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Pokemon Lets Go Aerodactyl

Aerodactyl Pokedex ID: 142
StatAmountBar Graph
Max CP515
Attack105
Special Attack60
Defense65
Special Defense75
HP80
Speed130

Overview

Pokemon Let's Go Aerodactyl is a Rock and Flying Type pokemon also known as a Fossil Pokémon, first discovered in the Kanto region. it's weak against Steel, Water, Rock, Electric, Ice type moves and has a Max CP of 515, 80 HP, 105 Attack, 60 SP Attack, 65 Defense, 75 SP Defense and 130 Speed. Considering it's stats, the best nature to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.

Pokedex Entry

A Pokémon from the age of the dinosaurs. It used its sawlike fangs to shred its prey before eating them.

Pokemon Lets Go Aerodactyl Evolutions

What level does Pokemon Let's Go Aerodactyl Evolve at?

The Unevolved Form Aerodactyl Use a Mega Stone to Evolve into Mega Aerodactyl.

FirstSecondThirdFinal
Aerodactyl515
Mega Stone Mega Aerodactyl615

How to catch Aerodactyl in Pokemon Let's Go

How To Catch Aerodactyl will require that you first, you need to know Chop Down (Cut). Then go to the North of Pewter City and cut the tree blocking you from the side entrance of the museum. Go inside via this entrance and speak to the man next to the fossil and he will give you an Old Amber.
Take that Old Amber to Cinnabar Island Pokémon Lab and you will get Aerodactyl.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Aerodactyl.

Best Nature for Aerodactyl

We recommend a Jolly Nature for Aerodactyl, you can visit Madam Celadon to force encounter pokemon of Jolly Nature.

NatureIncreasesDecreasesChoice 1Choice 2
JollySpeedSp. AtkPinkBlue
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Pokemon Lets Go Aerodactyl Moves

Level Up Moves

Pokemon Let's Go Aerodactyl Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
1Wing AttackFlyingPhysical6035100%Inflicts regular damage with no additional effect.
7RoarNormalNone--20100%Immediately ends wild battles. Forces trainers to switch Pokemon.
14SupersonicNormalNone--2055%Confuses the target.
21Rock ThrowRockPhysical501590%Inflicts regular damage with no additional effect.
28AgilityPsychicNone--30--Raises the user's Speed by two stages.
35CrunchDarkPhysical8015100%deals damage and has a 20% chance of lowering the target's Defense by one stage.
42Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
49FlyFlyingPhysical901595%User flies high into the air, dodging all attacks, and hits next turn.
56Take DownNormalPhysical902085%User receives 1/4 the damage it inflicts in recoil.
63Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Aerodactyl can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM2TauntDarkNone--20100%Opponent can only use moves that attack.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM14FlyFlyingPhysical901595%User flies high into the air, dodging all attacks, and hits next turn.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM34Dragon PulseDragonSpecial8510100%deals damage with no additional effect.
TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM50RoostFlyingNone--10--User recovers half of its max HP and loses the Flying type temporarily.
TM56Stealth RockRockNone--20--lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.

Master Trainer

This Pokemon's Master Trainer is Hisato

Weak Against
Steel
2x
Water
2x
Rock
2x
Electric
2x
Ice
2x
Strong Against
Normal
1/2
Flying
1/2
Poison
1/2
Fire
1/2
Bug
1/2
Ground
Immune