Winds & Waves has not been released yet. Some info may be incomplete or subject to change.
Mixed
Balanced
60Speed · Below Avg

Stats & Training

The stat line revolves around HP. Percentage recovery gets extra mileage here. Attack backs it up, though Defense doesn't pull its weight. Worth 1 HP EV on a standard growth curve to max out.

Base Stats
Above
HP130
A
Attack70
C
Defense35
F
Sp. Atk70
C
Sp. Def35
F
Speed60
C
Total400
Details
Catch Rate
Moderate125 / 255
Growth Rate
Fluctuating1.64M XP
Height2.0 m
Weight130.0 kg
Base XP80
Abilities
Water Veil
Prevents burns.
Oblivious
Prevents infatuation and protects against captivate.
PressureHA
Increases the PP cost of moves targetting the Pokémon by one.
EV Yield
HP+1AtkDefSpASpDSpe
HP training source

No Pokedex entries available for this game yet.

Wailmer Weakness

Wailmer is weak to Electric and Grass. The Water typing picks up 4 resistances to work with. Wailmer's Water typing only leaves 2 gaps to cover.

Wailmer Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel
Type ChartGood
2Weak
4Resist
0Immune
Score0
4xCritical
None
¼xResist
None
0xImmune
None
How to Beat Wailmer in Winds & Waves (Best Counters)
Jolteon
Jolteon
Electric
C
Electric is super effective against WailmerView Jolteon →

Winds & Waves Evolution

Wailmer is the base form in a two-stage line leading to Wailord. Check the evolution method below. No compatible partners for breeding via two egg groups. Eggs are takes forever to hatch. Evolving adds up to 100 stat points total. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Wailmer
Water
Wailord
Water
HP
130
170+40
ATK
70
90+20
DEF
35
45+10
SP.ATK
70
90+20
SP.DEF
35
45+10
SPE
60
60
BST
400D-Tier
500C-Tier+100
ROLE
Balanced
Balanced
TYPE
Mixed
Mixed

Breeding

Easy

Breed Wailmer easily from the Ground and Water2 egg groups.

Egg Groups
GroundWater2
Gender
50.0%50.0%
Hatch Time
40 cycles·10,280 steps
Slow~10 min with Flame Body

Winds & Waves Wailmer Best Moveset

Best Build

Winds & Waves has not been released yet. Build info will be available after launch.

Check back after the game launches for competitive build content.

Move info for Winds & Waves is not yet available

How to Get Wailmer in Winds & Waves

Location info for Winds & Waves is not yet available.

Location details will be added when the game launches.

Wailmer Guide

  • At 400 BST, Wailmer is firmly in pre-evolution territory. Evolve it into Wailord before bringing it to any serious fight.

  • In Winds & Waves, Wailmer's biggest threats include Manectric (Electric) and Venusaur (Grass), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Water Veil is the go-to ability for Wailmer. It prevents burns. Its hidden ability Pressure can work in specific setups. Oblivious is the other option. Pick based on what your team needs.

  • Wailmer is a mixed attacker with base 70 Attack and 70 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. At base 60 Speed, it won't be moving first often.

  • In Winds & Waves, For a casual playthrough, Wailmer works as a placeholder. Water coverage is useful early. The real payoff is Wailord. That's where the stats start mattering.

Game Availability

Debuting in Ruby & Sapphire, Wailmer appears in 15 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.

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