Physical
Balanced
60Speed · Below Avg

Stats & Training

Minior's spread favors balanced defenses over offense. Defense leads the defensive side, HP eats the cost. Yields 2 Defense and Sp. Def EVs per defeat. 1.06M XP medium-slow curve to level.

Base Stats
Above
HP60
C
Attack60
C
Defense100
B
Sp. Atk60
C
Sp. Def100
B
Speed60
C
Total440
Details
Catch Rate
Difficult30 / 255
Growth Rate
Medium Slow1.06M XP
Height0.3 m
Weight40.0 kg
Base XP154
Abilities
Shields DownTop Pick
Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.
EV Yield
HPAtkDef+1SpASpD+1Spe
Defense training target
Pokedex Entries

Places where Minior fall from the night sky are few and far between, with Alola being one of the precious few.

Minior Weakness

Type-wise, Minior takes extra damage from Water, Electric, Ice, Rock, and Steel. Ground moves do nothing thanks to a full immunity. It resists 5 types, giving it decent defensive coverage.

Minior Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Electric, Ice, Rock, Steel
0.5x (Resist)Normal, Fire, Poison, Flying, Bug
0x (Immune)Ground
Type ChartAvg
5Weak
5Resist
1Immune
Score-2
4xCritical
None
¼xResist
None
0xImmune
How to Beat Minior in Ultra Sun & Ultra Moon (Best Counters)
Solgaleo
Solgaleo
PsychicSteel
S
Obtain MethodMahalo Trail Gift
Available Moves
Moves
  • Sunsteel StrikeLv. 1
  • ThunderboltTM24
  • Iron HeadLv. 7
  • Flash CannonLv. 23
Damage vs Minior
Sunsteel Strike 2x
111-131%KO
Thunderbolt 2x
56-67%
Iron Head 2x
90-107%KO
Flash Cannon 2x
77-91%
View Solgaleo builds →

Ultra Sun & Ultra Moon Evolution

What you see is what you get. Minior sits outside any evolution chain, so focus on the egg moves and no compatible partners from one egg group. Eggs are average hatch time. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Minior
#774Minior
Does not evolve

Breeding

Difficult

Minior is genderless and can only breed with Ditto. Part of the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body

Ultra Sun & Ultra Moon Minior Best Moveset

Minior spreads damage across 2 coverage types. White Herb provides a one-time stat drop reset to maximize each hit, and max Attack and Speed EVs push the math. Shieldsdown ties the set together while Flying and Ground coverage prevents safe switch-ins.

Best Build

Situational pick
Ability
Shields Down
Item
White Herb
Best Nature for Minior

Minior best EVs are Attack and Speed

EVs

Physical Sweeper Moveset

  • Shell Smash
  • AcrobaticsCoverage
  • EarthquakeCoverage
  • Stone EdgeSTAB

Moves

TMs define Minior's movepool. The natural moves cover basics with Stone Edge and Power Gem, but the real versatility comes from technical machines giving it coverage across 8 types. That's where the options open up.

Level-Up Moves

Lv 1
Tackle
4010035Normal
Lv 3
Defense Curl
D40Normal
Lv 8
Rollout
D309020Rock
Lv 10
Confuse Ray
D10010Ghost
Lv 15
Swift
D6020Normal
Lv 17
Ancient Power
D601005Rock
Lv 22
Self-Destruct
B2001005Normal
Lv 24
Stealth Rock
C20Rock
Lv 29
Take Down
908520Normal
Lv 31
Autotomize
D15Steel
Lv 36
Cosmic Power
D20Psychic
Lv 38
Power Gem
B8010020Rock
Lv 43
Double-Edge
C12010015Normal
Lv 45
Shell Smash
S15Normal
Lv 50
Explosion
B2501005Normal

TM Moves

TM
TM62
Acrobatics
S5510015Flying
TM45
Attract
C10015Normal
TM78
Bulldoze
D6010020Ground
TM04
Calm Mind
C20Psychic
TM57
Charge Beam
D509010Electric
TM100
Confide
D20Normal
TM99
Dazzling Gleam
D8010010Fairy
TM32
Double Team
15Normal
TM26
Earthquake
S10010010Ground
TM64
Explosion
B2501005Normal
TM42
Facade
D7010020Normal
TM21
Frustration
D10020Normal
TM68
Giga Impact
C150905Normal
TM74
Gyro Ball
D1005Steel
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM16
Light Screen
C30Psychic
TM17
Protect+4
C10Normal
TM77
Psych Up
C10Normal
TM29
Psychic
D9010010Psychic
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM69
Rock Polish
C20Rock
TM80
Rock Slide
C759010Rock
TM39
Rock Tomb
D609515Rock
TM48
Round
D6010015Normal
TM20
Safeguard
C25Normal
TM37
Sandstorm
D10Rock
TM88
Sleep Talk
C10Normal
TM22
Solar Beam
C20010010Grass
TM71
Stone Edge
S100805Rock
TM90
Substitute
C10Normal
TM87
Swagger
D8515Normal
TM06
Toxic
C9010Poison
TM89
U-turn
B7010020Bug

Egg Moves

Minior doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Endeavor
D1005Normal
Tutor
Gravity
D5Psychic
Tutor
Iron Head
D8010015Steel
Tutor
Last Resort
C1401005Normal
Tutor
Magnet Rise
D10Electric
Tutor
Snore
5010015Normal
Tutor
Stealth Rock
C20Rock
Tutor
Telekinesis
15Psychic
Tutor
Zen Headbutt
D809015Psychic

Ultra Sun & Ultra Moon Minior Locations

high spawn rates across 6 locations for Minior in mid-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Best Locations to Catch Minior in Ultra Sun & Ultra Moon

6 walking encounters at Lv. 27-30 for Minior across Ultra Moon and Ultra Sun. A few locations are version-exclusive, so your copy of the game affects what's available.

Mount Hokulani - East
Ultra MoonGrass Lv.27-30 Route
40%Mid
Day
Mount Hokulani - East
Ultra SunGrass Lv.27-30 Route
40%Mid
Day
Mount Hokulani - East
Ultra MoonGrass Lv.27-30 Route
30%Mid
Night
Mount Hokulani - East
Ultra SunGrass Lv.27-30 Route
30%Mid
Night
Mount Hokulani - West
Ultra SunGrass Lv.27-30 Route
10%Mid
Mount Hokulani - West
Ultra MoonGrass Lv.27-30 Route
10%Mid

Minior Guide

  • In Ultra Sun & Ultra Moon, Minior's biggest threats include Greninja (Water), Rotom (Electric), and Cloyster (Ice), all carrying super-effective STAB moves. Rock and Steel-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • In Ultra Sun & Ultra Moon, Minior can work for a story run. 440 BST is average, but Rock/Flying typing fills a niche depending on your team composition.

  • In Ultra Sun & Ultra Moon, Minior has a 440 base stat total and ranks as C-Tier: a niche pick in Ultra Sun & Ultra Moon's meta. It works best as a balanced. Shellsmash with White Herb is the standard set.

  • Shields Down is the go-to ability for Minior. It transforms this Minior between Core Form and Meteor Form. It's Minior's only ability.

  • In Ultra Sun & Ultra Moon, Rock/Flying typing gives Minior 6 resistances plus Ground immunity. Base 100 Defense is the standout stat. 440 BST gives it a workable foundation.

Game Availability

Introduced in Sun & Moon, Minior has appeared in 3 games across 4 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.

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