terry

Weak Against
Flying
2x
Rock
2x
Fire
2x
Psychic
2x
Strong Against
Poison
1/2
Bug
1/2
Fairy
1/2
Fighting
1/4
Grass
1/4