Special
Sweeper
115Speed · Fast

Stats & Training

The stat budget goes to damage. Speed and Sp. Atk carry the offense, HP doesn't even come close. A Mysterious Pokemon on a slow 1.25M XP grind, worth 2 Speed EVs per KO.

Base Stats
High
HP60
C
Attack75
C
Defense85
C
Sp. Atk100
B
Sp. Def85
C
Speed115
B
Total520
Details
Catch Rate
Challenging60 / 255
Growth Rate
Slow1.25M XP
Height1.1 m
Weight80.0 kg
Base XP182
Abilities
Illuminate
Doubles the wild encounter rate.
Natural CureTop Pick
Cures any major status ailment upon switching out.
AnalyticHANiche
Strengthens moves to 1.3× their power when moving last.
EV Yield
HPAtkDefSpASpDSpe+2
Speed training target
Pokedex Entries

Its central core glows with the seven colors of the rainbow. Some people value the core as a gem.

Starmie Weakness

Electric, Grass, Bug, Ghost, and Dark moves hit Starmie for super-effective damage. With 6 resistances, the defensive profile is strong. 5 weaknesses means you'll want teammates that can handle the coverage gaps.

Starmie Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass, Bug, Ghost, Dark
0.5x (Resist)Fire, Water, Ice, Fighting, Psychic, Steel
Type ChartVulnerable
5Weak
6Resist
0Immune
Score-4
4xCritical
None
¼xResist
None
0xImmune
None
How to Beat Starmie in X & Y (Best Counters)
Sableye
Sableye
DarkGhost
C
Available Moves
Moves
  • Shadow ClawTM65
  • Knock OffLv. 29
  • Feint AttackLv. 32
  • ThiefTM46
Damage vs Starmie
Shadow Claw 2x
53-63%
Knock Off 2x
50-60%
Feint Attack 2x
48-57%
Thief 2x
48-57%
View Sableye builds →

X & Y Evolution

Getting Starmie requires an evolution item, not just grinding levels. The chain starts at Staryu. Breed this form to get Staryu eggs (average hatch time). HP grew the most through evolution (+30 over Staryu), and Starmie peaks at 520 total stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Staryu
Water
Starmie
WaterPsychic
HP
30
60+30
ATK
45
75+30
DEF
55
85+30
SP.ATK
70
100+30
SP.DEF
55
85+30
SPE
85
115+30
BST
340D-Tier
520A-Tier+180
ROLE
Balanced
Sweeper
TYPE
Special
Special

Breeding

Challenging

Starmie is genderless — breed with Ditto to produce Staryu eggs. Part of the Water3 egg group.

Egg Groups
Water3
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

X & Y Starmie Best Moveset

This build takes hits and hits back. Leftovers provides passive recovery each turn, Natural Cure supports the gameplan, and max Sp. Atk and Speed EVs mean Starmie doesn't crumble to chip damage. Plus the remaining moves backing it up.

Best Build

Recommended
Ability
Natural Cure
Item
LeftoversSUSTAIN
Best Nature for Starmie
Timid+SPE

Starmie best EVs are Sp. Atk and Speed

EVs

Special Sweeper Moveset

  • Rapid Spin
  • ScaldSTAB
  • Ice Beam
  • RecoverRecovery

Moves

Level-up moves are just the starting point for Starmie. TMs unlock coverage across 8 types and turn a straightforward STAB kit around Hydro Pump and Dream Eater into something with actual range.

Level-Up Moves

Lv 1
Hydro Pump
A110805Water
Lv 1
Rapid Spin
S5010040Normal
Lv 1
Recover
A10Normal
Lv 1
Swift
6020Normal
Lv 1
Water Gun
4010025Water
Lv 22
Confuse Ray
D10010Ghost

TM Moves

TM
TM14
Blizzard
C110705Ice
TM100
Confide
20Normal
TM99
Dazzling Gleam
C8010010Fairy
TM32
Double Team
15Normal
TM85
Dream Eater
B10010015Psychic
TM42
Facade
D7010020Normal
TM70
Flash
D10020Normal
TM91
Flash Cannon
C8010010Steel
TM21
Frustration
D10020Normal
TM68
Giga Impact
C150905Normal
TM86
Grass Knot
D10020Grass
TM74
Gyro Ball
D1005Steel
TM07
Hail
D10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
B150905Normal
TM13
Ice Beam
A9010010Ice
TM16
Light Screen
C30Psychic
TM17
Protect+4
C10Normal
TM77
Psych Up
D10Normal
TM29
Psychic
S9010010Psychic
TM03
Psyshock
A8010010Psychic
TM18
Rain Dance
C5Water
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM48
Round
C6010015Normal
TM55
Scald
S8010015Water
TM88
Sleep Talk
C10Normal
TM90
Substitute
C10Normal
HM03
Surf
A9010015Water
TM87
Swagger
9015Normal
TM25
Thunder
B1107010Electric
TM73
Thunder Wave
C10020Electric
TM24
Thunderbolt
B9010015Electric
TM06
Toxic
C9010Poison
TM92
Trick Room-7
C5Psychic
HM05
Waterfall
C8010015Water

Egg Moves

Starmie doesn't have any Egg moves

Tutor Moves

Starmie can't learn any Tutor moves

Reminder Moves

Rem
Rem
Brine
C6510010Water
Rem
Bubble Beam
6510020Water
Rem
Camouflage
20Normal
Rem
Cosmic Power
D20Psychic
Rem
Gyro Ball
D1005Steel
Rem
Harden
30Normal
Rem
Light Screen
C30Psychic
Rem
Minimize
10Normal
Rem
Power Gem
C8010020Rock
Rem
Reflect Type
D15Normal
Rem
Tackle
D5010035Normal

Transfer Moves

Gen
Gen 4
Avalanche-4
D6010010Ice
Gen 3
Double-Edge
C12010015Normal
Gen 4
Endure+4
D10Normal
Gen 3
Mimic
10Normal
Gen 4
Natural Gift
D10015Normal
Gen 4
Rollout
D309020Rock
Gen 5
Telekinesis
15Psychic
Gen 4
Twister
4010020Dragon
Gen 4
Whirlpool
358515Water

How to Get Starmie in X & Y

moderate rates across 1 encounter spots for Starmie. That's the kind of hunt where you pick one location and settle in. Sort by Best below to see where the odds are highest.

Where To Catch Starmie in X & Y

  1. Staryu
    Step 1Catch Staryu
    Route 8
    Good Rod Lv.25 Route
    UncommonMid
  2. Starmie
    Step 2Starmie
    Route 8
    Super Rod Lv.35 Route
    RareLate
    or evolve from Staryu (Step 1)

Starmie Guide

  • In X & Y, Natural Cure changes the entire equation for Starmie. The 520 BST doesn't tell the full story. Ranked B-Tier as a sweeper. Rapid Spin with Leftovers is the standard set.

  • In X & Y, watch for Raikou (Electric), Venusaur (Grass), and Pinsir (Bug) when using Starmie. They all hit it super-effectively with STAB. Ghost and Dark-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • Natural Cure is what you want on Starmie. Every competitive set worth running is built with that ability in mind. The alternatives (Illuminate, Analytic) work on paper but Natural Cure is what makes Starmie worth using. With base 115 Speed, Natural Cure gives Starmie an edge before opponents can react.

  • Base 115 Speed lets it outrun most of the field. On offense, Starmie is a special attacker with base 100 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a sweeper.

  • In X & Y, run Rapid Spin, Scald, Ice Beam, and Recover on Starmie. Rapid Spin is the most common pick at 21% usage. Scald provides reliable STAB damage.

Game Availability

One of the original 151, Starmie has appeared in 20 games — most mainline games. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.

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