Special
Wallbreaker
36Speed · Very Slow

Stats & Training

Drampa's all-in on Sp. Atk at the expense of Speed. The special lean is obvious from the bars. Yields 2 Sp. Atk EVs and follows a medium-fast 1M XP curve.

Base Stats
Above
HP78
C
Attack60
C
Defense85
C
Sp. Atk135
A
Sp. Def91
B
Speed36
F
Total485
Details
Catch Rate
Challenging70 / 255
Growth Rate
Medium Fast1M XP
Height3.0 m
Weight185.0 kg
Base XP170
Abilities
BerserkTop Pick
Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Sap Sipper
Absorbs grass moves, raising Attack one stage.
Cloud NineHANiche
Negates all effects of weather, but does not prevent the weather itself.
Sap Sipper grants Grass immunity
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entries

It has a compassionate personality, but if it is angered, it completely destroys its surroundings with its intense breath.

Drampa Weakness

Drampa is weak to Ice, Fighting, Dragon, and Fairy. On the flip side, it's immune to Ghost-type moves entirely. It resists 4 types, giving it decent defensive coverage. Sap Sipper grants an additional Grass immunity, reshaping the matchup chart.

Drampa Weakness and Resistance Chart
DamageTypes
2x (Weak)Ice, Fighting, Dragon, Fairy
0.5x (Resist)Fire, Water, Electric, Grass
0x (Immune)Ghost
Type ChartAvg
4Weak
4Resist
2Immune
Score-1
4xCritical
None
¼xResist
None
0xImmune
STAB (1)
How to Beat Drampa in Sun & Moon (Best Counters)
Mimikyu
Mimikyu
GhostFairy
A
Available Moves
Moves
  • Play RoughLv. 46
  • Dazzling GleamTM99
Damage vs Drampa
Play Rough 2x
71-84%
Dazzling Gleam 2x
40-47%
View Mimikyu builds →

Sun & Moon Evolution

Drampa doesn't evolve, so breeding's where the action is. You'll find plenty of partners across two egg groups, and eggs are average hatch time. It's got 5 egg moves worth looking into. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Drampa
#780Drampa
Does not evolve

Breeding

Very Easy

Breed Drampa easily with 57 breeding partners from the Dragon and Monster egg groups. Pass egg moves like Dragon Rush, Hurricane, Mist and 2 more to offspring.

Egg Groups
DragonMonster
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
5moves
Breed With (best first)
gyaradoscharizardkingdrasceptileflygonmiloticnoivernvenusaurblastoisenidokingmeganiumferaligatr

Sun & Moon Drampa Best Moveset

Hypervoice is the main STAB option after a Calm Mind boost. Wikiberry gives Drampa extra utility to survive the setup turn, and max HP and Sp. Atk EVs make the boosted hits count. The remaining moves catches resists.

Best Build

Experimental
Ability
Berserk
Item
Wiki BerryRECOVERY
Best Nature for Drampa
Quiet+SPA

Drampa best EVs are Sp. Atk and HP

EVs

Doubles Special Tank Moveset

  • Hyper VoiceSTAB
  • ProtectFAST +4
  • Ice Beam
  • Calm Mind

Moves

Fly and Hyper Voice bring the raw damage. But Drampa also picks up coverage across 14 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.

Level-Up Moves

Lv 1
Echoed Voice
C4010015Normal
Lv 1
Play Nice
20Normal
Lv 5
Twister
C4010020Dragon
Lv 9
Protect+4
S10Normal
Lv 13
Glare
D10030Normal
Lv 17
Light Screen
C30Psychic
Lv 21
Dragon Rage
10010Dragon
Lv 25
Natural Gift
10015Normal
Lv 29
Dragon Breath
6010020Dragon
Lv 33
Safeguard
C25Normal
Lv 37
Extrasensory
C8010020Psychic
Lv 41
Dragon Pulse
A8510010Dragon
Lv 45
Fly
D909515Flying
Lv 49
Hyper Voice
S9010010Normal
Lv 53
Outrage
C12010010Dragon

TM Moves

TM
TM45
Attract
C10015Normal
TM14
Blizzard
C110705Ice
TM78
Bulldoze
D6010020Ground
TM04
Calm Mind
A20Psychic
TM100
Confide
D20Normal
TM32
Double Team
15Normal
TM02
Dragon Claw
C8010015Dragon
TM82
Dragon Tail-6
D609010Dragon
TM26
Earthquake
C10010010Ground
TM49
Echoed Voice
C4010015Normal
TM53
Energy Ball
B9010010Grass
TM42
Facade
C7010020Normal
TM38
Fire Blast
B110855Fire
TM35
Flamethrower
A9010015Fire
TM56
Fling
D10010Dark
TM76
Fly
D909515Flying
TM52
Focus Blast
C120705Fighting
TM21
Frustration
D10020Normal
TM68
Giga Impact
B150905Normal
TM86
Grass Knot
D10020Grass
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
B150905Normal
TM13
Ice Beam
S9010010Ice
TM16
Light Screen
C30Psychic
TM96
Nature Power
D20Normal
TM17
Protect+4
S10Normal
TM77
Psych Up
C10Normal
TM18
Rain Dance
C5Water
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM05
Roar-6
C20Normal
TM80
Rock Slide
D759010Rock
TM19
Roost
A10Flying
TM48
Round
B6010015Normal
TM20
Safeguard
C25Normal
TM30
Shadow Ball
C8010015Ghost
TM65
Shadow Claw
D7010015Ghost
TM88
Sleep Talk
C10Normal
TM95
Snarl
C559515Dark
TM22
Solar Beam
B20010010Grass
TM51
Steel Wing
D709025Steel
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM94
Surf
B9010015Water
TM25
Thunder
C1107010Electric
TM73
Thunder Wave
C9020Electric
TM24
Thunderbolt
B9010015Electric
TM06
Toxic
C9010Poison
TM01
Work Up
C30Normal

Egg Moves

Egg
Egg
Dragon Rush
1007510Dragon
Egg
Hurricane
C1107010Flying
Egg
Mist
D30Ice
Egg
Play Rough
D909010Fairy
Egg
Razor Wind
8010010Normal

Tutor Moves

Tut
Tutor
Draco Meteor
A130905Dragon

Sun & Moon Drampa Locations

moderate rates across 1 locations for Drampa in late-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Best Locations to Catch Drampa in Sun & Moon

Mount Lanakila - Cave
Grass Lv.42-45 Cave
10%Late

Drampa Guide

  • In Sun & Moon, Don't let Drampa's 485 base stat total fool you. Sap Sipper is what makes it tick. It punches way above its weight class. We rate it C-Tier as a wallbreaker. Hypervoice with Wikiberry is the standard set.

  • In Sun & Moon, yes. Mega Drampa hits 585 BST, a solid jump from the base 485. Hold the Mega Stone, trigger it in battle, and it lasts the whole fight. One Mega per team.

  • In Sun & Moon, Drampa's biggest threats include Lapras (Ice), Hitmonlee (Fighting), and Salamence (Dragon), all carrying super-effective STAB moves. Fairy-type attackers are also a problem. At base 36 Speed, Drampa won't outrun any of these threats so switching to a resist is usually the safer play.

  • In Sun & Moon, Run Sap Sipper on Drampa. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Drampa also gets Berserk and Cloud Nine, but they don't compare.

  • In Sun & Moon, Drampa fills the wallbreaker role. It's a special attacker with base 135 Sp. Atk. Base 36 Speed is low. Priority moves or Trick Room are the way to go. And it's enough bulk to take a hit or two.

Game Availability

Drampa first appeared in Sun & Moon and spans 4 games across 4 generations. It later gained a Mega form in Generation 7, adding new dimensions to its competitive identity.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback