Special
Sweeper
105Speed · Fast

Stats & Training

The stat budget goes to damage. Sp. Atk and Attack carry the offense, HP doesn't even come close. An Illusion Fox Pokemon on a 1.06M XP medium-slow curve, worth 2 Sp. Atk EVs per KO.

Base Stats
High
HP60
C
Attack105
B
Defense60
C
Sp. Atk120
A
Sp. Def60
C
Speed105
B
Total510
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Slow1.06M XP
Height1.6 m
Weight81.1 kg
Base XP179
Abilities
IllusionTop Pick
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entries
No Sun Moon entries available

Stories say those who tried to catch Zoroark were trapped in an illusion and punished.

Zoroark Weakness

Zoroark's Dark typing leaves it vulnerable to Fighting, Bug, and Fairy. It shrugs off Psychic-type attacks completely. At base 105 Speed, Zoroark outspeeds most threats and doesn't need to tank what it can outrun.

Zoroark Weakness and Resistance Chart
DamageTypes
2x (Weak)Fighting, Bug, Fairy
0.5x (Resist)Ghost, Dark
0x (Immune)Psychic
Type ChartAvg
3Weak
2Resist
1Immune
Score-1
4xCritical
None
½xResist
¼xResist
None
0xImmune
STAB (2)
How to Beat Zoroark in Sun & Moon (Best Counters)
Tapu Fini
Tapu Fini
WaterFairy
A
Obtain MethodRuins Of Hope Interact Encounter
Available Moves
Moves
  • MoonblastLv. 1
  • Dazzling GleamTM99
Damage vs Zoroark
Moonblast 2x
117-138%KO
Dazzling Gleam 2x
98-116%KO
View Tapu Fini builds →

Sun & Moon Evolution

Evolved from Zorua. Zoroark is the final form in this two-stage line. A massive partner pool for breeding via one egg group. Eggs are average hatch time. Attack grew the most through evolution (+40 over Zorua), and Zoroark peaks at 510 total stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Zorua
Dark
Zoroark
Dark
HP
40
60+20
ATK
65
105+40
DEF
40
60+20
SP.ATK
80
120+40
SP.DEF
40
60+20
SPE
65
105+40
BST
330D-Tier
510B-Tier+180
ROLE
Balanced
Sweeper
TYPE
Special
Mixed

Breeding

Moderate

Breed with Zoroark to get Zorua eggs using 218 partners from the Ground egg group. Notable egg moves include Captivate, Copycat, Counter and 6 more.

Egg Groups
Ground
Gender
87.5%12.5%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
9moves
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

Sun & Moon Zoroark Best Moveset

Find one free turn for Nasty Plot and Zoroark can run through teams. Timid nature leans fast special, Illusion supports the sweep, and Fire coverage stops anything from walling it cleanly.

Best Build

Solid pick
Ability
Illusion
Item
Focus SashSURVIVAL
Best Nature for Zoroark
Timid+SPE

Zoroark best EVs are Sp. Atk and Speed

EVs

Special Setup Sweeper Moveset

  • FlamethrowerCoverage
  • Dark PulseSTAB
  • Sludge Bomb
  • Nasty PlotSTAB

Moves

You'll want to breed for Captivate and Copycat on Zoroark. These egg moves aren't just nice to have. Combined with STAB from Foul Play and Night Daze, they expand what Zoroark can actually threaten in practice.

Level-Up Moves

Lv 1
Hone Claws
C15Dark
Lv 1
Imprison
D10Psychic
Lv 1
Leer
10030Normal
Lv 1
Night Daze
B859510Dark
Lv 1
Night Slash
C7010015Dark
Lv 1
Pursuit
C4010020Dark
Lv 1
Scratch
4010035Normal
Lv 1
U-turn
B7010020Bug
Lv 5
Pursuit
C4010020Dark
Lv 9
Hone Claws
C15Dark
Lv 13
Fury Swipes
188015Normal
Lv 17
Feint Attack
C6020Dark
Lv 21
Scary Face
10010Normal
Lv 25
Taunt
C10020Dark
Lv 29
Foul Play
B9510015Dark
Lv 34
Torment
10015Dark
Lv 39
Agility
C30Psychic
Lv 44
Embargo
10015Dark
Lv 49
Punishment
1005Dark
Lv 54
Nasty Plot
A20Dark
Lv 59
Imprison
D10Psychic
Lv 64
Night Daze
B859510Dark

TM Moves

TM
TM40
Aerial Ace
C6020Flying
TM45
Attract
C10015Normal
TM04
Calm Mind
C20Psychic
TM100
Confide
D20Normal
TM97
Dark Pulse
S8010015Dark
TM32
Double Team
15Normal
TM63
Embargo
10015Dark
TM42
Facade
C7010020Normal
TM35
Flamethrower
S9010015Fire
TM56
Fling
D10010Dark
TM52
Focus Blast
B120705Fighting
TM21
Frustration
D10020Normal
TM68
Giga Impact
B150905Normal
TM86
Grass Knot
D10020Grass
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
B150905Normal
TM47
Low Sweep
6510020Fighting
TM66
Payback
5010010Dark
TM17
Protect+4
C10Normal
TM77
Psych Up
C10Normal
TM18
Rain Dance
C5Water
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM05
Roar-6
C20Normal
TM48
Round
C6010015Normal
TM30
Shadow Ball
C8010015Ghost
TM65
Shadow Claw
C7010015Ghost
TM88
Sleep Talk
C10Normal
TM95
Snarl
C559515Dark
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
D8515Normal
TM75
Swords Dance
C20Normal
TM12
Taunt
C10020Dark
TM46
Thief
C6010025Dark
TM41
Torment
10015Dark
TM06
Toxic
C9010Poison
TM89
U-turn
B7010020Bug

Egg Moves

Egg
Egg
Captivate
10020Normal
Egg
Copycat
D20Normal
Egg
Counter-5
D10020Fighting
Egg
Dark Pulse
S8010015Dark
Egg
Detect+4
C5Fighting
Egg
Extrasensory
C8010020Psychic
Egg
Memento
C10010Dark
Egg
Snatch+4
D10Dark
Egg
Sucker Punch+1
B701005Dark

Tutor Moves

Zoroark can't learn any Tutor moves

Reminder Moves

Rem
Rem
Fake Tears
D10020Dark

Transfer Moves

Gen
Gen 6
Cut
509530Normal
Gen 6
Dig
C8010010Ground
Gen 6
Incinerate
6010015Fire
Gen 6
Retaliate
C701005Normal
Gen 6
Rock Smash
D4010015Fighting
Gen 6
Secret Power
7010020Normal

How to Get Zoroark in Sun & Moon

Zoroark can't be caught in Sun & Moon. Transfer Zorua from Black, Omega Ruby, or Scarlet and evolve through the 2-stage line to get it. The step cards below map the full chain.

How to Obtain Zoroark in Sun & Moon

  1. Zorua
    Step 1Obtain Zorua

    Catch in the wild in:

    Then trade to Sun & Moon to continue the evolution chain.

    Also found in:

  2. Zoroark
    Step 2Zoroark

Zoroark Guide

  • For Sun & Moon, we rate Zoroark C-Tier: a niche pick in Sun & Moon's meta. At 510 BST, it fits the sweeper role. Flamethrower with Focus Sash is the standard set.

  • In Sun & Moon, watch for Hitmonlee (Fighting), Heracross (Bug), and Clefable (Fairy) when using Zoroark. They all hit it super-effectively with STAB. Zoroark's base 105 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Illusion takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. That's the one you want on Zoroark. It's the only ability Zoroark has.

  • Base 105 Speed lets it outrun most of the field. On offense, Zoroark is a special attacker with base 120 Sp. Atk. Best used as a sweeper.

  • For Sun & Moon, Zoroark has answers, but so do you. Priority moves (Mach Punch, Aqua Jet, Ice Shard) bypass its speed. Bulky walls that resist its STAB also shut it down.

Game Availability

Since debuting in Black & White, Zoroark has appeared in 9 titles over 6 generations. Along the way, it received a Hisuian form in Generation 8, keeping it relevant across different competitive metas.

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