Pokemon Brilliant Diamond and Shining Pearl Houndoom is a Dark and Fire Type Dark Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Houndoom can be found with Early Bird, Flash Fire and Unnerve as an Ability and has a Slow growth rate with a 2 Special Attack EV Yield. We recommend the Mild Nature, based on 500 combined Base Stats.
Houndoom Stats and Abilities
Based on Houndoom Base IVs we consider this pokemon B-Tier choice. Houndoom Highest IV Stat is Special Attack 110 and the Lowest being Defense 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
C | Attack | 90 | 166 | 306 |
F | Defense | 50 | 94 | 218 |
B | Special Attack | 110 | 202 | 350 |
E | Special Defense | 80 | 148 | 284 |
D | Speed | 95 | 175 | 317 |
B | Total | 500 |
Houndoom | Detail |
---|---|
Best Nature | Mild
↑ +10% Special Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Dry
Dislikes: Sour
|
EV Yield | 2 Special Attack |
Growth Rate | Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Early Bird Ability 1 | The Pokémon awakens quickly from sleep. |
Flash Fire Ability 2 | When a Pokémon with Flash Fire is hit by a Fire-type move, it does not deal damage but instead raises the power of the bearer's Fire-type moves by 50%. Subsequent hits do not raise the power even more, but the effect remains while the ability-bearer is in battle. |
Unnerve Hidden Ability | Makes the foe nervous and unable to eat Berries. |
How To Evolve Houndoom in BDSP
Houndour requires (Level 24) to evolve into Houndoom.
Where To Find Houndoom in BDSP
Houndoom has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
20 - 5% |
Houndoom
Lv. 20-22
| |
20 - 5% |
Houndoom
Lv. 24
| |
Start |
Houndoom
Lv. 16-63
| |
Start |
Houndoom
Lv. 16-63
| |
Start |
Houndoom
Lv. 16-63
| |
Start |
Houndoom
Lv. 16-63
| |
Start |
Houndoom
Lv. 16-63
| |
Start |
Houndoom
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Houndoom Weakness
Houndoom is a Dark and Fire Type pokemon. This will cause Houndoom to take More Damage from Fighting, Ground, Rock, Water Type Moves, and Less Damage from Ghost, Dark, Steel, Fire, Grass, Ice, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Fighting
Ground
Rock
Water
|
0.5x Less Damage |
Ghost
Dark
Steel
Fire
Grass
Ice
|
0.25x Less Damage | |
Immune to Damage |
Psychic
|
What pokemon is Houndoom Weak Against?
Best Moves Houndoom in BDSP
Best Moveset for Houndoom Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
65 |
Inferno
| Special | 150 | 50 | 5 | Burns opponent. | |
45 |
Foul Play
| Physical | 142.5 | 100 | 15 | Uses the opponent's Attack stat. | |
50 |
Flamethrower
| Special | 135 | 100 | 15 | May burn opponent. | |
56 |
Crunch
| Physical | 120 | 100 | 15 | May lower opponent's Defense. |
Best Moveset for Houndoom TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM50 |
Overheat
| Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. | |
TM22 |
Solar Beam
| Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
Houndoom Level Up Moves
List of Moves Houndoom can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
65 |
Inferno
|
Power:
150 Acc: 50
PP: 5
Special
Burns opponent.
|
60 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Attack.
|
1 |
Thunder Fang
|
Power: 65
Acc: 95
PP: 15
Physical
May cause flinching and/or paralyze opponent.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
1 |
Ember
|
Power:
60 Acc: 100
PP: 25
Special
May burn opponent.
|
4 |
Howl
|
Power: —
Acc: —
PP: 40
Status
Raises user's Attack.
|
8 |
Smog
|
Power: 30
Acc: 70
PP: 20
Special
May poison opponent.
|
13 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
16 |
Bite
|
Power:
90 Acc: 100
PP: 25
Physical
May cause flinching.
|
20 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
26 |
Beat Up
|
Power: —
Acc: 100
PP: 30
Physical
Each Pokémon in your party attacks.
|
30 |
Fire Fang
|
Power:
97.5 Acc: 95
PP: 15
Physical
May cause flinching and/or burn opponent.
|
35 |
Payback
|
Power:
75 Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
41 |
Flame Charge
|
Power:
75 Acc: 100
PP: 20
Physical
Raises user's Speed.
|
45 |
Foul Play
|
Power:
142.5 Acc: 100
PP: 15
Physical
Uses the opponent's Attack stat.
|
50 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
Special
May burn opponent.
|
56 |
Crunch
|
Power:
120 Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Houndoom TM Moves
List of Moves Houndoom can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
Special
May burn opponent.
|
TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
Special
May poison opponent.
|
TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
Special
May burn opponent.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power:
90 Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
Special
Sharply lowers user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Status
Burns opponent.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Attack.
|
TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM78 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
Special
Lowers opponent's Special Attack.
|
TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
Special
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
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