Mixed
Balanced
40Speed · Very Slow

Stats & Training

Mudkip's spread isn't flashy. Attack leads, Speed trails, 0 stats clear the bar. Tough to catch and worth 1 Attack EV, on a 1.06M XP medium-slow curve.

Base Stats
Avg
HP50
D
Attack70
C
Defense50
D
Sp. Atk50
D
Sp. Def50
D
Speed40
D
Total310
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Slow1.06M XP
Height0.4 m
Weight7.6 kg
Base XP62
Abilities
TorrentNiche
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
DampHATop Pick
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
EV Yield
HPAtk+1DefSpASpDSpe
Attack training source
Pokedex Entries
No Sword Shield entries available

Using the fin on its head, Mudkip senses the flow of water to keep track of what’s going on around it. Mudkip has the strength to heft boulders.

Mudkip Weakness

Type-wise, Mudkip takes extra damage from Electric and Grass. It resists 4 types, giving it decent defensive coverage. Only 2 weaknesses makes it relatively easy to build around defensively.

Mudkip Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel
Type ChartGood
2Weak
4Resist
0Immune
Score0
4xCritical
None
¼xResist
None
0xImmune
None
How to Beat Mudkip in Sword & Shield (Best Counters)

In Sword & Shield, Zarude's Close Combat hits Mudkip for 79-93%. Regieleki threatens a KO with Thunderbolt (141-166%). Kartana deals 58-68% with Knock Off.

Zarude
Zarude
DarkGrass
A
Recommended Build
AbilityLeafguard
ItemChoice Scarf
NatureJolly
Moves
  • Darkest Lariat
  • Power Whip
  • U Turn
  • Close Combat
Damage vs Mudkip
U Turn
46-54%
Close Combat
79-93%
View Zarude builds →

Sword & Shield Evolution

Mudkip is the start of a three-stage chain. It evolves into Marshtomp first, then eventually reaches Swampert. For breeding, average hatch time with plenty of partners via two egg groups. Evolving adds up to 225 stat points total. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Mudkip
Water
Marshtomp
WaterGround
Swampert
WaterGround
HP
50
70+20
100+30
ATK
70
85+15
110+25
DEF
50
70+20
90+20
SP.ATK
50
60+10
85+25
SP.DEF
50
70+20
90+20
SPE
40
50+10
60+10
BST
310D-Tier
405D-Tier+95
535B-Tier+130
ROLE
Balanced
Balanced
Tank
TYPE
Physical
Physical
Physical

Breeding

Easy

Breed Mudkip easily with 64 breeding partners from the Monster and Water1 egg groups. Pass egg moves like Ancient Power, Bite, Counter and 8 more to offspring.

Egg Groups
MonsterWater1
Gender
87.5%12.5%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
11moves
Breed With (best first)
azumarillvenusaurcharizardblastoisenidokingsceptileswampertrhyperiorgolduckkingdramiloticwalrein

Sword & Shield Mudkip Best Moveset

The Sash lets Mudkip ignore defensive shortcomings for one turn. Use that turn to deal early damage, and Damp squeezes extra value from the position. Max HP and Speed EVs push damage output.

Best Build

Experimental
Bulky Support
Ability
Damp
Item
Focus SashSURVIVAL
Best Nature for Mudkip
Hasty+SPE

Mudkip best EVs are HP and Speed

EVs

Bulky Support Moveset

  • Unknown
  • CounterSLOW -5Coverage
  • Mirror Coat
  • ProtectFAST +4

Moves

The egg pool carries weight here. Ancient Power and Bite aren't available any other way for Mudkip, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Surf for solid options.

Level-Up Moves

Lv 1
Growl
10040Normal
Lv 1
Tackle
D4010035Normal
Lv 3
Water Gun
4010025Water
Lv 6
Rock Smash
D4010015Fighting
Lv 9
Rock Throw
509015Rock
Lv 12
Protect+4
B10Normal
Lv 15
Supersonic
D5520Normal
Lv 18
Water Pulse
D6010020Water
Lv 21
Rock Slide
D759010Rock
Lv 24
Take Down
D908520Normal
Lv 27
Amnesia
C20Psychic
Lv 30
Surf
C9010015Water
Lv 33
Screech
D8540Normal
Lv 36
Endeavor
D1005Normal
Lv 39
Hydro Pump
C110805Water

TM Moves

TM
TR17
Amnesia
C20Psychic
TM31
Attract
C10015Normal
TM64
Avalanche-4
D6010010Ice
TR06
Blizzard
B110705Ice
TR01
Body Slam
D8510015Normal
TM15
Dig
D8010010Ground
TM45
Dive
C8010010Water
TR67
Earth Power
D9010010Ground
TR26
Endure+4
C10Normal
TM39
Facade
D7010020Normal
TM35
Hail
C10Ice
TR03
Hydro Pump
C110805Water
TR05
Ice Beam
D9010010Ice
TM27
Icy Wind
D559515Ice
TR31
Iron Tail
D1007515Steel
TR07
Low Kick
D10020Fighting
TM25
Protect+4
B10Normal
TM33
Rain Dance
C5Water
TM21
Rest
C10Psychic
TM22
Rock Slide
D759010Rock
TM48
Rock Tomb
D609515Rock
TM76
Round
D6010015Normal
TR84
Scald
C8010015Water
TM16
Screech
D8540Normal
TR27
Sleep Talk
C10Normal
TR78
Sludge Wave
D9510010Poison
TM24
Snore
5010015Normal
TR20
Substitute
B10Normal
TR39
Superpower
C1201005Fighting
TR04
Surf
C9010015Water
TR35
Uproar
D9010010Normal
TR16
Waterfall
C8010015Water
TM36
Whirlpool
D358515Water
TR85
Work Up
D30Normal

Egg Moves

Egg
Egg
Ancient Power
D601005Rock
Egg
Bite
D6010025Dark
Egg
Counter-5
S10020Fighting
Egg
Curse
C10Ghost
Egg
Double-Edge
B12010015Normal
Egg
Mirror Coat-5
S10020Psychic
Egg
Mud-Slap
D2010010Ground
Egg
Sludge
6510020Poison
Egg
Stomp
6510020Normal
Egg
Wide Guard+3
C10Rock
Egg
Yawn
C10Normal

Tutor Moves

Mudkip can't learn any Tutor moves

How to Get Mudkip in Sword & Shield

Mudkip can't be caught in Sword & Shield. Bring it over from Ruby, Emerald, or Brilliant Diamond instead. The encounter info below covers the source games.

Mudkip is not available as a wild encounter in this game.

Catch in the wild in:

Then trade to Sword & Shield.

Also found in:

Mudkip Guide

  • Mudkip becomes Marshtomp at level 16, then Swampert at level 36. Straight three-stage line with no branching.

  • Mudkip evolves into Marshtomp at level 16. Early evolution, you'll hit it before the third gym in most games.

  • In Sword & Shield, Mudkip does the job early-game if you need a Water type on your team. Evolve it into Marshtomp before the later gyms and it holds up fine through the story.

  • Mudkip is catchable in Sword & Shield. Check the Locations section above for specific routes, encounter rates, and methods. It also appears in 15 other games across the series.

Game Availability

Mudkip first appeared in Ruby & Sapphire and has been available in 16 games across 8 generations. Obtainable through catching or hatching as a base form in most titles where it appears.

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