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Pokemon Lets Go Flareon

Flareon Pokedex ID: 136
StatAmountBar Graph
Max CP525
Attack130
Special Attack95
Defense60
Special Defense110
HP65
Speed65

Overview

Pokemon Let's Go Flareon is a Fire Type pokemon also known as a Flame Pokémon, first discovered in the Kanto region. it's weak against Ground, Rock, Water type moves and has a Max CP of 525, 65 HP, 130 Attack, 95 SP Attack, 60 Defense, 110 SP Defense and 65 Speed. Considering it's stats, the best nature to have is Lonely, this will increase it's Attack and decrease it's Defense stats.

Pokedex Entry

When it catches prey or finds berries, it breathes fire on them until they’re well done, and then it gobbles them up.

Pokemon Lets Go Flareon Evolutions

What level does Pokemon Let's Go Flareon Evolve at?

The Unevolved Form Eevee Use a Thunder Stone to Evolve into Jolteon.

FirstSecondThirdFinal
Eevee325
Water Stone Vaporeon525
Eevee325
Thunder Stone Jolteon525
Eevee325
Fire Stone Flareon525

How to catch Flareon in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Flareon Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Flareon is in the Route 17 zone, it will have a 05% chance to spawn in the area with a level range of 33-38. This also makes Route 17 the best place to Catch Combo Chain hunt Shiny Flareon or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 175%33-38normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Flareon.

Best Nature for Flareon

We recommend a Lonely Nature for Flareon, you can visit Madam Celadon to force encounter pokemon of Lonely Nature.

NatureIncreasesDecreasesChoice 1Choice 2
LonelyAttackDefenseRedYellow
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Pokemon Lets Go Flareon Moves

Level Up Moves

Pokemon Let's Go Flareon Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
0EmberFireSpecial4025100%Has a 10% chance to burn the target.
1EmberFireSpecial4025100%Has a 10% chance to burn the target.
1GrowlNormalNone--40100%Lowers the target's Attack by one stage.
1Sand AttackGroundNone--15100%lowers the target's Accuracy by one stage.
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
1Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
1YawnNormalNone--10--makes the target drowsy on the turn it is used. If the target is still on the field at the end of the next turn, it falls asleep.
3Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
6Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
10Double KickFightingPhysical3030100%Hits twice in one turn.
14Sand AttackGroundNone--15100%lowers the target's Accuracy by one stage.
17Fire SpinFireSpecial351585%Prevents the target from fleeing and inflicts damage for 2-5 turns.
21SmogPoisonSpecial202070%Has a 40% chance to poison the target.
24Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
28Helping HandNormalNone--20--boosts the power of the partner's move.
31Flare BlitzFirePhysical12015100%deals damage and has a 10% chance of burning the target, but the user receives 1?3 of the damage it inflicted in recoil.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Flareon can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM11Will-O-WispFireNone--1585%Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM43Shadow BallGhostSpecial8015100%deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM49SuperpowerFightingPhysical1205100%deals damage but lowers the user's Attack and Defense by one stage each after attacking.
TM57Pay DayNormalPhysical4020100%Scatters money on the ground worth five times the user's level.

Master Trainer

This Pokemon's Master Trainer is Dax

Weak Against
Ground
2x
Rock
2x
Water
2x
Strong Against
Bug
1/2
Steel
1/2
Fire
1/2
Grass
1/2
Ice
1/2
Fairy
1/2