Guides Pokedex

Pokemon Lets Go Arcanine

Arcanine Pokedex ID: 59
StatAmountBar Graph
Max CP555
Attack110
Special Attack100
Defense80
Special Defense80
HP90
Speed95

Overview

Pokemon Let's Go Arcanine is a Fire Type pokemon also known as a Legendary Pokémon, first discovered in the Kanto region. it's weak against Ground, Rock, Water type moves and has a Max CP of 555, 90 HP, 110 Attack, 100 SP Attack, 80 Defense, 80 SP Defense and 95 Speed. Considering it's stats, the best nature to have is Lonely, this will increase it's Attack and decrease it's Defense stats.

This is 1 of 9 exclusive version pokemon, only obtainable in the Pikachu Version of Let's GO.

Pokedex Entry

Overflowing with beauty and majesty, this strong Pokémon appears in ancient Eastern folklore.

Pokemon Lets Go Arcanine Evolutions

What level does Pokemon Let's Go Arcanine Evolve at?

The Unevolved Form Growlithe Use a Fire Stone to Evolve into Arcanine.

FirstSecondThirdFinal
Growlithe350
Fire Stone Arcanine555

How to catch Arcanine in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Arcanine Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Arcanine is in the Route 5 zone, it will have a 20% chance to spawn in the area with a level range of 11-16. This also makes Route 5 the best place to Catch Combo Chain hunt Shiny Arcanine or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 520%11-16normal1F
Route 620%11-16normal1F
Route 719%22-27normal1F
Route 819%22-27normal1F
Route 71%22-27normal1F
Route 81%22-27normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Arcanine.

Best Nature for Arcanine

We recommend a Lonely Nature for Arcanine, you can visit Madam Celadon to force encounter pokemon of Lonely Nature.

NatureIncreasesDecreasesChoice 1Choice 2
LonelyAttackDefenseRedYellow
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Pokemon Lets Go Arcanine Moves

Level Up Moves

Pokemon Let's Go Arcanine Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
1Double-EdgeNormalPhysical12015100%deals damage, but the user receives 1?3 of the damage it inflicted in recoil.
1EmberFireSpecial4025100%Has a 10% chance to burn the target.
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1RoarNormalNone--20100%Immediately ends wild battles. Forces trainers to switch Pokemon.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Arcanine can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM4TeleportPsychicNone--20--Immediately ends wild battles. No effect otherwise.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM11Will-O-WispFireNone--1585%Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM34Dragon PulseDragonSpecial8510100%deals damage with no additional effect.
TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM39OutrageDragonPhysical12010100%The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM44Play RoughFairyPhysical901090%deals damage and has a 10% chance of lowering the target's Attack by one stage.
TM45Solar BeamGrassSpecial12010100%The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM49SuperpowerFightingPhysical1205100%deals damage but lowers the user's Attack and Defense by one stage each after attacking.

Master Trainer

This Pokemon's Master Trainer is Satch

Weak Against
Ground
2x
Rock
2x
Water
2x
Strong Against
Bug
1/2
Steel
1/2
Fire
1/2
Grass
1/2
Ice
1/2
Fairy
1/2