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Pokemon Lets Go Alolan Marowak

Alolan Marowak Pokedex ID: 105
StatAmountBar Graph
Max CP425
Attack80
Special Attack50
Defense110
Special Defense80
HP60
Speed45

Overview

Pokemon Let's Go Alolan Marowak is a Fire and Ghost Type pokemon also known as a Bone Keeper Pokémon, first discovered in the Kanto region. it's weak against Ground, Rock, Water, Ghost, Dark type moves and has a Max CP of 425, 60 HP, 80 Attack, 50 SP Attack, 110 Defense, 80 SP Defense and 45 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.

Pokedex Entry

Originally, it was weak and timid. After evolution, its temperament becomes violent, and it begins to wield bones as weapons.

Pokemon Lets Go Alolan Marowak Evolutions

What level does Pokemon Let's Go Alolan Marowak Evolve at?

The Unevolved Form Cubone Evolves from trading NPC into Alolan Marowak.

FirstSecondThirdFinal
Cubone320
NPC Trade Alolan Marowak425

How to catch Alolan Marowak in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Alolan Marowak Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Alolan Marowak is in the Pokemon Tower zone, it will have a 10% chance to spawn in the area with a level range of 27-32. This also makes Pokemon Tower the best place to Catch Combo Chain hunt Shiny Alolan Marowak or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Pokemon Tower10%27-32normal1F
Pokemon Tower10%27-32normal2F
Pokemon Tower10%27-32normal3F
Pokemon Tower10%27-32normal4F
Rock Tunnel9%18-23normal1F
Rock Tunnel9%18-23normal2F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

How To Catch Alolan Marowak will require players to trade the regular Kanto Version of the pokemon with a specific NPC found within Pokemon Centers throughout Lets Go.
You can find the NPC that will trade Alolan Marowak at the Pokemon Center in Lavender Town.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Alolan Marowak.

Best Nature for Alolan Marowak

We recommend a Relaxed Nature for Alolan Marowak, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.

NatureIncreasesDecreasesChoice 1Choice 2
RelaxedDefenseSpeedYellowPink
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Pokemon Lets Go Alolan Marowak Moves

Level Up Moves

Pokemon Let's Go Alolan Marowak Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
0Swords DanceNormalNone--30--Raises the user's Attack by two stages.
1Bone ClubGroundPhysical652085%Has a 10% chance to make the target flinch.
1GrowlNormalNone--40100%Lowers the target's Attack by one stage.
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1ScreechNormalNone--4085%Lowers the target's Defense by two stages.
1Swords DanceNormalNone--30--Raises the user's Attack by two stages.
1Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
2Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
6LeerNormalNone--30100%Lowers the target's Defense by one stage.
12Bone ClubGroundPhysical652085%Has a 10% chance to make the target flinch.
14Fire SpinFireSpecial351585%Prevents the target from fleeing and inflicts damage for 2-5 turns.
18RageNormalPhysical2020100%If the user is hit after using this move, its Attack rises by one stage.
24Will-O-WispFireNone--1585%Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.
26BonemerangGroundPhysical501090%Hits twice in one turn.
36ThrashNormalPhysical12010100%Hits every turn for 2-3 turns, then confuses the user.
48Flare BlitzFirePhysical12015100%deals damage and has a 10% chance of burning the target, but the user receives 1?3 of the damage it inflicted in recoil.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Alolan Marowak can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM11Will-O-WispFireNone--1585%Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM20Dark PulseDarkSpecial8015100%deals damage and has a 20% chance of causing the target to flinch
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM39OutrageDragonPhysical12010100%The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM43Shadow BallGhostSpecial8015100%deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM51BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM56Stealth RockRockNone--20--lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.
TM59Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This pokemon does NOT have a Alolan Marowak Master Trainer in Let's Go

Weak Against
Ground
2x
Rock
2x
Water
2x
Ghost
2x
Dark
2x
Strong Against
Steel
1/2
Fire
1/2
Grass
1/2
Ice
1/2
Fairy
1/2
Poison
1/2
Normal
Immune
Fighting
Immune
Bug
1/4