Utility
Balanced
60Speed · Below Avg

Stats & Training

Speed and Defense carry most of Meditite's stat budget. HP's the obvious dump stat. Common in the wild and yields 1 Speed EV. Follows a medium-fast 1M XP curve.

Base Stats
Below
HP30
F
Attack40
D
Defense55
D
Sp. Atk40
D
Sp. Def55
D
Speed60
C
Total280
Details
Catch Rate
Moderate180 / 255
Growth Rate
Medium Fast1M XP
Height0.6 m
Weight11.2 kg
Base XP56
Abilities
Pure Power
Doubles Attack in battle.
TelepathyHA
Protects against friendly Pokémon's damaging moves.
EV Yield
HPAtkDefSpASpDSpe+1
Speed training source
Pokedex Entries

It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.

Meditite Weakness

Meditite's Fighting/Psychic typing leaves it vulnerable to Flying, Ghost, and Fairy. Standard number of weaknesses for the Fighting/Psychic typing.

Meditite Weakness and Resistance Chart
DamageTypes
2x (Weak)Flying, Ghost, Fairy
0.5x (Resist)Fighting, Rock
Type ChartVulnerable
3Weak
2Resist
0Immune
Score-4
4xCritical
None
½xResist
¼xResist
None
0xImmune
None
How to Beat Meditite in X & Y (Best Counters)
Honedge
Honedge
SteelGhost
C
Available Moves
Moves
  • Shadow ClawTM65
  • Aerial AceTM40
  • Shadow SneakLv. 20
Damage vs Meditite
Shadow Claw 2x
106-125%KO
Aerial Ace 2x
58-71%
Shadow Sneak 2x
63-75%
View Honedge builds →

X & Y Evolution

One evolution ahead. Meditite grows into Medicham through a straightforward two-stage chain. Plenty of partners for breeding via one egg group. Eggs are average hatch time. The evolved forms gain up to 130 total stats over Meditite. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Meditite
FightingPsychic
Medicham
FightingPsychic
HP
30
60+30
ATK
40
60+20
DEF
55
75+20
SP.ATK
40
60+20
SP.DEF
55
75+20
SPE
60
80+20
BST
280D-Tier
410C-Tier+130
ROLE
Balanced
Balanced
TYPE
Utility
Utility

Breeding

Very Easy

Breed Meditite easily with 56 breeding partners from the Humanshape egg group. Pass egg moves like Baton Pass, Bullet Punch, Drain Punch and 11 more to offspring.

Egg Groups
Humanshape
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
14moves
Breed With (best first)
gardevoirinfernapegalladelopunnycacturnevolbeatillumisemonfernospindabunearycacneachimchar

X & Y Meditite Best Moveset

Best Build

No build content available for this Pokemon in Gen 6.

Try selecting a different game/generation filter, or check back later.

Moves

STAB runs through High Jump Kick and Focus Blast for the basics, but Meditite's real strength is the 11-type coverage spread. Normal and Dark hit common defensive types, and the movepool keeps going.

Level-Up Moves

Lv 1
Bide+1
10Normal
Lv 4
Meditate
40Psychic
Lv 8
Confusion
5010025Psychic
Lv 11
Detect+4
D5Fighting
Lv 15
Hidden Power
6010015Normal
Lv 18
Mind Reader
5Normal
Lv 22
Feint+2
D3010010Normal
Lv 25
Calm Mind
C20Psychic
Lv 29
Force Palm
6010010Fighting
Lv 32
High Jump Kick
C1309010Fighting
Lv 36
Psych Up
D10Normal
Lv 39
Acupressure
30Normal
Lv 43
Power Trick
D10Psychic
Lv 46
Reversal
10015Fighting
Lv 50
Recover
C10Normal

TM Moves

TM
TM45
Attract
D10015Normal
TM31
Brick Break
D7510015Fighting
TM08
Bulk Up
C20Fighting
TM04
Calm Mind
C20Psychic
TM100
Confide
20Normal
TM32
Double Team
15Normal
TM85
Dream Eater
C10010015Psychic
TM42
Facade
D7010020Normal
TM70
Flash
D10020Normal
TM56
Fling
D10010Dark
TM52
Focus Blast
D120705Fighting
TM21
Frustration
D10020Normal
TM86
Grass Knot
D10020Grass
TM10
Hidden Power
6010015Normal
TM16
Light Screen
C30Psychic
TM47
Low Sweep
6510020Fighting
TM84
Poison Jab
D8010020Poison
TM98
Power-Up Punch
D4010020Fighting
TM17
Protect+4
C10Normal
TM77
Psych Up
D10Normal
TM29
Psychic
D9010010Psychic
TM03
Psyshock
D8010010Psychic
TM18
Rain Dance
C5Water
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM67
Retaliate
701005Normal
TM27
Return
D10020Normal
TM80
Rock Slide
D759010Rock
TM94
Rock Smash
4010015Fighting
TM39
Rock Tomb
D609515Rock
TM48
Round
D6010015Normal
TM30
Shadow Ball
D8010015Ghost
TM88
Sleep Talk
C10Normal
HM04
Strength
8010015Normal
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
9015Normal
TM06
Toxic
C9010Poison

Egg Moves

Egg
Egg
Baton Pass
C40Normal
Egg
Bullet Punch+1
D4010030Steel
Egg
Drain Punch
D7510010Fighting
Egg
Dynamic Punch
D100505Fighting
Egg
Fake Out+3
D4010010Normal
Egg
Fire Punch
D7510015Fire
Egg
Foresight
40Normal
Egg
Guard Swap
10Psychic
Egg
Ice Punch
D7510015Ice
Egg
Power Swap
10Psychic
Egg
Psycho Cut
D7010020Psychic
Egg
Quick Guard+3
D15Fighting
Egg
Secret Power
7010020Normal
Egg
Thunder Punch
D7510015Electric

Tutor Moves

Meditite can't learn any Tutor moves

Transfer Moves

Gen
Gen 3
Body Slam
D8510015Normal
Gen 4
Captivate
10020Normal
Gen 3
Double-Edge
D12010015Normal
Gen 4
Headbutt
D7010015Normal
Gen 3
Mega Kick
D120755Normal
Gen 3
Mega Punch
808520Normal
Gen 3
Metronome
10Normal
Gen 3
Mimic
10Normal
Gen 4
Mud-Slap
D2010010Ground
Gen 4
Natural Gift
D10015Normal
Gen 3
Seismic Toss
D10020Fighting
Gen 4
Swift
6020Normal
Gen 5
Telekinesis
15Psychic
Gen 4
Vacuum Wave+1
D4010030Fighting
Gen 5
Work Up
D30Normal

X & Y Meditite Locations

Meditite's scattered across 2 spots in early-game routes with high spawn rates. Check the list below for the closest location to wherever you are in the game. This one's quick.

Best Locations to Catch Meditite in X & Y

Connecting Cave
YGrass Lv.13-15 Cave
CommonEarly
Connecting Cave
XGrass Lv.13-15 Cave
CommonEarly

Meditite Guide

  • Get Meditite to Medicham at level 37. At 280 BST, Meditite is just the starting point.

  • Level 37 gets you Medicham. Not the fastest evolution, so consider Exp. Share or route grinding to speed it up.

  • For X & Y, you can run Meditite through the first few routes without issues. 280 BST won't carry you far though. Get it to Medicham as fast as you can.

  • You can find Meditite in X & Y. The Locations section has the full breakdown of routes and encounter details. It also appears in 14 other games across the series.

Game Availability

Available in 15 titles since its debut in Ruby & Sapphire, Meditite spans 8 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.

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