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Pokemon Lets Go Vaporeon

Vaporeon Pokedex ID: 134
Stat Amount Bar Graph
Max CP 525
Attack 65
Special Attack 110
Defense 60
Special Defense 95
HP 130
Speed 65

Overview

Pokemon Let's Go Vaporeon is a Water Type pokemon also known as a Bubble Jet Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 525, 130 HP, 65 Attack, 110 SP Attack, 60 Defense, 95 SP Defense and 65 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.

Pokedex Entry

Its cells are composed of units much like water molecules. It lives close to water and is often mistaken for a mermaid.

Pokemon Lets Go Vaporeon Evolutions

What level does Pokemon Let's Go Vaporeon Evolve at?

The Unevolved Form Eevee Use a Thunder Stone to Evolve into Jolteon.

First Second Third Final
Eevee325
Water Stone Vaporeon525
Eevee325
Thunder Stone Jolteon525
Eevee325
Fire Stone Flareon525

How to catch Vaporeon in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Vaporeon Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Vaporeon is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Vaporeon or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 17 5% 33-38 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Vaporeon.

Best Nature for Vaporeon

We recommend a Mild Nature for Vaporeon, you can visit Madam Celadon to force encounter pokemon of Mild Nature.

Nature Increases Decreases Choice 1 Choice 2
Mild Sp. Atk Defense Blue Yellow
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Pokemon Lets Go Vaporeon Moves

Level Up Moves

Pokemon Let's Go Vaporeon Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
0 Water Gun Water Special 40 25 100% Inflicts regular damage with no additional effect.
1 Growl Normal None -- 40 100% Lowers the target's Attack by one stage.
1 Sand Attack Ground None -- 15 100% lowers the target's Accuracy by one stage.
1 Tackle Normal Physical 50 35 100% Inflicts regular damage with no additional effect.
1 Tail Whip Normal None -- 30 100% Lowers the target's Defense by one stage.
1 Water Gun Water Special 40 25 100% Inflicts regular damage with no additional effect.
1 Yawn Normal None -- 10 -- makes the target drowsy on the turn it is used. If the target is still on the field at the end of the next turn, it falls asleep.
3 Tail Whip Normal None -- 30 100% Lowers the target's Defense by one stage.
6 Quick Attack Normal Physical 40 30 100% Inflicts regular damage with no additional effect.
10 Double Kick Fighting Physical 30 30 100% Hits twice in one turn.
14 Sand Attack Ground None -- 15 100% lowers the target's Accuracy by one stage.
17 Aurora Beam Ice Special 65 20 100% Has a 10% chance to lower the target's Attack by one stage.
21 Haze Ice None -- 30 -- Resets all Pokemon's stats, accuracy, and evasion.
24 Acid Armor Poison None -- 40 -- Raises the user's Defense by two stages.
28 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
31 Hydro Pump Water Special 120 5 80% Inflicts regular damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Vaporeon can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM25 Waterfall Water Physical 80 15 100% Has a 20% chance to make the target flinch.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM29 Scald Water Special 80 15 100% deals damage and has a 30% chance of burning the target.
TM43 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
TM57 Pay Day Normal Physical 40 20 100% Scatters money on the ground worth five times the user's level.

Master Trainer

This Pokemon's Master Trainer is Yue

Weak Against
Grass
2x
Electric
2x
Strong Against
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2