Diablo 4 Stats
List of D4 Stats, which you can sort by Tier, or search them by the effect they will have on your character in game. Easily find the stat you need to further improve or complete your builds.
D4 Best Stats Tier List
This is a Tier List of the Best D4 Stats, these are stats you will commonly find on weapons and armor. These Stats are ranked by how often they are prioritized in Meta Builds and how well they synergize with other aspects, skills, and unique items.
Vulnerable
Status Ailments
S
Enemies take 20% increased damage.
➔
Vulnerable Damage
Offensive
S
Extra damage granted against Vulnerable enemies.
Has a base value of 20.0%.
➔
Cooldown Reduction
Utility
A
Reduces the Cooldowns of all active Skills.
➔
Critical Strike Chance
Offensive
A
When a Skill deals damage, it has a chance to Critically Strike.
Critical Strikes deal 50.0% bonus damage.
Damage over time cannot Critically Strike.
➔
Critical Strike Damage
Offensive
A
Extra damage granted to Skills when they Critically Strike.
Has a base value of 50.0%.
Capped at 100% against other Players.
➔
Damage Reduction
Defensive
A
Reduces the amount of Damage you take
➔
Damage to Close Enemies
Offensive
B
Increases Damage to close enemies
➔
Damage to Crowd Controlled Enemies
Offensive
B
Increased Damage to enemies that are crown controlled
➔
Lightning Damage
Offensive
B
Increases Lightning Damage
➔
Lucky Hit Chance
Utility
B
Increases the chance of triggering Lucky Hits with your Skills.
➔
Poison Damage
Offensive
B
Increases Poison Damage
➔
Attack Speed
Offensive
C
Determines the speed at which you swing your weapon.
➔
Basic Skill Damage
Offensive
C
Increases Damage dealt by Basic Skills
➔
Damage Over Time
Defensive
C
Damage dealt over a period of time
➔
Damage to Distant Enemies
Offensive
C
Increases Damage to distant enemies
➔
Damage to Slowed Enemies
Offensive
C
Increases Damage to slowed enemies
➔
Fire Damage
Offensive
C
Increases Fire Damage
➔
Frozen
Status Ailments
C
Enemies cannot move or attack. Enemies can be Frozen by repeatedly chilling them.
➔
Fury
Utility
C
Fury is the primary resource for the barbarian class
➔
Movement Speed
Utility
C
You run at 100.0% of base Movement Speed.
You may have a maximum of 125.0% Movement Speed as a basic stat.
Temporary buffs may exceed this limit.
➔
Shadow Damage
Offensive
C
Increases Shadow Damage
➔
Slow
Utility
C
Reduces the movement speed of the enemies
➔
Bleed
Offensive
D
Deals damage over time.
➔
Cold Damage
Offensive
D
Increases Cold Damage
➔
Crowd Control Duration
Offensive
D
Reduces the duration of incoming Control Impairing Effects, expect Knockback.
This means the following effects duration will be reduced Daze, Knockdown, Tether, Slow, Immobilize, Stun, Taunt, Fear, Chill, Freeze.
➔
Damage to Healthy Enemies
Offensive
D
Increases Damage to healthy enemies
➔
Essence
Utility
D
Essence is the primary resource for the necromancer class
➔
Fortify
Defensive
D
Fortified Characters take 10% decreased damage. You become Fortified when you have more Fortify than current Life.
➔
Healthy
Status Ailments
D
User has more than 80% of their Life.
➔
Maximum Life
Defensive
D
If you lose all your Life, you die.
➔
Overpower
Offensive
D
Deals bonus damage based on the sum of your current Life and Fortified Life.
➔
Overpower Damage
Offensive
D
Extra damage granted to Skills when they Overpower.
Stacks with the bonus damage inherently granted to Overpowers based on your current Life and Fortify.
The bonus damage dealt scales with the Skill that Overpowered., Has a base value of 50.0%.
Capped at 150% against other Players.
➔
Shock Damage
Offensive
D
Increases Shock Damage
➔
Armor
Defensive
?
Reduces incoming Physical damage taken. This applies to both direct Physical damage and Bleeding damage over time.
Non-Physical damage taken is partially reduced according to your Armor Contribution.
➔
Armor Contribution
Defensive
?
The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks.
The remaining damage reduction is determined by your appropriate Elemental resistances.
➔
Barrier
Defensive
?
Barriers absorb damage from all sources up to a specified amount.
➔
Barrier Generation
Defensive
?
Increases the rate at which you generate your barrier
➔
Berserking
Offensive
?
Increases your damage by 25% and your movement speed by 30%
➔
Block Chance
Defensive
?
Increases chance to block attacks
➔
Blocked Damage Reduction
Defensive
?
➔
Blood Orb
Utility
?
Heal you for 15% of your Maximum Life when picked up.
➔
Chance to Ignore Damage Taken
Defensive
?
Increases chance to ignore damage taken
➔
Chilled
Status Ailments
?
Enemies have reduced movement speed. Repeatedly chilling an enemy will Freeze it.
➔
Cold Resistance
Defensive
?
Reduces incoming Cold damage by 0.2%.
Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.
➔
Crackling Energy
Offensive
?
Periodically damages nearby enemies when picked up.
➔
Damage Taken from Close Enemies
Defensive
?
Reduces Damage from close enemies
➔
Damage Taken from Distant Enemies
Defensive
?
Reduces Damage from distant enemies
➔
Damage to Injured Enemies
Offensive
?
Increases Damage to injured enemies
➔
Damage while Standing Still
Offensive
?
Increases Damage while standing still
➔
Dazed
Status Ailments
?
Enemies cannot attack or use skills but are still able to move.
➔
Dexterity
?
➔
Dodge Chance
Defensive
?
When you would receive direct damage, you have a chance to Dodge it.
Dodged attacks deal no damage.
➔
Energy
Utility
?
Energy is the primary resource for the rogue class
➔
Fire Resistance
Defensive
?
Reduces incoming Fire damage by 0.2%. This applies to both direct Fire damage and Burning damage over time.
Makes up 50% of your initial damage reduction from Fire, with the remainder contributed by Armor.
➔
Healing Received
Utility
?
Increases healing received
➔
Immune
Defensive
?
While Immune, you cannot be damaged and all negative effects are removed and prevented.
➔
Injured
Status Ailments
?
User has less than 35% of their Life.
➔
Intelligence
?
➔
Life On Kill
Utility
?
Grants X Life per enemy killed
➔
Lightning Resistance
Defensive
?
Reduces incoming Lightning damage by 0.2%.
Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.
➔
Mana
Utility
?
Mana is the primary resource for the sorceress class
➔
Overpower Chance
Offensive
?
When you cast a Skill, it has a chance to Overpower all of the damage it deals.
Overpowers deal bonus damage based on the sum of your current Life and Fortify.
The bonus damage dealt scales with the Skill that Overpowered.
Damage overtime, passive abilities, and Channeled Skills cannot Overpower.
Your chance to Overpower cannot increase as a basic stat, but they can be guaranteed by specific effects.
➔
Poison Resistance
Defensive
?
Reduces incoming Poison damage by 0.2%. This applies to both direct Poison damage and Poisoning damage over time.
Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.
➔
Potion Charges
Defensive
?
The total number of Potion Charges you can have available at a time.
➔
PvP Damage Reduction
PVP
?
Inherent damage reduction granted against other Players in PvP.
Stacks with all other sources of Damage Reduction.
➔
Shadow Resistance
Defensive
?
Reduces incoming Shadow damage by 0.2%. This applies to both direct Shadow damage and Shadow damage over time.
Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.
➔
Spirit
Utility
?
Spirit is the primary resource for the druid class
➔
Stealth
Utility
?
Characters cannot be directly targeted by enemies. Using an attack or taking damage will instantly remove Stealth.
➔
Strength
?
➔
Thorns
Offensive
?
Deals damage to attackers when hit by direct attacks. Excludes attacks that are entirety damage over time.
Damage dealt is affected by the Skill damage increase from your Intelligence.
➔
Ultimate Skill Damage
Offensive
?
Increases Damage dealt by Ultimate Skills
➔
Unstoppable
Defensive
?
While Unstoppable, control impairing effects are removed and prevented
➔
Weapon Damage
Offensive
?
The base damage of your equipped weapon.
Skills scale their base damage using this value.
When wielding One-Handed weapons, this is the sum of their base attack values.
When wielding a Two-Handed weapon, this is its base attack value.
➔
Weapon Speed
Offensive
?
This is the base Attack Speed inherent to your weapon before applying bonuses.
When wielding One-Handed weapons, their weapon speeds are averaged.
➔
Willpower
?
➔
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Best Aspects Tier List
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Dungeon Affixes
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Waypoint Locations
Dungeon Locations
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Barbarian
Barbarian
Overview Guide
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Barbarian
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Barbarian
Aspects
Barbarian
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Barbarian
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Barbarian
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Barbarian
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Druid
Druid
Overview Guide
Druid
Builds
Druid
Skills
Druid
Aspects
Druid
Unique Weapons & Armor
Druid
Paragons
Druid
Stats
Druid
Codex Aspects
Rogue
Rogue
Overview Guide
Rogue
Builds
Rogue
Skills
Rogue
Aspects
Rogue
Unique Weapons & Armor
Rogue
Paragons
Rogue
Stats
Rogue
Codex Aspects
Sorceress
Sorceress
Overview Guide
Sorceress
Builds
Sorceress
Skills
Sorceress
Aspects
Sorceress
Unique Weapons & Armor
Sorceress
Paragons
Sorceress
Stats
Sorceress
Codex Aspects
Necromancer
Necromancer
Overview Guide
Necromancer
Builds
Necromancer
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Necromancer
Aspects
Necromancer
Unique Weapons & Armor
Necromancer
Paragons
Necromancer
Stats
Necromancer
Codex Aspects