Special
Balanced
60Speed · Below Avg

Stats & Training

Oranguru's spread favors special bulk over offense. Sp. Def leads the defensive side, Attack eats the cost. Yields 2 Sp. Def EVs per defeat. Slow 1.25M XP grind to level.

Base Stats
Above
HP90
B
Attack60
C
Defense80
C
Sp. Atk90
B
Sp. Def110
B
Speed60
C
Total490
Details
Catch Rate
Challenging45 / 255
Growth Rate
Slow1.25M XP
Height1.5 m
Weight76.0 kg
Base XP172
Abilities
Inner FocusPopular
Prevents flinching.
TelepathyNiche
Protects against friendly Pokémon's damaging moves.
SymbiosisHA
Passes the bearer's held item to an ally when the ally uses up its item.
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target
Pokedex Entries

It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases.

Oranguru Weakness

Bug and Dark moves hit Oranguru for super-effective damage. The upside? Ghost-type moves can't touch it at all. Oranguru's special bulk (base 110 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Oranguru Weakness and Resistance Chart
DamageTypes
2x (Weak)Bug, Dark
0.5x (Resist)Psychic
0x (Immune)Ghost
Type ChartGood
2Weak
1Resist
1Immune
Score0
4xCritical
None
2xWeak
½xResist
¼xResist
None
0xImmune
How to Beat Oranguru in Ultra Sun & Ultra Moon (Best Counters)
Incineroar
Incineroar
FireDark
A
Available Moves
Moves
  • Darkest LariatLv. 1
  • Throat ChopLv. 1
  • BiteLv. 24
  • Brutal SwingTM59
Damage vs Oranguru
Darkest Lariat 2x
80-95%
Throat Chop 2x
75-89%
Bite 2x
57-67%
Brutal Swing 2x
57-67%
View Incineroar builds →

Ultra Sun & Ultra Moon Evolution

Oranguru doesn't evolve, so breeding's where the action is. You'll find a massive partner pool across one egg group, and eggs are average hatch time. It's got 3 egg moves worth looking into. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Oranguru
#765Oranguru
Does not evolve

Breeding

Very Easy

Breed Oranguru easily with 218 breeding partners from the Ground egg group. Pass egg moves like Extrasensory, Psychic Terrain, Wonder Room to offspring.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
3moves
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

Ultra Sun & Ultra Moon Oranguru Best Moveset

Start with flexible EVs. Relaxed nature gives Oranguru the right slow wall lean, Mental Herb adds one-time Taunt or Encore immunity, and Innerfocus works in the background. Instruct is the main damage option.

Best Build

Experimental
Ability
Inner Focus
Item
Mental Herb
Best Nature for Oranguru

Oranguru best EVs are Defense and Sp. Def

EVs

Doubles Screens Setter Moveset

  • InstructUtility
  • Trick RoomSTAB
  • Ally SwitchSTAB
  • Light ScreenSTAB

Recommended Teammates

Moves

Without breeding, Oranguru misses out on Extrasensory and Psychic Terrain. That's 3 egg moves adding depth that the base kit lacks. STAB comes from Giga Impact and Future Sight, with coverage across 7 types rounding things out.

Level-Up Moves

Lv 1
Confusion
5010025Psychic
Lv 4
After You
D15Normal
Lv 8
Taunt
C10020Dark
Lv 11
Quash
10015Dark
Lv 15
Stored Power
D2010010Psychic
Lv 18
Psych Up
C10Normal
Lv 22
Feint Attack
D6020Dark
Lv 25
Nasty Plot
S20Dark
Lv 29
Zen Headbutt
C809015Psychic
Lv 32
Instruct
S15Psychic
Lv 36
Foul Play
D9510015Dark
Lv 39
Calm Mind
C20Psychic
Lv 43
Psychic
B9010010Psychic
Lv 46
Future Sight
B12010010Psychic
Lv 50
Trick Room-7
S5Psychic

TM Moves

TM
TM31
Brick Break
D7510015Fighting
TM59
Brutal Swing
D6010020Dark
TM78
Bulldoze
D6010020Ground
TM04
Calm Mind
C20Psychic
TM57
Charge Beam
D509010Electric
TM100
Confide
D20Normal
TM32
Double Team
15Normal
TM85
Dream Eater
B10010015Psychic
TM26
Earthquake
C10010010Ground
TM63
Embargo
10015Dark
TM53
Energy Ball
S9010010Grass
TM42
Facade
C7010020Normal
TM56
Fling
D10010Dark
TM52
Focus Blast
C120705Fighting
TM21
Frustration
D10020Normal
TM68
Giga Impact
B150905Normal
TM10
Hidden Power
6010015Normal
TM16
Light Screen
B30Psychic
TM96
Nature Power
D20Normal
TM66
Payback
5010010Dark
TM17
Protect+4
B10Normal
TM77
Psych Up
C10Normal
TM29
Psychic
B9010010Psychic
TM03
Psyshock
S8010010Psychic
TM60
Quash
10015Dark
TM18
Rain Dance
C5Water
TM33
Reflect
B20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM80
Rock Slide
D759010Rock
TM48
Round
C6010015Normal
TM20
Safeguard
C25Normal
TM30
Shadow Ball
C8010015Ghost
TM88
Sleep Talk
C10Normal
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
D8515Normal
TM12
Taunt
C10020Dark
TM25
Thunder
C1107010Electric
TM24
Thunderbolt
C9010015Electric
TM06
Toxic
C9010Poison
TM92
Trick Room-7
S5Psychic
TM01
Work Up
C30Normal

Egg Moves

Egg
Egg
Extrasensory
C8010020Psychic
Egg
Psychic Terrain
10Psychic
Egg
Wonder Room
D10Psychic

Tutor Moves

Tut
Tutor
After You
D15Normal
Tutor
Ally Switch+2
A15Psychic
Tutor
Block
D5Normal
Tutor
Covet
D6010025Normal
Tutor
Foul Play
D9510015Dark
Tutor
Gravity
D5Psychic
Tutor
Knock Off
D6510020Dark
Tutor
Magic Coat+4
C15Psychic
Tutor
Magic Room
10Psychic
Tutor
Pain Split
C20Normal
Tutor
Snatch+4
D10Dark
Tutor
Snore
5010015Normal
Tutor
Spite
D10010Ghost
Tutor
Telekinesis
15Psychic
Tutor
Trick
B10010Psychic
Tutor
Wonder Room
D10Psychic
Tutor
Zen Headbutt
C809015Psychic

Ultra Sun & Ultra Moon Oranguru Locations

high spawn rates in mid-game routes across 5 locations. Oranguru's one of the easier catches on the list. Knock it out fast and save your time for harder targets.

Best Locations to Catch Oranguru in Ultra Sun & Ultra Moon

Walking encounters at Lv. 19-22 across 5 spots for Oranguru. Sorted by progression so you can see what's reachable at your current point in the game.

Lush Jungle - South
Grass Lv.19-22 Forest
30%Mid
Shaking spot
Lush Jungle - West
Grass Lv.19-22 Forest
30%Mid
Shaking spot
Lush Jungle - North
Grass Lv.19-22 Forest
5%Mid
Lush Jungle - South
Grass Lv.19-22 Forest
5%Mid
Lush Jungle - West
Grass Lv.19-22 Forest
5%Mid

Oranguru Guide

  • In Ultra Sun & Ultra Moon, Oranguru has a 490 base stat total and ranks as C-Tier: a niche pick in Ultra Sun & Ultra Moon's meta. It works best as a balanced. Instruct with Mental Herb is the standard set.

  • In Ultra Sun & Ultra Moon, watch for Scizor (Bug) and Houndoom (Dark) when using Oranguru. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Inner Focus prevents flinching. That's the one you want on Oranguru. Symbiosis is the hidden ability. Niche, but it has its uses. Telepathy works too if your team needs something different.

  • In Ultra Sun & Ultra Moon, Oranguru fills the balanced role. It's a special attacker with base 90 Sp. Atk. At base 60 Speed, it won't be moving first often. And it's tanky enough to absorb a few hits.

  • For Ultra Sun & Ultra Moon, Oranguru has answers, but so do you. Super-effective STAB from faster Pokemon is the simplest answer. Bug and Dark-type attackers hit hardest.

Game Availability

Introduced in Sun & Moon, Oranguru has appeared in 4 games across 4 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.

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