Physical
Balanced
30Speed · Very Slow

Is Nosepass Good in Ruby & Sapphire Playthrough?

Granite Cave, available before Brawly. AbilityMagnet Pull traps Steel-types and AbilitySturdy prevents one-hit KOs. Pure Rock-type with massive Defense and terrible Speed. Nosepass doesn't evolve in Gen 3. Handles Roxanne's gym well and contributes against Winona. Falls off after mid-game.

StrongGoodEvenToughBadETESEGTEEEGEERoxanneGym 1BrawlyGym 2NosepassCatchableWattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6Tate & LizaGym 7WallaceGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4StevenChamp*
Roxanne
Gym 1
Even

Nosepass trades roughly evenly with Roxanne's team.

Even
Geodude
Lv 14
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Even
Nosepass
Lv 15
Rock
Sturdy
TackleHardenRock ThrowRock Tomb
Brawly
Gym 2
Tough

Brawly's team hits Nosepass's weaknesses hard.

Risky
Machop
Lv 17
Fighting
Guts
LeerKarate ChopSeismic TossBulk Up
Even
Makuhita
Lv 18
Fighting
Thick Fat
Arm ThrustKnock OffSand AttackBulk Up
Wattson
Gym 3
Even

Nosepass trades roughly evenly with Wattson's team.

Even
Magnemite
Lv 22
ElectricSteel
Magnet Pull
SupersonicSonic BoomThunder ShockThunder Wave
You Win
Voltorb
Lv 20
Electric
Soundproof
RolloutSelf DestructSparkSonic Boom
Even
Magneton
Lv 23
ElectricSteel
Magnet Pull
SupersonicSonic BoomShock WaveThunder Wave
Flannery
Gym 4
Strong

Nosepass resists most of Flannery's coverage and hits back hard.

Easy KO
Slugma
Lv 26
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Easy KO
Slugma
Lv 26
Fire
Magma Armor
FlamethrowerRock SlideLight ScreenSunny Day
You Win
Torkoal
Lv 28
Fire
White Smoke
OverheatBody SlamFlailAttract
Norman
Gym 5
Even

Nosepass trades roughly evenly with Norman's team.

Even
Slaking
Lv 28
Normal
Truant
EncoreFacadeYawnFeint Attack
Even
Vigoroth
Lv 30
Normal
Vital Spirit
SlashFeint AttackFacadeEncore
Risky
Slaking
Lv 31
Normal
Truant
Focus PunchSlack OffFacadeFeint Attack
Winona
Gym 6
Good

Nosepass has the type edge here and should clean up Winona's team.

You Win
Swellow
Lv 31
NormalFlying
Guts
Quick AttackAerial AceDouble TeamEndeavor
You Win
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Even
Skarmory
Lv 32
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
You Win
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Tough

Tate & Liza's team hits Nosepass's weaknesses hard.

Risky
Solrock
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Sunny DaySolar BeamPsychicFlamethrower
Risky
Lunatone
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Light ScreenPsychicHypnosisCalm Mind
Wallace
Gym 8
Even

Nosepass trades roughly evenly with Wallace's team.

Even
Luvdisc
Lv 40
Water
Swift Swim
Water PulseAttractSweet KissFlail
Avoid
Whiscash
Lv 42
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 40
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Even
Seaking
Lv 42
Water
Swift Swim
Water PulseRain DanceFury AttackHorn Drill
Even
Milotic
Lv 43
Water
Marvel Scale
Water PulseTwisterRecoverIce Beam
Sidney
Elite Four
Even

Nosepass trades roughly evenly with Sidney's team.

Even
Mightyena
Lv 46
Dark
Intimidate
RoarTake DownSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
Fake OutDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Even
Sharpedo
Lv 48
WaterDark
Rough Skin
CrunchSwaggerSurfSlash
Even
Absol
Lv 49
Dark
Pressure
Aerial AceSnatchSwords DanceSlash
Phoebe
Elite Four
Even

Nosepass trades roughly evenly with Phoebe's team.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseFuture Sight
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallSpiteWill O WispFeint Attack
Even
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallPsychicAttractFeint Attack
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicToxicSkill Swap
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamConfuse RayEarthquake
Glacia
Elite Four
Good

Nosepass has the type edge here and should clean up Glacia's team.

You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchHailIce Beam
You Win
Sealeo
Lv 50
IceWater
Thick Fat
SurfBody SlamHailIce Ball
You Win
Sealeo
Lv 52
IceWater
Thick Fat
AttractDiveHailBlizzard
You Win
Glalie
Lv 52
Ice
Inner Focus
Shadow BallCrunchHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamBlizzardSheer Cold
Drake
Elite Four
Even

Nosepass trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectCrunch
You Win
Altaria
Lv 54
DragonFlying
Natural Cure
Take DownDragon BreathDragon DanceRefresh
Avoid
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
DigDragon BreathFlySandstorm
Risky
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathSand Attack
You Win
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawFlyCrunch
Steven
Champion
Even

Nosepass trades roughly evenly with Steven's team.

Even
Skarmory
Lv 57
SteelFlying
Keen Eye
ToxicAerial AceSpikesSteel Wing
Risky
Claydol
Lv 55
GroundPsychic
LevitateImmune to Ground attacks
ReflectLight ScreenAncient PowerEarthquake
Risky
Aggron
Lv 56
SteelRock
Sturdy
ThunderEarthquakeSolar BeamDragon Claw
Even
Cradily
Lv 56
RockGrass
Suction Cups
Giga DrainAncient PowerSludge BombConfuse Ray
You Win
Armaldo
Lv 56
RockBug
Battle Armor
Water PulseAncient PowerAerial AceSlash
Risky
Metagross
Lv 58
SteelPsychic
Clear Body
EarthquakePsychicMeteor MashHyper Beam
Catchable
Available after Badge 2
Type
Rock
Tier
E

Catch Nosepass on Granite Cave (Rock Smash, Lv 10-20, common).

View Nosepass locations

Recommended Moves
  • After Roxanne
    • TM39RockRock Tomb9095%15
    • HM04NormalStrength80100%15
    • LV 22ElectricThunder Wave90%20
  • After Wattson
    • TM24ElectricThunderbolt90100%15
    • LV 28RockRock Slide11390%10
  • After Norman
    • TM42NormalFacade70100%20
  • After Winona
    • TM25ElectricThunder11070%10
  • After Tate & Liza
    • TM26GroundEarthquake100100%10

Ruby & Sapphire Nosepass Locations

Easy grab on Nosepass with high spawn rates across 2 locations in early-game areas. The sorted list below shows the full spread so you can pick the most convenient spot.

Best Locations to Catch Nosepass in Ruby & Sapphire

Granite Cave - B2F
Lv.10-20Smashing rocks
Rate 30%

Nosepass Weakness

Nosepass's Rock typing leaves it vulnerable to Water, Grass, Fighting, Ground, and Steel. The Rock typing picks up 4 resistances to work with. Nosepass's physical bulk (base 135 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Nosepass Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Grass, Fighting, Ground, Steel
0.5x (Resist)Normal, Fire, Poison, Flying
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Nosepass Weak Against

Fragile
5Weak
4Resist
0Immune
Score-6
4xCritical
None
¼xResist
None
0xImmune
None

What is Nosepass Strong Against

4Strong
3Resisted
0Immune
Score+1
0xImmune
None

Best Pokemon Against Nosepass

Nosepass Evolutions

What you see is what you get. Nosepass sits outside any evolution chain, so focus on the egg moves and a decent partner pool from one egg group. Eggs are average hatch time. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Nosepass
#299Nosepass
Does not evolve

Breeding

Very Easy

Breed Nosepass easily with 23 breeding partners from the Mineral egg group. Pass egg moves like Explosion, Magnitude, Rollout to offspring.

Egg Groups
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
3moves
Breed With (best first)
glaliesnoruntporygon2claydolgolemelectrodemagnetonsudowoodogravelerporygonmagnemitevoltorb

RS Nosepass Best Moveset

135 Defense blocks physical hits, and AbilityMagnet Pull traps Steel-types for team utility. AbilitySturdy blocks OHKO moves. 45 Sp. Def and 30 Speed limit everything else. MoveThunder Wave paralyzes. Held ItemLeftovers sustains. Physical bulk with Steel-locking on a severely slow frame.

Best Build

Experimental
Special Tank
Ability
Magnet Pull
Item
Lum BerryRECOVERY
Best Nature for Nosepass
Modest+SPA

Nosepass best EVs are HP and Sp. Atk

EVs

Special Tank Moveset

  • TauntUtility
  • Thunder Wave
  • ThunderboltCoverage
  • Fire Punch

Moves List

You'll want to breed for Explosion and Magnitude on Nosepass. These egg moves aren't just nice to have. Combined with STAB from Rock Slide and Rock Tomb, they expand what Nosepass can actually threaten in practice.

Level-Up Moves

Lv 1
Tackle
D3510035Normal
Lv 7
Harden
C30Normal
Lv 13
Rock Throw
759015Rock
Lv 16
Block
5Normal
Lv 22
Thunder Wave
B10020Electric
Lv 28
Rock Slide
D1129010Rock
Lv 31
Sandstorm
D10Rock
Lv 37
Rest
C10Psychic
Lv 43
Zap Cannon
100505Electric
Lv 46
Lock-On
1005Normal

TM Moves

TM
TM45
Attract
10015Normal
TM32
Double Team
15Normal
TM26
Earthquake
D10010010Ground
TM42
Facade
D7010020Normal
TM21
Frustration
D10020Normal
TM10
Hidden Power
6010015Normal
TM17
Protect+4
C10Normal
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
HM06
Rock Smash
D2010015Fighting
TM39
Rock Tomb
D909510Rock
TM37
Sandstorm
D10Rock
TM43
Secret Power
7010020Normal
TM34
Shock Wave
D6020Electric
HM04
Strength
8010015Normal
TM11
Sunny Day
C5Fire
TM12
Taunt
B10020Dark
TM25
Thunder
D1207010Electric
TM24
Thunderbolt
B9510015Electric
TM41
Torment
D10015Dark
TM06
Toxic
C8510Poison

Egg Moves

Egg
Egg
Explosion
A2501005Normal
Egg
Magnitude
10030Ground
Egg
Rollout
459020Rock

Tutor Moves

Nosepass can't learn any Tutor moves

Base Stats

Base Stats
Avg
HP30
F
Attack45
D
Defense135
A
Sp. Atk45
D
Sp. Def90
B
Speed30
F
Total375
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight97.0 kg
Base XP75
Abilities
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Magnet Pull
Prevents steel opponents from fleeing or switching out.
EV Yield
HPAtkDef+1SpASpDSpe
Defense training source
Pokedex Entry

NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.

Nosepass Ruby & Sapphire Guide

  • At 375 BST, Nosepass is firmly in pre-evolution territory. Evolve it into Probopass before bringing it to any serious fight.

  • In Ruby & Sapphire, watch for Milotic (Water), Venusaur (Grass), and Hitmonlee (Fighting) when using Nosepass. They all hit it super-effectively with STAB. Ground and Steel-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. At base 30 Speed, Nosepass won't outrun any of these threats so switching to a resist is usually the safer play.

  • Sturdy prevents being KOed from full HP, leaving 1 HP instead. That's the one you want on Nosepass. Magnet Pull works too if your team needs something different.

  • Nosepass is a physical attacker with base 45 Attack. Enough bulk to take a hit or two, too. Speed tells the real story. Base 30 Speed is low. Priority moves or Trick Room are the way to go.

  • In Ruby & Sapphire, For a casual playthrough, Nosepass works as a placeholder. Rock coverage is useful early. The real payoff is Probopass. That's where the stats start mattering.

Game Availability

Since Ruby & Sapphire, Nosepass has been in 15 games. Requiring an item-based evolution to obtain means it's consistently available but requires more effort than simply catching it in the wild.

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