Mixed
Wall
90Speed · Above Avg

Is Ho-oh Good in Ruby & Sapphire Playthrough?

Not native to Hoenn. Trade from Colosseum. AbilityPressure for PP drain. Ho-Oh's offensive power is enormous and Fire/Flying handles Sidney, Glacia, and Steven's Skarmory. Import-only but devastating if you get one in.

StrongGoodEvenToughBadESGGGGEGGGSEGRoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6Tate & LizaGym 7WallaceGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4StevenChamp*
Roxanne
Gym 1
Even

Ho-oh trades roughly evenly with Roxanne's team.

You Win
Geodude
Lv 14
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Even
Nosepass
Lv 15
Rock
Sturdy
TackleHardenRock ThrowRock Tomb
Brawly
Gym 2
Strong

Ho-oh resists most of Brawly's coverage and hits back hard.

Easy KO
Machop
Lv 17
Fighting
Guts
LeerKarate ChopSeismic TossBulk Up
Easy KO
Makuhita
Lv 18
Fighting
Thick Fat
Arm ThrustKnock OffSand AttackBulk Up
Wattson
Gym 3
Good

Ho-oh has the type edge here and should clean up Wattson's team.

Easy KO
Magnemite
Lv 22
ElectricSteel
Magnet Pull
SupersonicSonic BoomThunder ShockThunder Wave
You Win
Voltorb
Lv 20
Electric
Soundproof
RolloutSelf DestructSparkSonic Boom
You Win
Magneton
Lv 23
ElectricSteel
Magnet Pull
SupersonicSonic BoomShock WaveThunder Wave
Flannery
Gym 4
Good

Ho-oh has the type edge here and should clean up Flannery's team.

You Win
Slugma
Lv 26
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
You Win
Slugma
Lv 26
Fire
Magma Armor
FlamethrowerRock SlideLight ScreenSunny Day
You Win
Torkoal
Lv 28
Fire
White Smoke
OverheatBody SlamFlailAttract
Norman
Gym 5
Good

Ho-oh has the type edge here and should clean up Norman's team.

You Win
Slaking
Lv 28
Normal
Truant
EncoreFacadeYawnFeint Attack
You Win
Vigoroth
Lv 30
Normal
Vital Spirit
SlashFeint AttackFacadeEncore
Even
Slaking
Lv 31
Normal
Truant
Focus PunchSlack OffFacadeFeint Attack
Winona
Gym 6
Good

Ho-oh has the type edge here and should clean up Winona's team.

You Win
Swellow
Lv 31
NormalFlying
Guts
Quick AttackAerial AceDouble TeamEndeavor
Easy KO
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
You Win
Skarmory
Lv 32
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Even

Ho-oh trades roughly evenly with Tate & Liza's team.

Even
Solrock
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Sunny DaySolar BeamPsychicFlamethrower
Even
Lunatone
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Light ScreenPsychicHypnosisCalm Mind
Wallace
Gym 8
Good

Ho-oh has the type edge here and should clean up Wallace's team.

You Win
Luvdisc
Lv 40
Water
Swift Swim
Water PulseAttractSweet KissFlail
Easy KO
Whiscash
Lv 42
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Easy KO
Sealeo
Lv 40
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
You Win
Seaking
Lv 42
Water
Swift Swim
Water PulseRain DanceFury AttackHorn Drill
Even
Milotic
Lv 43
Water
Marvel Scale
Water PulseTwisterRecoverIce Beam
Sidney
Elite Four
Good

Ho-oh has the type edge here and should clean up Sidney's team.

You Win
Mightyena
Lv 46
Dark
Intimidate
RoarTake DownSand AttackCrunch
Easy KO
Shiftry
Lv 48
GrassDark
Chlorophyll
Fake OutDouble TeamSwaggerExtrasensory
Easy KO
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Even
Sharpedo
Lv 48
WaterDark
Rough Skin
CrunchSwaggerSurfSlash
You Win
Absol
Lv 49
Dark
Pressure
Aerial AceSnatchSwords DanceSlash
Phoebe
Elite Four
Good

Ho-oh has the type edge here and should clean up Phoebe's team.

You Win
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseFuture Sight
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallSpiteWill O WispFeint Attack
You Win
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallPsychicAttractFeint Attack
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicToxicSkill Swap
You Win
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamConfuse RayEarthquake
Glacia
Elite Four
Strong

Ho-oh resists most of Glacia's coverage and hits back hard.

Easy KO
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchHailIce Beam
You Win
Sealeo
Lv 50
IceWater
Thick Fat
SurfBody SlamHailIce Ball
You Win
Sealeo
Lv 52
IceWater
Thick Fat
AttractDiveHailBlizzard
Easy KO
Glalie
Lv 52
Ice
Inner Focus
Shadow BallCrunchHailIce Beam
You Win
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamBlizzardSheer Cold
Drake
Elite Four
Even

Ho-oh trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectCrunch
You Win
Altaria
Lv 54
DragonFlying
Natural Cure
Take DownDragon BreathDragon DanceRefresh
Even
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
DigDragon BreathFlySandstorm
Even
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathSand Attack
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawFlyCrunch
Steven
Champion
Good

Ho-oh has the type edge here and should clean up Steven's team.

You Win
Skarmory
Lv 57
SteelFlying
Keen Eye
ToxicAerial AceSpikesSteel Wing
You Win
Claydol
Lv 55
GroundPsychic
LevitateImmune to Ground attacks
ReflectLight ScreenAncient PowerEarthquake
You Win
Aggron
Lv 56
SteelRock
Sturdy
ThunderEarthquakeSolar BeamDragon Claw
You Win
Cradily
Lv 56
RockGrass
Suction Cups
Giga DrainAncient PowerSludge BombConfuse Ray
You Win
Armaldo
Lv 56
RockBug
Battle Armor
Water PulseAncient PowerAerial AceSlash
Even
Metagross
Lv 58
SteelPsychic
Clear Body
EarthquakePsychicMeteor MashHyper Beam

How to Get Ho-oh in Ruby & Sapphire

No wild encounters for Ho-oh in Ruby & Sapphire. It's available in Gold & Silver, Crystal, or Ultra Sun & Ultra Moon and can be transferred over. The details below show where to find it.

Ho-oh Weakness

Type-wise, Ho Oh takes extra damage from Rock, Water, and Electric. Watch out for Rock attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. 5 resistances help offset the weaknesses. Ho Oh's special bulk (base 154 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Ho Oh Weakness and Resistance Chart
DamageTypes
4x (Critical)Rock
2x (Weak)Water, Electric
0.5x (Resist)Fire, Fighting, Steel
0.25x (Resist)Grass, Bug
0x (Immune)Ground
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Ho Oh Weak Against

Good
3Weak
5Resist
1Immune
Score+2
4xCritical
¼xResist
0xImmune

What is Ho Oh Strong Against

5Strong
1Resisted
0Immune
Score+4
½xResisted
0xImmune
None

Best Pokemon Against Ho-oh

Ho-oh Evolutions

No breeding, no evolution. Ho Oh is a Fire/Flying legendary with 680 base stat total that you obtain once and build around. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Ho-oh
#250Ho-oh
Does not evolve

Breeding

Unavailable
Undiscovered egg group

RS Ho-oh Best Moveset

MoveSacred Fire carries a 50% burn chance, crippling physical attackers on contact. 130 Attack and 110 Sp. Atk hit hard from both sides while AbilityPressure stalls PP. MoveRecover sustains and MoveEarthquake handles Rock types. Held ItemLeftovers adds recovery. Offensive legendary with built-in burn disruption.

Best Build

Experimental
Support
Ability
Pressure
Item
LeftoversSUSTAIN
Best Nature for Ho-oh
Timid+SPE

Ho-oh best EVs are Sp. Atk and Speed

EVs

Support Moveset

  • Sacred FireSTAB
  • RecoverRecovery
  • Shadow Ball
  • ToxicUtility

Moves List

TMs carry this one. Ho Oh learns Overheat and Fire Blast naturally for STAB, but the offensive range comes almost entirely from technical machines. Normal and Rock and beyond give it real matchup play.

Level-Up Moves

Lv 1
Whirlwind-6
C20Normal
Lv 11
Safeguard
D25Normal
Lv 22
Gust
C6010035Flying
Lv 33
Recover
B20Normal
Lv 44
Fire Blast
B180855Fire
Lv 55
Sunny Day
C5Fire
Lv 66
Swift
6020Normal
Lv 77
Sacred Fire
B150955Fire
Lv 88
Ancient Power
C601005Rock
Lv 99
Future Sight
12010010Psychic

TM Moves

TM
TM40
Aerial Ace
C9020Flying
TM04
Calm Mind
A20Psychic
TM32
Double Team
15Normal
TM26
Earthquake
A10010010Ground
TM42
Facade
C7010020Normal
TM38
Fire Blast
B180855Fire
TM35
Flamethrower
B14210015Fire
HM05
Flash
7020Normal
HM02
Fly
B1059515Flying
TM21
Frustration
D10020Normal
TM19
Giga Drain
C751005Grass
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
B150905Normal
TM16
Light Screen
C30Psychic
TM50
Overheat
B210905Fire
TM17
Protect+4
C10Normal
TM29
Psychic
C9010010Psychic
TM18
Rain Dance
C5Water
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM05
Roar-6
C20Normal
HM06
Rock Smash
D2010015Fighting
TM20
Safeguard
D25Normal
TM37
Sandstorm
D10Rock
TM43
Secret Power
7010020Normal
TM30
Shadow Ball
B8010015Ghost
TM34
Shock Wave
C6020Electric
TM22
Solar Beam
B12010010Grass
TM47
Steel Wing
C709025Steel
HM04
Strength
8010015Normal
TM11
Sunny Day
C5Fire
TM25
Thunder
C1207010Electric
TM24
Thunderbolt
C9510015Electric
TM06
Toxic
A8510Poison

Egg Moves

Ho-oh doesn't have any Egg moves

Tutor Moves

Ho-oh can't learn any Tutor moves

Base Stats

Base Stats
Legend
HP106
B
Attack130
A
Defense90
B
Sp. Atk110
B
Sp. Def154
S
Speed90
B
Total680
Details
Catch Rate
Legendary3 / 255
Growth Rate
Slow1.25M XP
Height3.8 m
Weight199.0 kg
Base XP306
Abilities
Pressure
Increases the PP cost of moves targetting the Pokémon by one.
EV Yield
HPAtkDefSpASpD+3Spe
Strong Special Defense training target
Pokedex Entry

HO-OH’s feathers glow in seven colors depending on the angle at which they are struck by light. These feathers are said to bring happiness to the bearers. This POKéMON is said to live at the foot of a rainbow.

Pokemon Ruby / Pokemon Sapphire

Ho-oh Ruby & Sapphire Guide

  • In Ruby & Sapphire, Ho-oh is a Legendary Pokemon rated S-Tier. At 680 BST, it hits hard. It excels as a wall. Sacredfire with Leftovers is the standard set.

  • In Ruby & Sapphire, Ho-oh's biggest threats include Aerodactyl (Rock), Gyarados (Water), and Raikou (Electric), all carrying super-effective STAB moves. Aerodactyl is the most dangerous since Rock moves deal 4x damage. Ho-oh has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.

  • Pressure is the go-to ability for Ho-oh. It increases the PP cost of moves targetting the Pokémon by one. It's Ho-oh's only ability.

  • Base 90 Speed is workable. Faster than some, slower than many. On offense, Ho-oh is a mixed attacker with base 130 Attack and 110 Sp. Atk. Defensively? Tanky enough to absorb a few hits. Best used as a wall.

  • In Ruby & Sapphire, the best way to handle Ho-oh: Status moves (Toxic, Will-O-Wisp) wear it down. Setup sweepers can use it as a boost opportunity. Special attackers bypass its physical bulk.

Game Availability

First obtainable in Gold & Silver, Ho Oh has been featured in 17 titles across 9 generations. Legendary status means a single encounter per playthrough in most games.

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