Stats & Training
The stat bars tell the story: Speed carries everything and Attack's dead weight. But this Ball Pokemon still yields 2 Speed EVs per fight on a medium-fast 1M XP curve.
They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.
Electrode Weakness
Ground moves hit Electrode for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electrode's Electric typing only leaves 1 gap to cover.
| Damage | Types |
|---|---|
| 2x (Weak) | Ground |
| 0.5x (Resist) | Electric, Flying, Steel |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
Nincada BugGround | D | |
Geodude RockGround | C | |
Trapinch Ground | C | |
Available Moves Moves
Damage vs Electrode View Trapinch builds →Dig 2x89-106%KO Sand Tomb 2x40-48% | ||
Numel FireGround | D | |
Sandshrew Ground | D | |
Baltoy GroundPsychic | D | |
Available Moves Moves
Damage vs Electrode View Baltoy builds →Dig 2x49-59% Mud-Slap 2x15-18% | ||
Geodude RockGround | C | |
Trapinch Ground | C | |
Available Moves Moves
Damage vs Electrode View Trapinch builds →Dig 2x91-107%KO Sand Tomb 2x40-48% | ||
Numel FireGround | D | |
Sandshrew Ground | D | |
Baltoy GroundPsychic | D | |
Available Moves Moves
Damage vs Electrode View Baltoy builds →Dig 2x49-59% Mud-Slap 2x14-17% | ||
Geodude RockGround | C | |
Trapinch Ground | C | |
Available Moves Moves
Damage vs Electrode View Trapinch builds →Dig 2x91-108%KO Sand Tomb 2x41-49% | ||
Numel FireGround | D | |
Sandshrew Ground | D | |
Baltoy GroundPsychic | D | |
Available Moves Moves
Damage vs Electrode View Baltoy builds →Dig 2x49-59% Mud-Slap 2x16-20% | ||
Gligar Ground | C | |
Rhyhorn GroundRock | C | |
Geodude RockGround | C | |
Available Moves Moves
Damage vs Electrode View Geodude builds →Earthquake 2x95-112%KO Dig 2x76-90% | ||
Numel FireGround | D | |
Available Moves Moves
Damage vs Electrode View Numel builds →Earthquake 2x78-93% Dig 2x62-74% | ||
Sandshrew Ground | D | |
Gligar Ground | C | |
Available Moves Moves
Damage vs Electrode View Gligar builds →Earthquake 2x90-106%KO Dig 2x74-87% | ||
Rhyhorn GroundRock | C | |
Available Moves Moves
Damage vs Electrode View Rhyhorn builds →Earthquake 2x99-117%KO Dig 2x81-95% | ||
Phanpy Ground | D | |
Numel FireGround | D | |
Available Moves Moves
Damage vs Electrode View Numel builds →Earthquake 2x78-93% Dig 2x62-74% | ||
Sandshrew Ground | D | |
Available Moves Moves
Damage vs Electrode View Sandshrew builds →Earthquake 2x90-106%KO Dig 2x74-87% | ||
In Emerald, Starmie's Surf hits Electrode for 57-67%. Aerodactyl's Earthquake also KOs at 144-169%.
A | ||
Recommended Build AbilityNatural Cure ItemLeftovers NatureTimid Moves
Damage vs Electrode View Starmie builds →Rapid Spin13-16% Ice Beam38-45% Thunderbolt19-22% Surf57-67% | ||
A | ||
Recommended Build AbilityVoltabsorb ItemLeftovers NatureTimid Moves
Damage vs Electrode View Jolteon builds →Thunderbolt30-35% | ||
A | ||
Recommended Build AbilityRockhead ItemChoice Band NatureJolly Moves
Damage vs Electrode View Aerodactyl builds →Earthquake 2x144-169%KO Rock Slide81-95% Double Edge86-102%KO | ||
B | ||
Recommended Build AbilityShellarmor ItemLeftovers NatureTimid Moves
Damage vs Electrode View Cloyster builds →Explosion79-93% Surf40-47% Rapid Spin16-19% | ||
Charizard Fire | B | |
Recommended Build AbilityBlaze ItemLeftovers NatureHasty Moves
Damage vs Electrode View Charizard builds →Fire Blast73-86% | ||
Emerald Evolution
Electrode is what Voltorb becomes. Breed it for Voltorb eggs (average hatch time). No compatible partners for breeding via one egg group. Eggs are average hatch time. The evolution from Voltorb pushed Electrode to 480 total stats. Speed saw the largest single gain at +40. View every chain in the Evolution Chart.
How to Evolve
Breeding
Electrode is genderless — breed with Ditto to produce Voltorb eggs. Part of the Mineral egg group.
Emerald Electrode Best Moveset
This build takes hits and hits back. Leftovers provides passive recovery each turn, Static supports the gameplan, and max Sp. Atk and Speed EVs mean Electrode doesn't crumble to chip damage. Plus Normal coverage backing it up.
Best Build
Electrode best EVs are Sp. Atk and Speed
Special Sweeper Moveset
- Explosion
- Rain Dance
- Thunderbolt
- Thunder
Recommended Teammates
Moves
The level-up pool tells the story here. Electrode learns Self-Destruct and Explosion naturally, plus enough variety that TMs feel like bonuses. Normal and Rock coverage and more extends the reach beyond that.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
How to Get Electrode in Emerald
You'll want mid-game access before hunting Electrode. Low spawn rates across 2 encounter spots means the location matters. Sort by Best below and target the top-rated area first.
Where To Catch Electrode in Emerald
The path to Electrode starts with Voltorb at Lv. 22-30 via walking and fixed encounters. 2 catchable stages total, with locations listed for each one below.
Step 1Catch VoltorbNew Mauville - EntranceGrass Lv.22-26 Power-plant50%MidNew Mauville - InsideGrass Lv.22-26 Power-plant49%Mid
Step 2Electrode ✓New Mauville - InsideGrass Lv.26 Power-plant1%MidTeam Magma/Aqua HideoutInteract with Pokemon Lv.30 VolcanoLimitedMidor evolve from Voltorb (Step 1)
Electrode Guide
In Emerald, Electrode works as a pivot with 480 BST behind it. C-Tier on our list: a niche pick in Emerald's meta. Explosion with Leftovers is the standard set.
In Emerald, watch for Rhydon (Ground) when using Electrode. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. Electrode's base 140 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.
Soundproof protects against sound-based moves. That's the one you want on Electrode. Aftermath is the hidden ability. Niche, but it has its uses. Static works too if your team needs something different.
Electrode is a special attacker with base 80 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. Base 140 Speed lets it outrun most of the field. Fits the pivot role.
In Emerald, run Explosion, Raindance, Thunderbolt, and Thunder on Electrode. Explosion is the most common pick at 21% usage. Thunderbolt provides reliable STAB damage.
Game Availability
Available since Red & Blue, Electrode appears in 20 games spanning 10 generations. Beyond its original form, it gained a Hisuian form in Generation 8.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RBDebut

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLAHisuian
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves