Stats & Training
Beedrill's spread isn't flashy. Attack leads, Defense trails, 2 stats clear the bar. Tough to catch and worth 3 Attack and Special stat exp, on a medium-fast 1M XP curve.
Flies at high speed and attacks using its large venomous stingers on its forelegs and tail.
Flies at high speed and attacks using its large venomous stingers on its forelegs and tail.
Beedrill Weakness
Beedrill's Bug/Poison typing leaves it vulnerable to Fire, Flying, Psychic, Bug, and Rock. Beedrill's special bulk (base 80 Special) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 2x (Weak) | Fire, Flying, Psychic, Bug, Rock |
| 0.25x (Resist) | Grass, Fighting |
- Only 15 types exist — Dark, Steel, and Fairy are absent
- Ghost has no effect on Psychic (a known bug, fixed in Gen II)
- Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
In Red & Blue, Slowbro's Surf hits Beedrill for 67-79%. Articuno's Blizzard hits Beedrill for 78-92%. Golem's Explosion also KOs at 157-185%.
Slowbro WaterPsychic | B | |
Recommended Build Moves
Damage vs Beedrill View Slowbro builds →Surf67-79% | ||
Articuno Ice | B | |
Recommended Build Moves
Damage vs Beedrill View Articuno builds →Blizzard78-92% Hyper Beam70-83% Ice Beam64-76% | ||
Golem RockGround | B | |
Recommended Build Moves
Damage vs Beedrill View Golem builds →Earthquake94-111%KO Explosion157-185%KO Rock Slide 2x142-167%KO Body Slam54-63% | ||
Charizard Fire | B | |
Recommended Build Moves
Damage vs Beedrill View Charizard builds →Earthquake46-55% Fire Blast 2x177-208%KO Hyper Beam70-82% | ||
Pinsir Bug | B | |
Recommended Build Moves
Damage vs Beedrill View Pinsir builds →Hyper Beam98-115%KO Submission13-15% Bind10-12% | ||
Red & Blue Evolution
Evolve Weedle at level 10 to get Beedrill. At 385 stats, this Bug/Poison type caps the chain without any egg option. Evolving from Weedle gave Beedrill the biggest boost in Special (+60), bringing the total to 385 stats. View every chain in the Evolution Chart.
How to Evolve
Red & Blue Beedrill Best Moveset
Best Build
Utility Moveset
- Swords Dance
- Twineedle
- Hyper Beam
- Agility
Recommended Teammates
Moves
Without TMs, Beedrill's movepool is bare bones. With them, you get Normal and Grass coverage on top of Twineedle and Pin Missile for STAB. The natural kit handles basics, but TMs are doing the real work.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
How to Get Beedrill in Red & Blue
Beedrill doesn't appear wild. Catch Weedle instead, it shows up at solid rates. Evolve it at level 10 to get Beedrill. The 3-stage chain is mapped in the step cards below.
How to Obtain Beedrill in Red & Blue
Weedle is your first catch on the way to Beedrill. You'll find walking encounters from Lv. 3-9 across 11 total spots in the chain.
Step 1Catch WeedleViridian ForestRedGrass Lv.3-5 Forest40%EarlyRoute 2RedGrass Lv.3-5 Route20%EarlyRoute 24RedGrass Lv.7 Route20%EarlyRoute 25RedGrass Lv.8 Route20%EarlyViridian ForestBlueGrass Lv.3 Forest5%EarlyRoute 25BlueGrass Lv.8 Route5%Early
Step 2Catch or Evolve KakunaViridian ForestRedGrass Lv.4-6 Forest40%EarlyRoute 24RedGrass Lv.8 Route20%EarlyRoute 25RedGrass Lv.9 Route20%EarlyViridian ForestBlueGrass Lv.4 Forest5%EarlyRoute 25BlueGrass Lv.7 Route5%Earlyor evolve from Weedle (Step 1)
Step 3Beedrill ✓
Beedrill Guide
In Red & Blue, Beedrill has a 385 base stat total and ranks as C-Tier: a niche pick in Red & Blue's meta. It works best as a balanced. Swords Dance anchors the moveset.
Mega Evolution isn't available in Red & Blue, but Beedrill does have a Mega form in Gen 6-7 games (X/Y, ORAS, Sun/Moon). Mega Beedrill hits 485 BST.
In Red & Blue, Beedrill fills the balanced role. It's a physical attacker with base 80 Attack. Base 75 Speed is workable. Faster than some, slower than many.
In Red & Blue, run Swords Dance, Twineedle, Hyper Beam, and Agility on Beedrill. Swords Dance is the most common pick at 20% usage. Twineedle provides reliable STAB damage. Agility lets it set up before sweeping.
Game Availability
Beedrill first appeared in Red & Blue and spans 19 games across 10 generations. It later gained a Mega form in Generation 7, adding new dimensions to its competitive identity.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RBDebut

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORASMega

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
