Guides Pokedex

Pokemon Lets Go Eevee

Eevee Pokedex ID: 133
StatAmountBar Graph
Max CP325
Special Attack45
Special Defense65


Pokemon Let's Go Eevee is a Normal Type pokemon also known as a Evolution Pokémon, first discovered in the Kanto region. it's weak against Fighting type moves and has a Max CP of 325, 55 HP, 55 Attack, 45 SP Attack, 50 Defense, 65 SP Defense and 55 Speed. Considering it's stats, the best nature to have is Careful, this will increase it's Sp. Def and decrease it's Sp. Atk stats.

Pokedex Entry

Possessing an unbalanced and unstable genetic makeup, it conceals many possible evolutions.

Pokemon Lets Go Eevee Evolutions

What level does Pokemon Let's Go Eevee Evolve at?

The Unevolved Form Eevee Use a Thunder Stone to Evolve into Jolteon.

Water Stone Vaporeon525
Thunder Stone Jolteon525
Fire Stone Flareon525

How to catch Eevee in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Eevee Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Eevee is in the Route 17 zone, it will have a 05% chance to spawn in the area with a level range of 33-38. This also makes Route 17 the best place to Catch Combo Chain hunt Shiny Eevee or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 175%33-38normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Eevee.

Best Nature for Eevee

We recommend a Careful Nature for Eevee, you can visit Madam Celadon to force encounter pokemon of Careful Nature.

NatureIncreasesDecreasesChoice 1Choice 2
CarefulSp. DefSp. AtkGreenBlue

Pokemon Lets Go Eevee Moves

Level Up Moves

Pokemon Let's Go Eevee Partner Moves.

Special Moves taught by the tutor found in Celadon City PokeCenter.

MoveDamageWhat it does
Veevee Volley1The more Eevee loves its Trainer, the greater the move’s power. It never misses.
Bouncy Bubble90The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
Buzzy Buzz90The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
Sizzly Slide90The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.
Glitzy Glow90The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves.
Baddy Bad90The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves.
Sappy Seed90The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn.
Freezy Frost90The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle.
Sparkly Swirl90The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party.

Pokemon Let's Go Eevee Moves You Learn From Leveling Up.

1GrowlNormalNone--40100%Lowers the target's Attack by one stage.
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
3Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
6Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
10Double KickFightingPhysical3030100%Hits twice in one turn.
14Sand AttackGroundNone--15100%lowers the target's Accuracy by one stage.
17BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
21SwiftNormalSpecial6020--Never misses.
24Take DownNormalPhysical902085%User receives 1/4 the damage it inflicts in recoil.
28Double-EdgeNormalPhysical12015100%deals damage, but the user receives 1?3 of the damage it inflicted in recoil.
31Helping HandNormalNone--20--boosts the power of the partner's move.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Eevee can Learn.

TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM43Shadow BallGhostSpecial8015100%deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM57Pay DayNormalPhysical4020100%Scatters money on the ground worth five times the user's level.

Master Trainer

This Pokemon's Master Trainer is Aoi

Weak Against
Strong Against