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Pokemon Lets Go Aerodactyl

Aerodactyl Pokedex ID: 142
Stat Amount Bar Graph
Max CP 515
Attack 105
Special Attack 60
Defense 65
Special Defense 75
HP 80
Speed 130

Overview

Pokemon Let's Go Aerodactyl is a Rock and Flying Type pokemon also known as a Fossil Pokémon, first discovered in the Kanto region. it's weak against Steel, Water, Rock, Electric, Ice type moves and has a Max CP of 515, 80 HP, 105 Attack, 60 SP Attack, 65 Defense, 75 SP Defense and 130 Speed. Considering it's stats, the best nature to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.

Pokedex Entry

A Pokémon from the age of the dinosaurs. It used its sawlike fangs to shred its prey before eating them.

Pokemon Lets Go Aerodactyl Evolutions

What level does Pokemon Let's Go Aerodactyl Evolve at?

The Unevolved Form Aerodactyl Use a Mega Stone to Evolve into Mega Aerodactyl.

First Second Third Final
Aerodactyl515
Mega Stone Mega Aerodactyl615

How to catch Aerodactyl in Pokemon Let's Go

How To Catch Aerodactyl will require that you first, you need to know Chop Down (Cut). Then go to the North of Pewter City and cut the tree blocking you from the side entrance of the museum. Go inside via this entrance and speak to the man next to the fossil and he will give you an Old Amber.
Take that Old Amber to Cinnabar Island Pokémon Lab and you will get Aerodactyl.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Aerodactyl.

Best Nature for Aerodactyl

We recommend a Jolly Nature for Aerodactyl, you can visit Madam Celadon to force encounter pokemon of Jolly Nature.

Nature Increases Decreases Choice 1 Choice 2
Jolly Speed Sp. Atk Pink Blue
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Pokemon Lets Go Aerodactyl Moves

Level Up Moves

Pokemon Let's Go Aerodactyl Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Bite Dark Physical 60 25 100% Has a 30% chance to make the target flinch.
1 Wing Attack Flying Physical 60 35 100% Inflicts regular damage with no additional effect.
7 Roar Normal None -- 20 100% Immediately ends wild battles. Forces trainers to switch Pokemon.
14 Supersonic Normal None -- 20 55% Confuses the target.
21 Rock Throw Rock Physical 50 15 90% Inflicts regular damage with no additional effect.
28 Agility Psychic None -- 30 -- Raises the user's Speed by two stages.
35 Crunch Dark Physical 80 15 100% deals damage and has a 20% chance of lowering the target's Defense by one stage.
42 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
49 Fly Flying Physical 90 15 95% User flies high into the air, dodging all attacks, and hits next turn.
56 Take Down Normal Physical 90 20 85% User receives 1/4 the damage it inflicts in recoil.
63 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Aerodactyl can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM2 Taunt Dark None -- 20 100% Opponent can only use moves that attack.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM14 Fly Flying Physical 90 15 95% User flies high into the air, dodging all attacks, and hits next turn.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM34 Dragon Pulse Dragon Special 85 10 100% deals damage with no additional effect.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM41 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM50 Roost Flying None -- 10 -- User recovers half of its max HP and loses the Flying type temporarily.
TM56 Stealth Rock Rock None -- 20 -- lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.

Master Trainer

This Pokemon's Master Trainer is Hisato

Weak Against
Steel
2x
Water
2x
Rock
2x
Electric
2x
Ice
2x
Strong Against
Normal
1/2
Flying
1/2
Poison
1/2
Fire
1/2
Bug
1/2
Ground
Immune