D4 Best Skills Tier List

This is a Tier List of the Best D4 Skills, we include Active and Passive skills from the skill tree for every class. Skills are ranked by their overall performance in the end game builds and how well they synergize with other aspects, paragons, and unique items.

Adrenaline Rush
Rogue Ultimate Passive
S
While moving, you gain {5% / 10% / 15%} increased Energy Regeneration.
Agile
Rogue Subterfuge Passive
S
Using a Cooldown increases your Dodge Chance by {4% / 8% / 12%} for 3 seconds.
Ancestral Fortitude
Druid Defensive Passive
S
Increase your Non-Physical Resistances by {5% / 10% / 15%} .
Avalanche
Sorceress Key Passive Passive
S
Lucky Hit: Your Frost Skills have up to a 10% chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal x40% increased damage. Chance is doubled against Vulnerable enemies.
Deadly Venom
Rogue Imbuements Passive
S
You deal {3% / 6% / 9%} increased Poisoning damage.
Death's Embrace
Necromancer Curse Passive
S
Close enemies take {2% / 4% / 6%} more damage from you and deal {3% / 6% / 9%} less damage to you.
Defiance
Druid Ultimate Passive
S
Nature Magic Skills deal x {4% / 8% / 12%} increased damage to Elites.
Elemental Attunement
Sorceress Defensive Passive
S
Lucky Hit: Critical Strikes have up to a {5% / 10% / 15%} chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.
Esu's Ferocity
Sorceress Key Passive Passive
S
Your Fire Critical Strike Damage is increased by 25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life.
Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds. Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
Exploit
Rogue Subterfuge Passive
S
You deal x {6% / 12% / 18%} increased damage to Healthy and injured enemies.
Frigid Breeze
Sorceress Ultimate Passive
S
Lucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate {5.0 / 10.0 / 15.0} Mana.
Fueled by Death
Necromancer Macabre Passive
S
You deal x {3% / 6% / 9%} increased damage for 6 seconds after consuming a Corpse.
Grim Harvest
Necromancer Macabre Passive
S
Consuming a Corpse generates {2.0 / 4.0 / 6.0} Essence.
Hamstring
Barbarian Weapon Mastery Passive
S
Your Bleeding effects Slow enemies by {20% / 40% / 60%} .
Hewed Flesh
Necromancer Core Passive
S
Lucky Hit: Your damage has up to a {4% / 8% / 12%} chance to create a Corpse at the targets location.
This chance is doubled against Bosses.
Hoarfrost
Sorceress Ultimate Passive
S
You deal x {3% / 6% / 9%} increased damage to Chilled enemies, and x {6% / 12% / 18%} increased damage to Frozen enemies.
Innervation
Rogue Ultimate Passive
S
Lucky Hit: Up to a {10% / 20% / 30%} chance to gain 8 Energy.
Ossified Essence
Necromancer Key Passive Passive
S
Your Bone Skills deal x1% increased damage for each point of Essence you have above 50 upon cast.
Pit Fighter
Barbarian Weapon Mastery Passive
S
You deal x {3% / 6% / 9%} increased damage to Close enemies and gain {2% / 4% / 6%} Distant Damage Reduction.
Precision
Rogue Key Passive Passive
S
Critical Strikes with Marksman Skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%.
When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision.
Predatory Instinct
Druid Core Passive
S
Critical Strike Chance against Close enemies is increased by + {2% / 4% / 6%} .
Protection
Sorceress Conjuration Passive
S
Using a Cooldown grants {10% / 20% / 30%} of your Maximum Life as a Barrier for 3 seconds.
Stand Alone
Necromancer Ultimate Passive
S
Increases Damage Reduction by {6% / 12% / 18%} , reduced by 2% for each active Minion.
Stutter Step
Rogue Core Passive
S
Critically Striking an enemy grants + {5% / 10% / 15%} Movement Speed for 4 seconds.
Unbridled Rage
Barbarian Key Passive Passive
S
Core Skills deal x135% increased damage, but cost x100% more Fury.
Ursine Strength
Druid Key Passive Passive
S
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x30% increased damage.
Vigilance
Druid Defensive Passive
S
You gain {5% / 10% / 15%} Damage Reduction for 6 seconds after using a Defensive Skill.
Weapon Mastery
Rogue Agility Passive
S
Gain a bonus when attacking based on weapon type:
Bone Storm
Necromancer Ultimate Active
Physical
Lucky Hit Chance: 40%
Cooldown: 60
S
A swirling storm of bones appears around you and your Golem, dealing 180% to surrounding enemies over 10 seconds.
Prime
Your Damage Reduction is increased by 15% while Bone Storm is active.
Supreme
Your Critical Strike Chance is increased by 20% while Bone Storm is active.
Challenging Shout
Barbarian Defensive Active
Cooldown: 25
S
Taunt Nearby enemies and gain {40% / 42% / 44% / 46% / 48%} Damage Reduction for 6 seconds.
Enhanced
While Challenging Shout is active, gain x20% bonus Maximum Life.
Strategic
While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.
Tactical
While Challenging Shout is active, you gain 3 Fury each time you take damage.
Corpse Explosion
Necromancer Macabre Active
Physical
Lucky Hit Chance: 40%
S
Detonate a Corpse, dealing {50% / 55% / 60% / 65% / 70%} damage to surrounding enemies.
Enhanced
Corpse Explosion's radius is increased by 15%.
Blighted
Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 110% Shadow Damage over 6 seconds.
Plagued
Corpse Explosion deals x8% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.
Corpse Tendrils
Necromancer Summoning Active
Physical
Lucky Hit Chance: 20%
Cooldown: {11.0 / 10.5 / 9.9 / 9.4 / 8.8}
S
Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing {20% / 22% / 24% / 26% / 28%} damage to them. Does not consume the Corpse.
Enhanced
Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.
Blighted
Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.
Plagued
Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.
Dark Shroud
Rogue Subterfuge Active
Cooldown: 20
S
Surround yourself with up to 5 protective shadows. Gain {8% / 8.4% / 8.8% / 9.2% / 9.6%} Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Enhanced
Dark Shroud's shadows have a 14% chance to not be consumed.
Countering
While you have at least 4 active shadows from Dark Shroud, gain 8% Critical Strike Chance.
Subverting
Each active shadow from Dark Shroud grants you +4% increased Movement Speed.
Death Trap
Rogue Ultimate Active
Shadow
Lucky Hit Chance: 4%
Cooldown: 50
S
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing 250% damage to each enemy in the area.
Prime
Enemies are Pulled into Death Trap when it activates.
Supreme
If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.
Debilitating Roar
Druid Defensive Active
Cooldown: {22.0 / 20.9 / 19.8 / 18.7 / 17.6}
S
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
Enhanced
Debilitating Roar also Fortifies you for 22% Base Life.
Innate
Debilitating Roar also Slows enemies by 65% for its duration.
Preserving
Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration.
Earthen Bulwark
Druid Defensive Active
Lucky Hit Chance: 30%
Cooldown: 16
.
S
Rock's surround you for 3 seconds, granting a Barrier that absorbs {45% / 50% / 54% / 58% / 63%} of your Base Life in damage.
Enhanced
Earthen Bulwark makes you Unstoppable while active.
Innate
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing [X] damage to surrounding enemies. This damage is increased by Barrier bonuses.
Preserving
Casting Earthen Bulwark grants 18% Base Life as Fortify.
Grizzly Rage
Druid Ultimate Active
Cooldown: 50
S
Shapeshift into a Dire Werebear for 10 seconds gaining 20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 5 additional seconds.
Prime
Grizzly Rage grants Unstoppable for 6 seconds.
Supreme
Gain 8% Base Life as Fortify per second while Grizzly Rage is active.
Inferno
Sorceress Ultimate Active
Fire
Lucky Hit Chance: 10%
Cooldown: 45
S
Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.
Prime
Inferno repeatedly Pulls enemies to its center.
Supreme
While Inferno is active, your Pyromancy Skills cost no Mana.
Poison Trap
Rogue Subterfuge Active
Poison
Lucky Hit Chance: 20%
Cooldown: 10
S
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying {396% / 431% / 465% / 499% / 534%} Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.
Enhanced
Poison Trap Knocks Down enemies for 1.5 seconds when it activates.
Countering
Poison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.
Subverting
You deal 10% increased Poison Damage to enemies standing inside your Poison Trap.
Puncture
Rogue Basic Active
Physical
Lucky Hit Chance: 35%
Requires Dual Wielded Weapons.
S
Throw blades a short distance, dealing {21% / 23% / 25% / 27% / 29%} damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Enhanced
Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
Fundamental
Punture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
Primary
Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
Rallying Cry
Barbarian Defensive Active
Physical
Cooldown: 25
S
Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x {40% / 44% / 48% / 52% / 56%} for 6 seconds, and Nearby allies for 3 seconds.
Enhanced
Rallying Cry grants you Unstoppable while active.
Strategic
Rallying Cry grants you 10% Base Life as Fortify. While Rallying Cry is active, you gain an additional 2% Base Life as Fortify each time you take or deal direct damage.
Tactical
Rallying Cry generates 20 Fury and grants you an additional x20% Resource Generation.
Shadow Step
Rogue Agility Active
Physical
Lucky Hit Chance: 100%
Cooldown: 9
Requires Dual Wielded Weapons
S
Become Unstoppable and quickly move through the shadows to stab your victim from behind for {72% / 79% / 86% / 94% / 101%} damage. Gain +50% increased Movement Speed for 2 seconds afterwards.
Enhanced
Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% for 3 seconds.
Disciplined
Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.
Methodical
Enemies damaged by Shadow Step are Stunned for 2 seconds.
Trample
Druid Wrath Active
Physical
Lucky Hit Chance: 20%
Cooldown: 14
S
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing {75% / 83% / 90% / 98% / 105%} damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional {45% / 50% / 54% / 58% / 63%} damage and are Stunned for 3 seconds.
Enhanced
Trample deals 150% bonus damage. This bonus is reduced by 50% for each enemy hit after the first.
Natural
Casting Trample grants 20% Base Life as Fortify.
Savage
Casting Trample grants 40 Spirit.
War Cry
Barbarian Brawling Active
Cooldown: 25
S
Bellow a mighty war cry, increasing your damage dealt by x {15% / 16.5% / 18% / 19.5% / 21%} for 6 seconds, and Nearby allies for 3 seconds.
Enhanced
War Cry grants you Berserking for 4 seconds.
Mighty
War Cry grants you 15% Base Life as Fortify.
Power
If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by an additional x10%.
Wrath of the Berserker
Barbarian Ultimate Active
Lucky Hit Chance: 40%
Cooldown: 60
S
Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
Prime
While Wrath of the Berserker is active, gain +20% increased Movement Speed and increase Fury Generation by x30%.
Supreme
While Wrath of the Berserker is active, every 50 Fury you spend increases Berserk's damage bonus by x25%.
Bone Spear
Necromancer Core Active
Physical
Essence Cost: 25
Lucky Hit Chance: 50%
S
Conjure a bone spear from the ground, dealing {85% / 94% / 102% / 111% / 119%} damage and piercing through enemies.
Enhanced
Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.
Paranormal
Bone Spear has a 5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.
Supernatural
Bone Spear makes the first enemy hit Vulnerable for 3 seconds.
Bone Splinters
Necromancer Basic Active
Physical
Essence Generate: 7
Lucky Hit Chance: 17%
S
Fire 3 bone splinters, dealing {9% / 10% / 11% / 12% / 13%} damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
Enhanced
Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.
Acolyte's
Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.
Initiate's
Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% Critical Strike Chance for 4 seconds.
Earth Spike
Druid Basic Active
Physical
Spirit Generate: 13
Lucky Hit Chance: 35%
S
Sunder the earth, impaling the first enemy hit for {17% / 19% / 21% / 23% / 25%} damage.
Enhanced
Earth Spike has a 10% chance to Stun for 2.5 seconds.
Fierce
Fortify for 8% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
Wild
Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
Earthen Might
Druid Key Passive Passive
S
Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
Flame Shield
Sorceress Defensive Active
Fire
Lucky Hit Chance: 35%
Cooldown: 20
S
Engulf yourself in flames for {2.0 / 2.1 / 2.2 / 2.3 / 2.4} seconds, Burning surrounding enemies for {40% / 44% / 48% / 52% / 56%} damage per second.
While Flame Shield is active, you are Immune.
Enhanced
Flame Shield grants +25% Movement Speed while active.
Mystical
You gain 25% Mana Cost Reduction while Flame Shield is active.
Shimmering
Flame Shield Heals you for 50% of your missing Life.
Enchantment Effect:
Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.
Frost Nova
Sorceress Defensive Active
Cold
Cooldown: {24.0 / 22.8 / 21.6 / 20.6 / 19.7}
S
Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
Enhanced
Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.
Mystical
Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
Shimmering
Frost Nova generates Mana per enemy hit.
Enchantment Effect:
Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.
Pulverize
Druid Core Active
Physical
Spirit Cost: 35
Lucky Hit Chance: 25%
S
Shapeshift into a Werebear and slam the ground, dealing {50% / 55% / 60% / 65% / 70%} damage to surrounding enemies.
Enhanced
Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
Raging
Enemies Overpowered by Pulverize are Stunned for 2 seconds.
Primal
Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
Teleport
Sorceress Defensive Active
Lightning
Lucky Hit Chance: 65%
Cooldown: {11.0 / 10.5 / 9.9 / 9.4 / 8.8}
S
Transform into lightning, becoming Unstoppable and surging to the target location, dealing {25% / 28% / 30% / 32% / 35%} damage around you upon arrival.
Enhanced
Teleport's Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
Mystical
For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
Shimmering
After Teleporting, you gain 30% Damage Reduction for 3 seconds.
Enchantment Effect:
Evade is replaced with a short range Teleport on a {17.0 / 16.1 / 15.3 / 14.4 / 13.6} second Cooldown.
Twisting Blades
Rogue Core Active
Physical
Energy Cost: 30
Lucky Hit Chance: 33%
Requires Dual Wielded Weapons
S
Impale an enemy with your blades, dealing {45% / 50% / 54% / 58% / 63%} damage and making them take x8% increased damage from you while impaled. After 1.5 seconds, the blades return to you, piercing enemies for {72% / 79% / 86% / 94% / 101%} damage.
Enhanced
Twisting Blades deals x30% increased damage when returning.
Advanced
When your Twisting Blades return, your active Cooldowns are reduced by 0.1 second per enemy they passed through, up to 2 seconds.
Improved
Enemies are Dazed while impaled with Twisting Blade.
Whirlwind
Barbarian Core Active
Physical
Fury Cost: 25 per second
Lucky Hit Chance: 25%
Requires Any
S
Rapidly attack surrounding enemies for {17% / 19% / 21% / 23% / 24%} damage.
Enhanced
Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies.
Furious
While using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds.
Violent
After using Whirlwind for 2 seconds, Whirlwind deals x30% increased damage until it is cancelled.
Dash
Rogue Agility Active
Physical
Charge: 2
Charge Cooldown: {12.0 / 11.4 / 10.0 / 10.0 / 9.0}
Lucky Hit Chance: 25%
Cooldown: 10 seconds
Requires Dual Wielded Weapons
S
Dash forward and slash enemies for {37% / 40% / 44% / 48% / 52%} damage.
Enhanced
Enemies damaged by Dash take x20% increased Critical Strike Damage from you for 5 seconds.
Disciplined
Dash Slows enemies hit by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.
Methodical
Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.
Ice Shards
Sorceress Core Active
Cold
Mana: 30
Lucky Hit Chance: 16%
S
Launch 5 shards that deal {25% / 28% / 30% / 32% / 35%} damage each. Deals x25% increased damage to Frozen enemies.
Enhanced
Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.
Destructive
Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.
Greater
While you have a Barrier active, casts of Ice Shards treat enemies as if they were Frozen.
Enchantment Effect:
Ice Shards automatlcally conjure and fly towards Frozen enemies.
Aggressive Resistance
Barbarian Brawling Passive
A
Gain {4% / 7% / 10%} Damage Reduction while Berserking.
Align the Elements
Sorceress Conjuration Passive
A
You gain {3% / 6% / 9%} Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%.
Bonded in Essence
Necromancer Ultimate Passive
A
Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional {20% / 40% / 60%} of their Maximum Life.
Concussive
Rogue Agility Passive
A
After Knocking Back or Knocking Down an enemy, you gain {4% / 8% / 12%} increased Critical Strike Chance against them for 3 seconds.
Consuming Shadows
Rogue Imbuements Passive
A
Each time you kill an enemy with Shadow damage, you generate {10.0 / 20.0 / 30.0} Energy.
Convulsions
Sorceress Ultimate Passive
A
Lucky Hit: Shock Skills have up to a {3% / 6% / 9%} chance to Stun enemies for 3 seconds.
Counteroffensive
Barbarian Weapon Mastery Passive
A
While you have Fortify for over 50% of your Maximum Life, you deal x {4% / 8% / 12%} increased damage.
Coursing Currents
Sorceress Ultimate Passive
A
Hitting enemies with Shock Skills increases your Critical Strike Chance by {1% / 2% / 3%} . Resets upon getting a Critical Strike.
Crippling Darkness
Necromancer Summoning Passive
A
Lucky Hit: Darkness Skills have up to a 15% chance to Stun for {1.0 / 2.0 / 3.0} seconds.
Crippling Flames
Sorceress Mastery Passive
A
Lucky Hit: Your Pyromancy Skills have up to a {5% / 10% / 15%} chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.
Crushing Earth
Druid Wrath Passive
A
Earth Skills deal x {5% / 10% / 15%} increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
Death's Defense
Necromancer Ultimate Passive
A
Your Minions cannot lose more than {65% / 45% / 30%} of their Maximum Life from a single damage instance.
Debilitating Toxins
Rogue Imbuements Passive
A
Poisoned enemies deal {5% / 10% / 15%} less damage.
Devouring Blaze
Sorceress Mastery Passive
A
You deal x {7% / 14% / 21%} increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to x {10% / 20% / 30%} .
Drain Vitality
Necromancer Summoning Passive
A
Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for {2% / 5% / 8%} Base Life.
Electrocution
Sorceress Ultimate Passive
A
Enemies deal {5% / 10% / 15%} less damage for 5 seconds after being Critically Struck by your Shock Skills.
Elemental Exposure
Druid Wrath Passive
A
Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for {1.0 / 2.0 / 3.0} seconds.
Endless Pyre
Sorceress Ultimate Passive
A
You deal increased Burning damage to enemies for each second they remain Burning, up to {5% / 10% / 15%} after 5 seconds.
Fiery Surge
Sorceress Ultimate Passive
A
Killing a Burning enemy increases your Mana Regeneration by {15% / 30% / 45%} for 3 seconds.
Glass Cannon
Sorceress Defensive Passive
A
You deal x {6% / 12% / 18%} increased damage, but take x {3% / 6% / 9%} more damage.
Gushing Wounds
Barbarian Key Passive Passive
A
When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 115% of your Critical Strike Damage bonus.
Overpowering a Bleeding enemy creates an explosion that inflicts 70% Bleeding damage over 5 seconds.
Haste
Rogue Ultimate Passive
A
While at or above 50% maximum Energy, gain + {5% / 10% / 15%} increased Movement Speed. While below 50% maximum Energy, gain + {5% / 10% / 15%} increased Attack Speed.
Icy Touch
Sorceress Ultimate Passive
A
You deal {4% / 8% / 12%} increased Cold damage to Vulnerable enemies.
Imperfectly Balanced
Necromancer Core Passive
A
Your Core Skills cost x {3% / 6% / 9%} more Essence, but deal {5% / 10% / 15%} increased damage.
Imposing Presence
Barbarian Defensive Passive
A
Gain x {5% / 10% / 15%} additional Maximum Life.
Invigorating Fury
Barbarian Ultimate Passive
A
Heal for {3% / 6% / 9%} of your Maximum Life for each 100 Fury spent.
Kalan's Edict
Necromancer Key Passive Passive
A
After you have not taken damage in the last 2 seconds, your Minions gain +15% Attack Speed. While you have at least 7 Minions, this bonus is doubled.
Mana Shield
Sorceress Conjuration Passive
A
Everytime you spend 100 Mana, you gain {7% / 14% / 21%} Damage Reduction for 5 seconds.
Martial Vigor
Barbarian Defensive Passive
A
Damage Reduction against Elites is increased by {3% / 6% / 9%} .
Necrotic Carapace
Necromancer Summoning Passive
A
When a Corpse is formed from your Skills or your Minions, Fortify for {2% / 4% / 6%} Base Life.
No Mercy
Barbarian Weapon Mastery Passive
A
You have + {3% / 6% / 9%} increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.
Precision Imbuement
Rogue Imbuements Passive
A
Imbued Skills gains {3% / 6% / 9%} increased Critical Strike Chance.
Prolific Fury
Barbarian Brawling Passive
A
While Berserking, Fury Generation is increased by x {6% / 12% / 18%} .
Second Wind
Rogue Ultimate Passive
A
Every 100 Energy you spend grants you {5% / 10% / 15%} increased Lucky Hit Chance for 5 seconds.
Shadow Crash
Rogue Imbuements Passive
A
Lucky Hit: Shadow damage has up to a 10% chance to Stun for {0.5 / 1.0 / 1.5} seconds.
Shadowblight
Necromancer Key Passive Passive
A
Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your Minions deal 10% bonus damage to enemies with Shadowblight.
Every 10th time an enemy receives Shadow Damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow Damage.
Shatter
Sorceress Key Passive Passive
A
After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen.
Siphoning Strikes
Rogue Core Passive
A
Heal for {1% / 2% / 3%} of your Maximum Life when you Critically Strike Close enemies (requires a Lucky Hit chance of 85%).
Sturdy
Rogue Core Passive
A
You gain {4% / 8% / 12%} Close Damage Reduction.
Thick Skin
Barbarian Weapon Mastery Passive
A
Each time you take direct damage gain {0.4% / 0.8% / 1.2%} Base Life as Fortify.
Victimize
Rogue Key Passive Passive
A
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 45% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies.
Vyr's Mastery
Sorceress Key Passive Passive
A
Close enemies take x15% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses by 25% for 3 seconds.
Walking Arsenal
Barbarian Key Passive Passive
A
Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants x10% increased damage for 8 seconds.
While all three damage bonuses are active, you gain an additional x15% increased damage.
Warmth
Sorceress Ultimate Passive
A
Every 1 second, you Heal for {0.3% / 0.6% / 0.9%} of your Maximum Life for each Nearby Burning enemy. Healing increased to {0.6% / 1.2% / 1.8%} from Bosses.
Exposure
Rogue Key Passive Passive
A
Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to Reduce the active Cooldowns of your Trap Skills by 20%, and Drop a cluster of exploding Stun Grenades that deal 12 total Physical damage and Stun enemies for 0.50 seconds.
Army of the Dead
Necromancer Ultimate Active
Physical
Lucky Hit Chance: 63%
Cooldown: 70
A
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.
Prime
When Army of the Deads Volatile Skeletons explode, they have a 15% chance to leave behind a Corpse.
Supreme
Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.
Blood Mist
Necromancer Macabre Active
Physical
Lucky Hit Chance: 9%
Cooldown: {24.0 / 23.1 / 22.2 / 21.5 / 20.8}
A
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 2% damage to enemies and Heal for {0.5% / 0.5% / 0.6% / 0.6% / 0.7%} of your Maximum Life.
Enhanced
Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.
Dreadful
Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy.
Ghastly
Blood Mist leaves behind a Corpse every 1 second.
Concealment
Rogue Subterfuge Active
Cooldown: {20.0 / 19.0 / 18.0 / 17.0 / 16.0}
A
Vanishes from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.
Enhanced
You gain 40 Energy when you enter Concealment.
Countering
The Skill that breaks Concealment will always be a guaranteed Critical Strike.
Subverting
The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
Deep Freeze
Sorceress Ultimate Active
Cold
Lucky Hit Chance: 2%
Cooldown: 60
A
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals 100% additional damage.
Casting Deep Freeze again ends the effect early.
Prime
When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active.
Supreme
When Deep Freeze ends, your Non-Ultimate Cooldowns are reduced by 100%.
Forceful Arrow
Rogue Basic Active
Physical
Lucky Hit Chance: 40%
Requires Ranged Weapon
A
Fire a powerful arrow at an enemy, dealing {22% / 24% / 26% / 28% / 30%} damage. Every 3rd cast makes the enemy Vulnerable for 2 seconds.
Enhanced
Every 3rd cast of Forceful Arrow additionally has a 15% increased Critical Strike Chance.
Fundamental
Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both or Knocked Down for 1.5 seconds.
Primary
Forceful Arrows Every third cast pierces enemies
Hurricane
Druid Wrath Active
Physical
Lucky Hit Chance: 21%
Cooldown: 20
A
Form a hurricane around you that deals {134% / 144% / 154% / 164% / 173%} damage to surrounding enemies over 8 seconds.
Enhanced
Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
Natural
Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
Savage
Enemies affected by Hurricane deal 20% less damage.
Iron Skin
Barbarian Defensive Active
Cooldown: 14
A
Steel yourself, gaining a Barrier that absorbs {50% / 55% / 60% / 65% / 70%} of your missing Life for 5 seconds.
Enhanced
Iron Skin Barrier absorbs 20% more of your Maximum Life.
Strategic
Iron Skin also grants 15% Base Life as Fortify. Double this amount if cast while below 50% Life.
Tactical
While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second.
Leap
Barbarian Brawling Active
Physical
Lucky Hit Chance: 66%
Cooldown: {17.0 / 16.0 / 15.0 / 14.0 / 13.0}
Requires Any
A
Leap forward and then slam down, dealing {33% / 36% / 39% / 42% / 46%} damage and Knocking Back surrounding enemies on impact.
Enhanced
If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.
Mighty
Enemies damaged by Leap are Slowed by 70% for 5 seconds.
Power
If Leap damages at least one enemy, gain 40 Fury.
Poison Creeper
Druid Companion Active
Poison
Lucky Hit Chance: 28%
Cooldown: 20
A
Passive: A poison creeper periodically emerges from the ground every 7 seconds and applies {36% / 40% / 43% / 47% / 50%} Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for {90% / 99% / 108% / 117% / 126%} damage over 2 seconds.
Enhanced
Poison Creeper's Immobilize duration is increased by 1 second.
Ferocious
Poison Creeper's active Poisoning duration is increased by 3 seconds.
Brutal
Your Critical Strike Chance is increased by 20% against enemies strangled by Poison Creeper.
Poison Imbuement
Rogue Imbuements Active
Poison
Lucky Hit Chance: 33%
Cooldown: 13
A
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply {100% / 110% / 120% / 130% / 140%} of their Base damage as additional Poisoning damage over 5 seconds.
Enhanced
Poison Imbuement's Poisoning Duration is increased by 1 second.
Blended
Critical Strikes with Poison Imbued Skills deal 75% increased Poisoning damage.
Mixed
Lucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
Shadow Clone
Rogue Ultimate Active
Physical
Cooldown: 60
A
Your shadow mimicks your actions for 15 seconds.
This Shadow Clone deals 60% of your damage.
Prime
You are Unstoppable for 5 seconds after casting Shadow Clone.
Supreme
Your Shadow Clone deals an additional 20% of your damage.
Shadow Imbuement
Rogue Imbuements Active
Shadow
Lucky Hit Chance: 33%
Cooldown: 13
A
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing {40% / 44% / 48% / 52% / 56%} damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal {40% / 44% / 48% / 52% / 56%} damage to only that enemy.
Enhanced
You have 15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
Blended
Shadow Imbuement's primary explosion makes enemies Vulnerable for 2 seconds.
Mixed
Enemies infected by Shadow Imbuement take 12% increased Non-Physical damage from you for 8 seconds.
Unstable Currents
Sorceress Ultimate Active
Lightning
Cooldown: 70
A
Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast.
Prime
Unstable Currents increases your Attack Speed by +25% while active.
Supreme
While Unstable Currents is active, Crackling Energy continually pulses and consumes no charges.
Arc Lash
Sorceress Basic Active
Lightning
Lucky Hit Chance: 14%
A
Unleash arcing lightning that deals {42% / 46% / 50% / 55% / 59%} damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.
Enhanced
If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.
Flickering
Gain +6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to +18%.
Glinting
Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.15 seconds.
Enchantment Effect:
When you use a Cooldown, enemies around you are Stunned for {0.5 / 0.6 / 0.6 / 0.7 / 0.7} seconds.
Bone Spirit
Necromancer Summoning Active
Physical
Essence Cost: All Remaining Essence
Lucky Hit Chance: 33%
Cooldown: 12
A
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing {80% / 88% / 96% / 104% / 112%} damage to the target and all surrounding enemies. Damage is increased by 3% for each point of Essence spent casting Bone spirit.
Enhanced
If Bone spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.
Dreadful
After Bone spirit hits an enemy, you generate 30 Essence over the next 4 seconds.
Ghastly
Bone spirit has an additional 10% Critical Strike Chance.
Call of the Ancients
Barbarian Ultimate Active
Physical
Lucky Hit Chance: 30%
Cooldown: 50
A
Call upon 3 Ancients to aid you in battle for 6 seconds.
Prime
While Call of the Ancients is active, gain +10% bonus Attack Speed and x20% increased damage.
Supreme
Each of the Ancients gains additional power:
Decrepify
Necromancer Curse Active
Physical
Essence Cost: 10
A
Curse the target area. Enemies afflicted by Decrepify are Slowed by {40% / 43% / 46% / 49% / 51%} and deal {20% / 21% / 22% / 23% / 24%} less damage for 10 seconds.
Enhanced
Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.
Abhorrent
Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second.
Horrid
When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.
Fire Bolt
Sorceress Basic Active
Fire
Lucky Hit Chance: 35%
A
Hurl a flaming bolt, dealing {18% / 19% / 20% / 21% / 22%} damage and Burning for {44% / 48% / 52% / 56% / 60%} damage over 8 seconds.
Enhanced
Fire Bolt pierces through Burning enemies.
Flickering
Fire Bolt generates 2 Mana when hitting a Burning enemy.
Glinting
Critical Strikes with Fire Bolt increase the Burning damage you deal to the enemy by 20% for 4 seconds.
Enchantment Effect:
Direct damage from Skills applies additional {23% / 26% / 28% / 30% / 33%} Burning damage over 8 seconds.
Frenzy
Barbarian Basic Active
Physical
Fury Generate: 4
Lucky Hit Chance: 30%
Requires Dual Wielded Weapons
A
Unleash a rapid flurry of blows, dealing {22% / 24% / 26% / 28% / 30%} damage with each pair of hits.
If Frenzy hits an enemy, its Attack Speed is increased by +20% for 3 seconds, up to +60%.
Enhanced
While Frenzy is granting +60% bonus Attack Speed, it also generates 3 additional Fury.
Battle
While Berserking, your other skills gain +5% Attack Speed for each stack of Frenzy you have.
Combat
You gain 8% Damage Reduction each stack of Frenzy you currently have.
Hammer of the Ancients
Barbarian Core Active
Physical
Fury Cost: 35
Lucky Hit Chance: 50%
Requires a Two-Handed Bludgeoning Weapon
A
Slam your hammer down with the fury of the Ancients, dealing {50% / 55% / 60% / 65% / 70%} damage to a concentrated area.
Enhanced
Gain x3% more Fury for 5 seconds for each enemy damaged by Hammer of the Ancients, stacking up to 10 times.
Furious
Hammer of the Ancients deals x1% additional damage for each point of Fury you had when using it.
Violent
After Overpowering with Hammer of the Ancients, you deal x30% more damage for 5 seconds.
Ice Armor
Sorceress Defensive Active
Cooldown: 20
A
A Barrier of ice forms around you for 6 seconds, absorbing {30% / 33% / 36% / 39% / 42%} of your Base Life in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.
Enhanced
While Ice Armor is active, your Mana Regeneration is increased by 25%.
Mystical
Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.
Shimmering
Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds.
Enchantment Effect:
Upon getting hit, you have a 5% chance apply Ice Armor.
Landslide
Druid Core Active
Physical
Spirit Cost: 30
Lucky Hit Chance: 20%
A
Crush enemies between 2 pillars of earth, dealing up to {75% / 83% / 90% / 98% / 105%} damage.
Enhanced
After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.
Raging
When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.
Primal
When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.
Lunging Strike
Barbarian Basic Active
Physical
Fury Generate: 12
Lucky Hit Chance: 50%
Requires Any
A
Lunge forward and strike an enemy for {33% / 36% / 39% / 42% / 45%} damage.
Enhanced
Lunging Strike deals x30% increased damage and Heals you for 2% Maximum Life when it damages a Healthy enemy.
Battle
Lunging Strike also inflicts 20% Bleeding damage over 5 seconds.
Combat
Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds.
Penetrating Shot
Rogue Core Active
Physical
Energy Cost: 35
Lucky Hit Chance: 50%
Requires Ranged Weapon
A
Fire an arrow that pierces through all enemies in a line, dealing {70% / 77% / 84% / 91% / 98%} damage.
Enhanced
Penetrating Shot deals x10% increased damage per enemy it pierces.
Advanced
When cast with full Energy, Penetrating Shot will Slow all enemies hit by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
Improved
If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a 20% increased Critical Strike Chance.
Reap
Necromancer Basic Active
Shadow
Essence Generate: 4 per enemy hit
Lucky Hit Chance: 17%
A
Sweep an ethereal scythe in front of you, dealing {13% / 14% / 15% / 17% / 18%} damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.
Enhanced
If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds.
Acolyte's
Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.
Initiate's
Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.
Storm Strike
Druid Basic Active
Lightning
Spirit Generate: 15
Lucky Hit Chance: 25%
A
Electricity gathers around your weapon, dealing {20% / 22% / 24% / 26% / 28%} damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.
Enhanced
Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
Wild
Storm Strike chains to 2 additional targets.
Fierce
Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
Firewall
Sorceress Mastery Active
Fire
Mana: 30
Lucky Hit Chance: 30%
A
Create a wall of flames that Burns enemies for {160% / 176% / 192% / 208% / 224%} damage over 8 seconds.
Enhanced
Enemies take 25% increased Burning damage from you while standing in Firewall.
Mage's
Enemies continue Burning for 3 seconds after leaving Firewall.
Wizard's
You gain 5% increased Mana Regeneration per active Firewall, up to 35%.
Enchantment Effect:
Each time an enemy takes Burning damage, there's a 5% chance to spawn 2 Firewalls underneath them for 3 seconds.
Hydra
Sorceress Conjuration Active
Fire
Mana: 20
Lucky Hit Chance: 53%
A
Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing {12% / 13% / 14% / 16% / 17%} damage.
Maximum 1 active Hydras at a time.
Enhanced
While Healthy, your casts of Hydra gain 1 additional head.
Invoked
After you Critically Strike, your Hydras gain 30% Critical Strike Chance for 3 seconds.
Summoned
Hydra also Burns enemies for an additional 12% of its Base damage dealt over 6 seconds.
Enchantment Effect:
After spending 200 Mana, a 5-headed Hydra spawns for 5 seconds.
Meteor
Sorceress Mastery Active
Fire
Mana: 40
Lucky Hit Chance: 40%
A
Summon a meteor that strikes the target location, dealing {80% / 88% / 96% / 104% / 112%} damage and Burning the ground for {35% / 39% / 42% / 46% / 49%} damage over 3 seconds.
Enhanced
If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
Mage's
Meteor falls 30% faster.
Wizard's
Meteor's impact Immobilizes enemies for 2 seconds.
Enchantment Effect:
Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.
Alchemical Advantage
Rogue Imbuements Passive
B
You gain + {1% / 2% / 3%} increased Attack Speed for each enemy you've Poisoned, up to +15%.
Alchemist's Fortune
Rogue Ultimate Passive
B
Non-Physical damage you deal has a {5% / 10% / 15%} increased Lucky Hit Chance.
Amplify Damage
Necromancer Curse Passive
B
You deal x {4% / 8% / 12%} increased damage to Cursed enemies.
Bad Omen
Druid Wrath Passive
B
Lucky Hit: Up to a {10% / 20% / 30%} chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.
Bestial Rampage
Druid Key Passive Passive
B
After being a Werewolf for 2.5 seconds, gain +25% Attack Speed for 15 seconds.
After being a Werebear for 2.5 seconds, deal 30% increased damage for 15 seconds.
Booming Voice
Barbarian Brawling Passive
B
Your Shout Skill effect durations are increased by {8% / 16% / 24%} .
Chilling Weight
Rogue Imbuements Passive
B
Chilled enemies have their Movement Speed further reduced by up to {10% / 20% / 30%} .
Circle of Life
Druid Ultimate Passive
B
Nature Magic Skills that consume Spirit Heal you for {1% / 2% / 3%} of your Maximum Life.
Close Quarters Combat
Rogue Key Passive Passive
B
Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +10% Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal 30% increased damage against Crowd Controlled enemies.
Coalesced Blood
Necromancer Summoning Passive
B
While Healthy your Blood Skills deal x {6% / 12% / 18%} increased damage.
Combustion
Sorceress Key Passive Passive
B
Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.
Compound Fracture
Necromancer Summoning Passive
B
After Critically Striking 10 times with Bone Skills, your Bone Skills deal x {5% / 10% / 15%} increased damage for 5 seconds.
Concussion
Barbarian Ultimate Passive
B
Lucky Hit: Skills using Bludgeoning weapons have up to a {10% / 20% / 30%} chance to Stun enemies for 3 seconds, or up to a {15% / 30% / 45%} chance when using a Two-Handed Bludgeoning weapon.
Conduction
Sorceress Ultimate Passive
B
Critical Strikes with Shock Skills increase your Movement Speed by + {3% / 6% / 9%} for 3 seconds.
Cut to the Bone
Barbarian Weapon Mastery Passive
B
Your Bleeding effects deal x {5% / 10% / 15%} increased damage to Vulnerable enemies.
Endless Fury
Barbarian Core Passive
B
Basic Skills generate x {5% / 10% / 15%} more Fury when using Two-Handed weapons.
Endless Tempest
Druid Wrath Passive
B
Increase the duration of Hurricane and Cataclysm by {5% / 10% / 15%} .
Evulsion
Necromancer Summoning Passive
B
Your Bone Skills deal x {5% / 10% / 15%} increased Critical Strike Damage to Vulnerable enemies.
Expose Vulnerability
Barbarian Weapon Mastery Passive
B
Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for {1.0 / 2.0 / 3.0} second.
Frigid Finesse
Rogue Imbuements Passive
B
You deal x {5% / 10% / 15%} increased damage to Chilled enemies. This bonus increases to x {10% / 20% / 30%} against Frozen enemies.
Gloom
Necromancer Summoning Passive
B
When you damage enemies with Darkness Skills, they take {2% / 4% / 6%} increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.
Guttural Yell
Barbarian Brawling Passive
B
Your Shout Skills cause enemies to deal {4% / 8% / 12%} less damage for 5 seconds.
Hellbent Commander
Necromancer Ultimate Passive
B
Your Minions deal x {10% / 20% / 30%} increased damage while you are Close to them.
Inner Flames
Sorceress Mastery Passive
B
Your Pyromancy Skills deal x {3% / 6% / 9%} increased damage while you are Healthy.
Inspiring Leader
Necromancer Ultimate Passive
B
After you have been Healthy for at least 4 seconds, you and your Minions gain + {4% / 8% / 12%} Attack Speed.
Iron Fur
Druid Core Passive
B
You gain {3% / 6% / 9%} Damage Reduction while in Werebear form.
This bonus persists for 3 seconds after leaving Werebearform.
Memento Mori
Necromancer Ultimate Passive
B
Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by {20% / 40% / 60%} .
Mending
Druid Wrath Passive
B
While in Werebear form, you receive {5% / 10% / 15%} additional Healing from all sources.
Overflowing Energy
Sorceress Key Passive Passive
B
Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites.
Precision Magic
Sorceress Conjuration Passive
B
Your Lucky Hit Chance is increased by {5% / 10% / 15%} .
Pressure Point
Barbarian Core Passive
B
Lucky Hit: Your Core skills have up to a {10% / 20% / 30%} chance to make enemies Vulnerable for 2 seconds.
Raid Leader
Barbarian Brawling Passive
B
Your Shouts also Heal allies for {1% / 2% / 3%} of their Maximum Life per second.
Rapid Ossification
Necromancer Summoning Passive
B
Every 100 Essence you spend reduces the cooldowns of your Bone Skills by {0.5 / 1.0 / 1.5} seconds.
Rathma's Vigor
Necromancer Key Passive Passive
B
Increase your Maximum Life by 10%. After being Healthy for 12 seconds, your next Blood Skill Overpowers.
Reaper's Pursuit
Necromancer Summoning Passive
B
Damaging enemies with Darkness Skills increases your Movement Speed by + {5% / 10% / 15%} for 3 seconds.
Safeguard
Druid Wrath Passive
B
Critical Strikes with Earth Skills Fortify you for {2% / 4% / 7%} Base Life.
Serration
Necromancer Summoning Passive
B
Your Bone Skills have a {0.3% / 0.6% / 0.9%} increased Critical Strike Chance for each 30 Essence you have upon cast.
Slaying Strike
Barbarian Weapon Mastery Passive
B
You deal x {8% / 16% / 24%} increased damage against Injured enemies.
Soulfire
Sorceress Ultimate Passive
B
After standing still for 1.5 seconds, your Pyromancy Skills cost {5% / 10% / 15%} less Mana.
Static Discharge
Sorceress Mastery Passive
B
Lucky Hit: Critical Strikes with Shock Skills have up to a {5% / 10% / 15%} chance to form a Crackling Energy.
Stone Guard
Druid Wrath Passive
B
While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal x {4% / 8% / 12%} increased damage.
Swiftness
Barbarian Brawling Passive
B
Movement Speed is increased by + {4% / 8% / 12%} .
Tides of Blood
Necromancer Summoning Passive
B
Your Blood Skills deal {5% / 10% / 15%} increased Overpower damage. This bonus is doubled while you are Healthy.
Trap Mastery
Rogue Ultimate Passive
B
When Poison Trap or Death Trap activates, you gain {4% / 8% / 12%} increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.
Trick Attacks
Rogue Agility Passive
B
When you Critically Strike a Dazed enemy, they are Knocked Down for {0.5 / 1.0 / 1.5} seconds.
Unconstrained
Barbarian Key Passive Passive
B
Increase Berserk's maximum duration by 5 seconds and increase its damage bonus by +35%.
Blade Shift
Rogue Basic Active
Physical
Lucky Hit Chance: 35%
Requires Dual Wielded Weapons
B
Quickly stab your victim for {16% / 18% / 19% / 21% / 22%} damage and shift, allowing you to move freely through enemies for 3 seconds.
Enhanced
Damaging an enemy with Blade Shift grants +5% Movement Speed while Blade Shift is active, up to +20%.
Fundamental
Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.
Primary
While Blade Shift is active, you gain 15% to all Non-Physical Resistances and reduce the duration of incoming Control Imparing Effects by 20%.
Charge
Barbarian Brawling Active
Physical
Lucky Hit Chance: 33%
Cooldown: {17.0 / 16.0 / 15.0 / 14.0 / 13.0}
Requires Any
B
Become Unstoppable and rush forward, pushing enemies with you and then swinging through them dealing {25% / 28% / 30% / 32% / 35%} damage and Knocking them back.
Enhanced
Enemies who are Knocked Back into terrain by Charge take 60% damage and are Stunned for 3 seconds.
Mighty
Damaging enemies with Charge makes them Vulnerable for 4 seconds.
Power
Reduce Charge's Cooldown by 3 seconds if it Knocks Back an enemy into terrain.
Death Blow
Barbarian Weapon Mastery Active
Physical
Lucky Hit Chance: 50%
Cooldown: 15
Requires Any
B
Attempt a killing strike, dealing {120% / 132% / 144% / 156% / 168%} damage to enemies in front of you.
If this kills an enemy, its Cooldown is reset.
Enhanced
Death Blow deals x100% increased damage to Bosses.
Fighter's
If Death Blow damages at least one enemy, gain 20 Fury.
Warrior's
If Death Blow damages at least one enemy, gain Berserking for 3 seconds.
Ground Stomp
Barbarian Defensive Active
Physical
Lucky Hit Chance: 33%
Cooldown: {16.0 / 15.0 / 14.4 / 13.6 / 12.0}
B
Smash the ground, dealing {10% / 10% / 11% / 12% / 13%} damage and Stunning surrounding enemies for 3 seconds.
Enhanced
Increase Ground Stomp's duration by 1 second.
Strategic
Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp.
Tactical
Ground Stomp generates 40 Fury.
Petrify
Druid Ultimate Active
Physical
Cooldown: 50
B
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.
Prime
Petrify's effect durations are increased by 1 second.
Supreme
Killing an enemy affected by Petrify grants 25 Spirit.
Rain of Arrows
Rogue Ultimate Active
Physical
Lucky Hit Chance: 2%
Cooldown: 55
Requires a Ranged Weapon
B
Arrows rain down over a large area 2 times, each wave dealing 100% damage.
Prime
lmbuement Skill effects applied by Rain of Arrows have 30% increased potency.
Supreme
Rain of Arrows first wave Knocks Down enemies for 3 seconds.
Rupture
Barbarian Weapon Mastery Active
Physical
Lucky Hit Chance: 50%
Cooldown: {10.0 / 9.5 / 9.0 / 8.5 / 8.0}
Requires a Slashing Weapon.
B
Skewer enemies in front of you, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
Enhanced
Ripping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds.
Fighter's
Hitting at least 1 enemy with Rupture Heals you for 18% of your Maximum Life.
Warrior's
Hitting enemies with Rupture increases your Attack Speed by +30% for 5 seconds.
Bash
Barbarian Basic Active
Physical
Fury Generate: 13
Lucky Hit Chance: 50%
Requires Bludgeoning Weapon
B
Bash the enemy with your weapon, dealing {30% / 33% / 36% / 39% / 42%} damage. After bashing enemies 4 times, your next Bash will Stun for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon.
Enhanced
Damaging a Stunned enemy with Bash grants you 20% Base Life as Fortify (150% to Bosses). Double this amount when using a Two-Handed weapon.
Battle
Damaging a Stunned enemy with Bash generates an additional 3 Fury, or 4 Fury if using a Two-Handed weapon.
Combat
After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.
Blight
Necromancer Core Active
Shadow
Essence Cost: 25
Lucky Hit Chance: 40%
B
Unleash concentrated blight that deals {30% / 33% / 36% / 39% / 42%} damage and leaves behind a defiled area, dealing {80% / 88% / 96% / 104% / 112%} damage over 6 seconds.
Enhanced
Blight Slows enemies by 25%.
Paranormal
Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact.
Supernatural
You and your Minions deal x15% increased damage to enemies within Blight.
Blood Surge
Necromancer Core Active
Physical
Essence Cost: 30
Lucky Hit Chance: 12%
B
Draw blood from enemies, dealing {20% / 22% / 24% / 26% / 28%} damage, and expel a blood nova, dealing {50% / 55% / 60% / 65% / 70%} damage. Blood Surge's nova damage is increased by 10% per enemy drained, up to 50%.
Enhanced
Blood Surge Heals you for 3% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 2.5% of your Maximum Life.
Paranormal
If an enemy is damaged by Blood Surge's nova while you are Healthy, gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.
Supernatural
Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1% Base Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x20% increased damage.
Decompose
Necromancer Basic Active
Shadow
Essence Generate: 8 per second
Lucky Hit Chance: 40%
B
Tear the flesh from an enemy, dealing {33% / 36% / 39% / 42% / 45%} damage per second and forming a usable Corpse with the flesh every 2 seconds.
Enhanced
If an enemy dies while being Decomposed, you gain 10 Essence.
Acolyte's
You and your Minions deal x10% increased damage to enemies who are being Decomposed.
Initiate's
Decompose Slows enemies by 50%.
Double Swing
Barbarian Core Active
Physical
Fury Cost: 25
Lucky Hit Chance: 30%
Requires Dual Wielded weapons
B
Sweep your weapons from opposite directions, dealing {50% / 54% / 57% / 61% / 64%} damage with each weapon. Enemies caught in the center are damaged by both.
Enhanced
If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.
Furious
Casting Double Swing while Berserking grants 2 additional seconds of Berserking.
Violent
Hitting an enemy with both hits of Double Swing makes them Vulnerable for 2 second.
Flay
Barbarian Basic Active
Physical
Fury Generate: 13
Lucky Hit Chance: 50%
Requires a Slashing weapon
B
Flay the enemy, dealing {5% / 6% / 6% / 6% / 7%} damage and inflicting {40% / 44% / 47% / 51% / 54%} Bleeding damage over 5 seconds.
Enhanced
Flay has a 15% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon.
Battle
When Flay deals direct damage to an enemy, they take x10% increased Bleeding damage from you for the next 3 seconds.
Combat
When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and [X] Thorns for 3 seconds. This stacks up to 4 times.
Flurry
Rogue Core Active
Physical
Energy Cost: 25
Lucky Hit Chance: 10%
Requires Dual Wielded Weapons
B
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing {60% / 66% / 72% / 78% / 84%} damage to each.
Enhanced
Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.
Advanced
Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
Improved
If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
Frost Bolt
Sorceress Basic Active
Cold
Lucky Hit Chance: 40%
B
Throw a bolt of frost at an enemy, dealing {38% / 42% / 45% / 49% / 52%} damage and Chilling them for 15%.
Enhanced
Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against frozen enemies.
Flickering
Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.
Glinting
Frost Bolt generates Mana when hitting Chilled or Frozen enemies.
Enchantment Effect:
Direct damage from Skills applies up to {15% / 17% / 18% / 20% / 21%} Chill.
Hemorrhage
Necromancer Basic Active
Physical
Essence Generate: 9
Lucky Hit Chance: 35%
B
Burst an enemy's blood, dealing {27% / 30% / 32% / 34% / 37%} damage. Hemorrhage has a 20% chance to form a Blood Orb.
Enhanced
After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.
Acolyte's
Hemorrhage gains an additional +20% Attack Speed while Healthy.
Initiate's
Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life.
Ice Blades
Sorceress Conjuration Active
Cold
Lucky Hit Chance: 71%
Cooldown: 16
B
Conjure a pair of ice blades for 6.0 seconds that rapidly slash enemies for {23% / 25% / 28% / 30% / 32%} damage and have a 30% chance to make them Vulnerable for 2 seconds.
Enhanced
Ice Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy.
Invoked
Your Ice Blades gain +10% increased Attack Speed per active Ice Blades.
Summoned
20% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.
Enchantment Effect:
For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.
Iron Maelstrom
Barbarian Ultimate Active
Physical
Lucky Hit Chance: 24%
Cooldown: 45
Requires Any
B
Activate three times to attach chains to each of your weapons and perform an attack:
Prime
Iron Maelstrom gains +30% increased Critical Strike Chance and deals x40% increased Critical Strike Damage
Supreme
Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.
Iron Maiden
Necromancer Curse Active
Physical
Essence Cost: 10
B
Curse the target area. Enemies afflicted by Iron Maiden take {20% / 21% / 22% / 23% / 24%} damage each time they deal direct damage. Lasts 10 seconds.
Enhanced
Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.
Abhorrent
Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.
Horrid
When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by 20%.
Lightning Spear
Sorceress Conjuration Active
Lightning
Lucky Hit Chance: 26%
Cooldown: 20
B
Conjure a spear of lightning that seeks out enemies for 6.0 seconds, dealing {15% / 17% / 18% / 20% / 21%} damage per hit.
Enhanced
After Critically Striking, Lightning Spear gains a 5% increased stacking Critical Strike Chance for its duration.
Invoked
Lightning Spear Stuns enemies for 2 seconds when Critically Striking.
Summoned
Collecting Crackling Energy increases the damage of your next Lightning Spear cast by 20%, up to 160%.
Enchantment Effect:
Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.
Maul
Druid Basic Active
Physical
Spirit Generate: 17
Lucky Hit Chance: 30%
B
Shapeshift into a Werebear and maul enemies in front of you, dealing {22% / 24% / 26% / 28% / 30%} damage.
Enhanced
If an enemy is hit by Maul, then Fortify for 3% of your Base Life.
Fierce
Increases the range and radius of Maul by 25%.
Wild
Maul has a 20% chance to Knock Down enemies for 1.5 seconds.
Rapid Fire
Rogue Core Active
Physical
Energy Cost: 25
Lucky Hit Chance: 20%
Requires a Ranged Weapon
B
Rapidly fire 5 arrows, each dealing {30% / 32% / 35% / 37% / 40%} damage.
Enhanced
Each subsequent arrow from Rapid Fire has 5% increased Critical Strike Chance, up to 40% for the 8th arrow.
Advanced
Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.
Improved
Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
Rend
Barbarian Core Active
Physical
Fury Cost: 35
Lucky Hit Chance: 33%
Requires a Slashing Weapon
B
Cleave enemies in front of you, dealing {12% / 13% / 14% / 16% / 17%} damage and inflicting {96% / 106% / 115% / 125% / 134%} Bleeding damage over 5 seconds.
Enhanced
Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.
Furious
Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury.
Violent
Rend deals x12% increased damage to Vulnerable enemies.
Sever
Necromancer Core Active
Shadow
Essence Cost: 20
Lucky Hit Chance: 20%
B
A specter of you charges forward and attacks with its scythe for {66% / 72% / 79% / 85% / 91%} damage then returns to you and attacks again for {21% / 23% / 25% / 27% / 29%} damage.
Enhanced
Sever damages enemies along its path for 40% of its initial damage.
Paranormal
Every 4th cast of Sever makes enemies Vulnerable for 3 seconds.
Supernatural
Sever deals x2% increased damage for each Minion you have upon cast.
Tornado
Druid Core Active
Physical
Spirit Cost: 40
Lucky Hit Chance: 8%
B
Conjure a swirling tornado that deals {35% / 39% / 42% / 46% / 49%} damage.
Enhanced
Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
Primal
Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
Raging
Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
Upheaval
Barbarian Core Active
Physical
Fury Cost: 40
Lucky Hit Chance: 20%
Requires a Two-Handed weapon
B
Tear into the ground with your weapon and fling debris forward, dealing {70% / 77% / 84% / 91% / 98%} damage.
Enhanced
Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds.
Furious
Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal x5% increased damage, stacking up to 10 times.
Violent
If Upheaval damages at least 2 enemies or a boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
Blizzard
Sorceress Mastery Active
Cold
Mana: 40
Lucky Hit Chance: 33%
B
Summon a frigid blizzard that deals {130% / 142% / 154% / 166% / 178%} damage and continually Chills enemies for 18% over 8 seconds.
Enhanced
Blizzard deals x25% increased damage to Frozen enemies.
Mage's
When cast above 50 Mana, Blizzard's duration is increased by 4 seconds.
Wizard's
While you have an active Blizzard, your Core Skills cost 20% less Mana.
Enchantment Effect:
Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.
Chain Lightning
Sorceress Core Active
Lightning
Mana: 35
Lucky Hit Chance: 25%
B
Unleash a stream of lightning that deals {36% / 40% / 43% / 47% / 50%} damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
Enhanced
Chain Lightning gains a 3% increased Critical Strike Chance per bounce.
Destructive
When Chain Lightning Critically Strikes, it has a 30% chance to form a Crackling Energy.
Greater
Each time Chain Lightning bounces, it deals 5% increased damage for its duration.
Enchantment Effect:
Chain Lightning forms automatically after spending 100 Mana.
Charged Bolts
Sorceress Core Active
Lightning
Mana: 30
Lucky Hit Chance: 20%
B
Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing {30% / 33% / 36% / 38% / 41%} damage.
Enhanced
Hitting an enemy at least 3 times with the same cast of Charged Bolts releases a lightning nova, dealing 30% damage to enemies around them.
Destructive
Hitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds.
Greater
Charged Bolts deals x25% increased damage to Stunned enemies.
Enchantment Effect:
When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them.
Shred
Druid Core Active
Physical
Spirit Cost: 35
Lucky Hit Chance: 20%
B
Shapeshift into a Werewolf and perform a trio of combo attacks:
Enhanced
Shred gains +30% Attack Speed and Heals for 2% of your Maximum Life if an enemy is struck.
Raging
Shred's third combo attack is larger and applies an additional 70% Poisoning damage over 5 seconds.
Primal
Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%.
Steel Grasp
Barbarian Weapon Mastery Active
Physical
Charge: 2
Charge Cooldown: {11.0 / 10.0 / 9.0 / 9.0 / 8.0}
Lucky Hit Chance: 25%
Cooldown: 11 seconds
B
Thow out a trio of chains that deal {23% / 25% / 28% / 30% / 32%} damage and Pull In enemies.
Enhanced
Steel Grasp also makes enemies Vulnerable for 3 seconds.
Fighter's
If Steel Grasp damages an enemy, gain Berserking for 2 seconds.
Warrior's
Steel Grasp gains 1 additional Charge.
Enhanced Invigorating Strike
Rogue Basic Enhanced
C
Damaging a crowd controlled or injured enemy with Invigorating Strike increases its energy regeneration bonus by 30%.
Abundance
Druid Core Passive
C
Basic Skills generate x {6% / 12% / 18%} more Spirit.
Aftermath
Rogue Ultimate Passive
C
After using an Ultimate Skill, restore {30.0 / 60.0 / 90.0} Energy.
Battle Fervor
Barbarian Brawling Passive
C
When a Brawling Skill damages at least one enemy, gain Berserking for {1.0 / 2.0 / 3.0} seconds.
Brute Force
Barbarian Ultimate Passive
C
Your Overpowers deal x {15% / 30% / 45%} increased damage when using a Two-Handed weapon.
Call of the Wild
Druid Companion Passive
C
Your Companion Skills deal {10% / 20% / 30%} bonus damage.
Charged Atmosphere
Druid Wrath Passive
C
Every {18.0 / 15.0 / 12.0} seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.
Clarity
Druid Companion Passive
C
Gain {2.0 / 4.0 / 6.0} Spirit when transforming into Human form.
Cold Front
Sorceress Mastery Passive
C
While you have a Barrier active, you apply {8% / 16% / 24%} more Chill.
Conjuration Mastery
Sorceress Conjuration Passive
C
You deal x {1% / 2% / 3%} increased damage for each active Conjuration.
Death's Reach
Necromancer Curse Passive
C
You deal x {4% / 8% / 12%} increased damage to Distant enemies.
Defensive Posture
Druid Ultimate Passive
C
Increases the amount of Fortify you gain from all sources by {5% / 10% / 15%} .
Defensive Stance
Barbarian Weapon Mastery Passive
C
Increase the Damage Reduction gained while you are Fortified by an additional + {2% / 4% / 6%} .
Digitigrade Gait
Druid Core Passive
C
You gain + {3% / 6% / 9%} Movement Speed while in Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form.
Duelist
Barbarian Ultimate Passive
C
Attack Speed is increased by + {3% / 6% / 9%} while using One-Handed weapons.
Electric Shock
Druid Wrath Passive
C
Lucky Hit: Dealing Lightning damage to enemies has up to a {6% / 12% / 18%} chance to Immobilize them for 3 seconds.
If the target is already Immobilized, the Lightning damage dealt to them is increased by {5% / 10% / 15%} instead.
Envenom
Druid Wrath Passive
C
Poisoned enemies take + {10% / 20% / 30%} additional Critical Strike Damage.
Furious Impulse
Barbarian Ultimate Passive
C
Each time you swap weapons, gain {2.0 / 4.0 / 6.0} Fury.
Golem Mastery
Necromancer Ultimate Passive
C
Increase the damage and Life of your Golem by {25% / 50% / 75%} .
Gruesome Mending
Necromancer Summoning Passive
C
While below 50% Life, you receive {10% / 20% / 30%} more Healing from all sources.
Heart of the Wild
Druid Core Passive
C
Maximum Spirit is increased by {3.0 / 6.0 / 9.0} .
Heavy Handed
Barbarian Ultimate Passive
C
While using Two-Handed weapons you deal x {5% / 10% / 15%} increased Critical Strike Damage.
Icy Veil
Sorceress Mastery Passive
C
Your Barriers have a {5% / 10% / 15%} increased duration.
Impetus
Rogue Ultimate Passive
C
After moving 15 meters, your next attack deals x {7% / 14% / 21%} increased damage.
Invigorating Conduit
Sorceress Mastery Passive
C
Upon absorbing Crackling Energy, you gain {4.0 / 8.0 / 12.0} Mana.
Lupine Ferocity
Druid Key Passive Passive
C
Every 6th Werewolf Skill hit Critically Strikes and deals x70% increased damage.
Malice
Rogue Subterfuge Passive
C
You deal x {3% / 6% / 9%} increased damage to Vulnerable enemies.
Natural Disaster
Druid Ultimate Passive
C
Your Earth Skills deal x {4% / 8% / 12%} increased damage to Vulnerable enemies.
Your Storm Skills deal x {4% / 8% / 12%} increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
Nature's Fury
Druid Key Passive Passive
C
Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category.
In addition, casting a Storm Skill has a 30% chance to trigger a free Earth Skill of the same category.
Nature's Reach
Druid Companion Passive
C
Deal x {3% / 6% / 9%} increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
Nature's Resolve
Druid Ultimate Passive
C
{5% / 10% / 15%} chance when struck to Fortify you for 4% Base Life.
Neurotoxin
Druid Wrath Passive
C
Poisoned enemies are slowed by {8% / 16% / 24%} .
Outburst
Barbarian Defensive Passive
C
Gain X Thorns. Also gain 10 Thorns for each 50 bonus Maximum Life you have.
Perfect Storm
Druid Key Passive Passive
C
Storm Skills that you cast grant 1 Spirit and deal x15% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.
Permafrost
Sorceress Ultimate Passive
C
Frost Skills deal x {5% / 10% / 15%} increased damage to Elites.
Potent Warding
Sorceress Core Passive
C
After casting a Non-Basic Skill, you gain {2% / 4% / 6% / } Resistance to all elements and {1% / 2% / 3% / } additional Resistance to that Skill's element for 9 seconds.
Provocation
Druid Wrath Passive
C
When you remain in Werebear form for at least {24.0 / 20.0 / 16.0} seconds, your next Skill will Overpower.
Quick Impulses
Barbarian Brawling Passive
C
Reduce the duration of Control Impairing Effects by {6% / 12% / 18%} .
Rapid Gambits
Rogue Agility Passive
C
Your Evade Cooldown is reduced by {0.5 / 1.0 / 1.5} seconds when you Daze an enemy.
Resonance
Druid Ultimate Passive
C
Nature Magic Skills deal x {2% / 4% / 6%} increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.
Shocking Impact
Sorceress Mastery Passive
C
Every time you Stun an enemy, you deal {15% / 30% / 45%} Lightning damage to them.
Skeletal Mage Mastery
Necromancer Curse Passive
C
Increase the damage and Life of your Skeletal Mages by {20% / 40% / 60%} .
Skeletal Warrior Mastery
Necromancer Macabre Passive
C
Increase the damage and Life of your Skeletal Warriors by {15% / 30% / 45%} .
Snap Freeze
Sorceress Mastery Passive
C
Lucky Hit: Frost Skills have up to a {3% / 6% / 9%} chance to instantly Freeze.
Tempered Fury
Barbarian Ultimate Passive
C
Increase your Maximum Fury by {3.0 / 6.0 / 9.0} .
Terror
Necromancer Summoning Passive
C
Darkness Skills deal {3% / 6% / 9%} bonus damage to enemies who are Slowed, and {3% / 6% / 9%} bonus damage to enemies who are Stunned or Immobilized. These bonuses stack and apply to Shadow Damage dealt by your Minions.
Thick Hide
Druid Ultimate Passive
C
Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for {6% / 13% / 20%} Base Life.
Tough as Nails
Barbarian Defensive Passive
C
Increase your Thorns by + {3% / 6% / 9%} . When enemies hit you, they take an additional 10% of your Thorns as Bleeding damage over 5 seconds.
Unliving Energy
Necromancer Core Passive
C
Your maximum Essence is increased by {3.0 / 6.0 / 9.0} .
Unrestrained
Druid Ultimate Passive
C
Reduce the duration of Control Impairing Effects by {3% / 6% / 9%} . Triple this effect while you have Fortify for over 50% of your Maximum Life.
Wallop
Barbarian Ultimate Passive
C
Your Skills using Bludgeoning weapons deal x {5% / 10% / 15%} increased damage if the enemy is Stunned or Vulnerable.
Wild Impulses
Druid Core Passive
C
Your Core Skills cost x {3% / 6% / 9%} more Spirit but deal x {5% / 10% / 15%} increased damage.
Wolves
Druid Companion Active
Physical
Lucky Hit Chance: 50%
Cooldown: 11
C
Passive: Summon 2 wolf companions that bite enemies for {11% / 12% / 13% / 14% / 15%} damage.
Active: Direct your wolves to focus an enemy, leaping to them and striking for {135% / 146% / 157% / 168% / 179%} damage.
Blood Howl
Druid Defensive Active
Cooldown: 15
C
Shapeshift into a Werewolf and howl furiously, Healing you for {20% / 21.8% / 23.5% / 25.2% / 26.8%} of your Maximum Life.
Enhanced
Kills reduce the Cooldown of Blood Howl by 1 second.
Innate
Blood Howl also generates 20 Spirit.
Preserving
Blood Howl also increases your Attack Speed by +15% for 4 seconds.
Blood Wave
Necromancer Ultimate Active
Physical
Lucky Hit Chance: 20%
Cooldown: 50
C
Conjure a tidal wave of blood that deals 120% damage and Knocks Back enemies.
Prime
Blood Wave Slows enemies by 50% for 4 seconds.
Supreme
Blood Wave leaves behind 3 Blood Orbs as it travels.
Bone Prison
Necromancer Macabre Active
Cooldown: {18.0 / 17.0 / 16.0 / 15.0 / 14.0}
C
Unearth a prison of bone with X Life that surrounds the target area for 6 seconds.
Enhanced
If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
Dreadful
Fortify for 8% Base Life for each enemy trapped by Bone Prison.
Ghastly
Enemies inside of Bone Prison are Vulnerable.
Cold Imbuement
Rogue Imbuements Active
Cold
Cooldown: 13
C
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for {25% / 28% / 30% / 33% / 35%} per hit.
Enhanced
Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.
Blended
Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.
Mixed
Cold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.
Heartseeker
Rogue Basic Active
Physical
Lucky Hit Chance: 50%
Requires Ranged Weapon
C
Fire an arrow that seeks an enemy, dealing {24% / 26% / 28% / 31% / 33%} damage and increasing your Critical Strike Chance against them by 3% for 4 seconds, up to 15%.
Enhanced
When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
Fundamental
Heartseeker also increases the Critical Strike Damage the enemy takes from you by x5% for 4 seconds, up to x25%.
Primary
Heartseeker ricochets to an additonal enemy, dealing 75% of the original damage.
Invigorating Strike
Rogue Basic Active
Physical
Lucky Hit Chance: 50%
Requires Dual Wielded Weapons
C
Melee attack an enemy, dealing {25% / 27% / 30% / 32% / 34%} damage and increasing Energy Regeneration by 20% for 3 seconds.
Enhanced
Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to 30%.
Fundamental
Hitting an enemy with Invigorating Strike while you are below 75% Energy makes them Vulnerable for 3 seconds.
Primary
Invigorating Strike additionally grants 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16% Lucky Hit Chance.
Ravens
Druid Companion Active
Physical
Lucky Hit Chance: 45%
Cooldown: 15
C
Passive: 1 Raven flies above you and periodically attacks your enemies for 20% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing {160% / 176% / 192% / 208% / 224%} damage over 6 seconds.
Enhanced
You have 5% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens.
Brutal
2 additional Ravens periodically attack enemies. Increase the passive damage of Ravens by 40%.
Ferocious
Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.
Blood Lance
Necromancer Core Active
Physical
Essence Cost: 15
Lucky Hit Chance: 33%
C
Throw a blood lance that lingers in an enemy for 3 seconds, dealing {80% / 86% / 92% / 98% / 104%} damage to the enemy and all other lanced enemies.
Enhanced
Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.
Paranormal
While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.
Supernatural
After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
Claw
Druid Basic Active
Physical
Spirit Generate: 13
Lucky Hit Chance: 50%
C
Shapeshift into a Werewolf and claw at an enemy for {22% / 24% / 26% / 28% / 30%} damage.
Enhanced
Claw's Attack Speed is increased by +15%.
Fierce
Claw applies 15% Poisoning damage over 6 seconds.
Wild
Claw has a 15% chance to attack twice.
Momentum
Rogue Key Passive Passive
C
Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
Wind Shear
Druid Basic Active
Physical
Spirit Generate: 14
Lucky Hit Chance: 20%
C
Conjure a piercing blade of wind, dealing {18% / 20% / 21% / 23% / 25%} damage.
Enhanced
Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
Fierce
Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.
Wild
Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.
Ball Lightning
Sorceress Mastery Active
Lightning
Mana: 50
Lucky Hit Chance: 5%
C
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for {18% / 20% / 22% / 23% / 25%} damage.
Enhanced
Ball Lightning's damage rate is increased by 200% of your Attack Speed Bonus.
Mage's
After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 second.
Wizard's
If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen once per cast.
Enchantment Effect:
Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.
Fireball
Sorceress Core Active
Fire
Mana: 35
Lucky Hit Chance: 33%
C
Hurl an exploding ball offire, dealing {60% / 66% / 72% / 78% / 84%} damage to surrounding enemies.
Enhanced
Fireball's radius is increased by based on distance traveled, up to 50%.
Destructive
Fireball's explosion's Critical Strike Damage is increased by +20%. Each enemy it hits increases this bonus by +5%, up to +30% total.
Greater
Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage.
Enchantment Effect:
When you kill an enemy, they explode in a Fireball for 50% of its damage.
Frozen Orb
Sorceress Core Active
Cold
Mana: 40
Lucky Hit Chance: 4%
C
Unleash an orb that Chills and expels piercing shards, dealing {36% / 39% / 42% / 45% / 48%} damage. Upon expiration, Frozen Orb explodes, dealing {34% / 37% / 40% / 43% / 46%} damage and Chilling enemies.
Enhanced
When cast above 50 Mana, Frozen Orbs explosion damage is increased by 30%.
Destructive
Frozen Orbs explosion restores 5 Mana when hitting a Frozen enemy.
Greater
Frozen Orbs explosion has a 30% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.
Enchantment Effect:
Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.
Heightened Senses
Druid Ultimate Passive
D
Upon shapeshifting into a Werewolf or Werebear, gain {4% / 8% / 12%} Damage Reduction against Elites for 5 seconds.
Natural Fortitude
Druid Ultimate Passive
D
Shapeshifting Fortifies you for {1% / 3% / 5%} Base Life.
Reactive Defense
Rogue Agility Passive
D
Gain {6% / 12% / 18%} Damage Reduction while inflicted with Control Impairing Effects.
Cataclysm
Druid Ultimate Active
Lightning
Lucky Hit Chance: 62%
Cooldown: 60
D
A massive storm follows you for 8 seconds. Twisters Knock Back enemies for 23% damage, and lightning strikes wildly dealing 77% damage.
Prime
Cataclysm's duration is increased by 4 seconds.
Supreme
Lightning strikes from Cataclysm make enemies Vulnerable for 3 seconds.
Spark
Sorceress Basic Active
Lightning
Lucky Hit Chance: 9%
D
Launch a bolt of lightning that shocks an enemy 4 times, dealing {8% / 9% / 10% / 10% / 11%} damage each hit.
Enhanced
Each time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing 7% damage. If there are no other enemies to hit, Spark instead deals x20% increased damage to its primary target.
Flickering
Each time Spark hits an enemy it has a 4% chance to form a Crackling Energy.
Glinting
Spark grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%.
Enchantment Effect:
Killing an enemy has a {14% / 15% / 16% / 17% / 18%} chance to form a Crackling Energy.
Elemental Dominance
Sorceress Core Passive
E
Your Mastery and Core Skills deal x {3% / 6% / 9%} increased damage when cast above 50 Mana.
Mending Obscurity
Rogue Subterfuge Passive
E
While Stealthed, you Heal for {4% / 8% / 12%} Maximum Life per second.
Quickshift
Druid Ultimate Passive
E
When a Shapeshifting Skill transforms you into a different form, it deals x {5% / 10% / 15%} increased damage.
Rugged
Rogue Agility Passive
E
Gain {9% / 18% / 27%} Damage Reduction against Damage Over Time effects.
Spiked Armor
Necromancer Macabre Passive
E
Gain .1/.2/.3 Thorns.
Toxic Claws
Druid Wrath Passive
E
Critical Strikes with Werewolf Skills deal {8% / 15% / 23%} of their Base damage as Poisoning damage over 4 seconds.
Transfusion
Necromancer Summoning Passive
E
Blood Orbs also Heal your Minions for {20% / 40% / 60%} of the amount.
Boulder
Druid Wrath Active
Physical
Lucky Hit Chance: 4%
Cooldown: 10
E
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing {46% / 49% / 53% / 56% / 59%} damage with each hit.
Enhanced
When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.
Natural
While you have any Fortify, Boulder has 20% increased Critical Strike Chance.
Savage
Boulder's Critical Strike Chance is increased by 3% each time it deals damage.
Cyclone Armor
Druid Defensive Active
Physical
Lucky Hit Chance: 25%
Cooldown: 18
E
Passive: Powerful winds surround you, granting {10% / 11% / 12% / 13% / 14%} Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing {30% / 33% / 36% / 39% / 42%} damage.
Enhanced
Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Preserving
Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Innate
Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
Lacerate
Druid Ultimate Active
Physical
Lucky Hit Chance: 7%
Cooldown: 45
E
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 460% damage.
Prime
Each time Lacerate deals a Critical Strike, Heal for 5% Maximum Life.
Supreme
Lacerate's initial strike is guaranteed to Critically Strike and deals x150% increased damage.
Rabies
Druid Wrath Active
Poison
Lucky Hit Chance: 50%
Cooldown: 12
E
Shapeshift into a Werewolf and perform an infectious bite on the target dealing {28% / 31% / 34% / 36% / 39%} damage, and applying an additional {110% / 115% / 121% / 126% / 132%} Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Enhanced
Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 30% bonus damage at max duration.
Natural
Rabies spreads 100% faster.
Savage
Rabies deals its total Poisoning damage in 4 seconds instead of 6.
Smoke Grenade
Rogue Subterfuge Active
Cooldown: 15
E
Throw a smoky concoction at enemies that Dazes them for {4.0 / 4.4 / 4.7 / 5.2 / 5.5} seconds.
Enhanced
Enemies affected by Smoke Grenade take 20% increased damage from you.
Countering
Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.
Subverting
If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for 20% longer.
Barrage
Rogue Core Active
Physical
Energy Cost: 30
Lucky Hit Chance: 16%
Requires Ranged Weapon
E
Unleash a barrage of 5 arrows that expands outwards, each dealing {22% / 24% / 26% / 28% / 30%} damage. Each arrows has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.