Special
Wallbreaker
60Speed · Below Avg

Stats & Training

Magnezone's spread isn't flashy. Sp. Atk leads, Speed trails, 3 stats clear the bar. Tough to catch and worth 3 Sp. Atk EVs, on a medium-fast 1M XP curve.

Base Stats
High
HP70
C
Attack70
C
Defense115
B
Sp. Atk130
A
Sp. Def90
B
Speed60
C
Total535
Details
Catch Rate
Difficult30 / 255
Growth Rate
Medium Fast1M XP
Height1.2 m
Weight180.0 kg
Base XP268
Abilities
Magnet PullTop Pick
Prevents steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHARare
Strengthens moves to 1.3× their power when moving last.
EV Yield
HPAtkDefSpA+3SpDSpe
Strong Special Attack training target
Pokedex Entries

It uses radar to monitor its territory. Intruders are quickly disposed of with a hyper beam.

Magnezone Weakness

Type-wise, Magnezone takes extra damage from Ground, Fire, and Fighting. Watch out for Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. 11 resistances give it solid defensive coverage on top of that. Magnezone's physical bulk (base 115 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Magnezone Weakness and Resistance Chart
DamageTypes
4x (Critical)Ground
2x (Weak)Fire, Fighting
0.5x (Resist)Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Dragon, Fairy
0.25x (Resist)Flying, Steel
0x (Immune)Poison
Type ChartExcellent
3Weak
11Resist
1Immune
Score+8
How to Beat Magnezone in Ultra Sun & Ultra Moon (Best Counters)
Incineroar
Incineroar
FireDark
A
Obtain MethodEvolve Litten (Route 1 Gift)
Available Moves
Moves
  • Flare BlitzLv. 55
  • FlamethrowerLv. 44
  • Fire FangLv. 14
  • EmberLv. 1
Damage vs Magnezone
Flare Blitz 2x
94-112%KO
Flamethrower 2x
66-79%
Fire Fang 2x
52-62%
Ember 2x
31-37%
View Incineroar builds →

Ultra Sun & Ultra Moon Evolution

Magnezone doesn't evolve through normal leveling. You'll need an evolution item to get here from Magnemite's line. Breed this form to get Magnemite eggs (average hatch time). Evolving from Magnemite gave Magnezone the biggest boost in HP (+45), bringing the total to 535 stats. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
Magnezone
ElectricSteel
HP
25
50+25
70+20
ATK
35
60+25
70+10
DEF
70
95+25
115+20
SP.ATK
95
120+25
130+10
SP.DEF
55
70+15
90+20
SPE
45
70+25
60-10
BST
325C-Tier
465B-Tier+140
535B-Tier+70
ROLE
Balanced
Cannon
Wallbreaker
TYPE
Special
Special
Special

Breeding

Challenging

Magnezone is genderless — breed with Ditto to produce Magnemite eggs. Part of the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

Ultra Sun & Ultra Moon Magnezone Best Moveset

Prediction matters here. Choice Specs means Magnezone can't change moves after clicking, but the payoff is boosted special damage with move lock. Max Sp. Atk and Speed EVs with Magnetpull back that up. The remaining moves prevents free switches.

Best Build

Recommended
Ability
Magnet Pull
Item
Choice SpecsPOWER
Best Nature for Magnezone
Timid+SPE

Magnezone best EVs are Sp. Atk and Speed

EVs

Special Sweeper Moveset

  • Flash CannonSTAB
  • ThunderboltSTAB
  • Hidden Power Fire
  • Volt SwitchSTAB

Recommended Teammates

Moves

Magnezone develops a solid moveset just through leveling. Zap Cannon and Explosion show up naturally, and the progression handles both STAB and utility without leaning on TMs for the core attacks.

Level-Up Moves

Lv 1
Barrier
D20Psychic
Lv 1
Electric Terrain
D10Electric
Lv 1
Magnetic Flux
20Electric
Lv 1
Mirror Coat-5
D10020Psychic
Lv 1
Supersonic
5520Normal
Lv 1
Tackle
4010035Normal
Lv 1
Thunder Shock
4010030Electric
Lv 1
Thunder Wave
C9020Electric
Lv 1
Tri Attack
C8010010Normal
Lv 1
Zap Cannon
120505Electric
Lv 5
Thunder Shock
4010030Electric
Lv 7
Thunder Wave
C9020Electric
Lv 11
Magnet Bomb
6020Steel
Lv 13
Light Screen
C30Psychic
Lv 17
Sonic Boom
D9020Normal
Lv 19
Spark
6510020Electric
Lv 23
Mirror Shot
658510Steel
Lv 25
Metal Sound
8540Steel
Lv 29
Electro Ball
D10010Electric
Lv 33
Flash Cannon
S8010010Steel
Lv 39
Screech
8540Normal
Lv 43
Discharge
A8010015Electric
Lv 49
Lock-On
5Normal
Lv 53
Magnet Rise
D10Electric
Lv 59
Gyro Ball
D1005Steel
Lv 63
Zap Cannon
120505Electric

TM Moves

TM
TM57
Charge Beam
C509010Electric
TM100
Confide
D20Normal
TM32
Double Team
15Normal
TM64
Explosion
B2501005Normal
TM42
Facade
D7010020Normal
TM91
Flash Cannon
S8010010Steel
TM21
Frustration
D10020Normal
TM68
Giga Impact
C150905Normal
TM74
Gyro Ball
D1005Steel
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
B150905Normal
TM16
Light Screen
C30Psychic
TM17
Protect+4
C10Normal
TM77
Psych Up
C10Normal
TM18
Rain Dance
C5Water
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM48
Round
C6010015Normal
TM88
Sleep Talk
C10Normal
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
D8515Normal
TM25
Thunder
B1107010Electric
TM73
Thunder Wave
C9020Electric
TM24
Thunderbolt
S9010015Electric
TM06
Toxic
C9010Poison
TM72
Volt Switch
S7010020Electric
TM93
Wild Charge
C9010015Electric

Egg Moves

Magnezone doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Ally Switch+2
C15Psychic
Tutor
Electroweb
A559515Electric
Tutor
Gravity
D5Psychic
Tutor
Iron Defense
C15Steel
Tutor
Iron Head
C8010015Steel
Tutor
Magic Coat+4
C15Psychic
Tutor
Magnet Rise
D10Electric
Tutor
Recycle
C10Normal
Tutor
Shock Wave
6020Electric
Tutor
Signal Beam
C7510015Bug
Tutor
Snore
5010015Normal

Reminder Moves

Rem
Rem
Tri Attack
C8010010Normal

Transfer Moves

Gen
Gen 4
Endure+4
C10Normal
Gen 6
Flash
D10020Normal
Gen 4
Natural Gift
10015Normal
Gen 4
Rollout
D309020Rock
Gen 6
Secret Power
7010020Normal
Gen 4
Swift
C6020Normal

How to Get Magnezone in Ultra Sun & Ultra Moon

Magnezone doesn't appear wild. Catch Magnemite instead, it shows up at decent rates. Evolve it through a special method to get Magnezone. The 3-stage chain is mapped in the step cards below.

How to Obtain Magnezone in Ultra Sun & Ultra Moon

To get Magnezone, start by catching Magnemite through walking encounters at Lv. 5-28. The chain covers 1 catchable stage before reaching the final form.

  1. Magnemite
    Step 1Catch Magnemite
    Route 1 - Trainers' School
    Ultra SunGrass Lv.5-8 Route
    10%Early
    Route 1 - Trainers' School
    Ultra MoonGrass Lv.5-8 Route
    10%Early
    Hau'oli City - Shopping District
    Ultra MoonGrass Lv.6-9 City
    10%Early
    Hau'oli City - Shopping District
    Ultra SunGrass Lv.6-9 City
    10%Early
    Malie City - Outer Cape
    Ultra MoonGrass Lv.25-28 City
    20%Mid
    Malie City - Outer Cape
    Ultra SunGrass Lv.25-28 City
    20%Mid
  2. Magneton
    Step 2Evolve into Magneton
  3. Magnezone
    Step 3Magnezone

Magnezone Guide

  • In Ultra Sun & Ultra Moon, Magnezone has a 535 base stat total and ranks as B-Tier: a solid option in Ultra Sun & Ultra Moon for the right team. It works best as a wallbreaker. Flash Cannon with Choice Specs is the standard set.

  • In Ultra Sun & Ultra Moon, Magnezone's biggest threats include Swampert (Ground), Blaziken (Fire), and Lucario (Fighting), all carrying super-effective STAB moves. Swampert is the most dangerous since Ground moves deal 4x damage.

  • Magnet Pull is the go-to ability for Magnezone. It prevents steel opponents from fleeing or switching out. Its hidden ability Analytic can work in specific setups. Sturdy is the other option. Pick based on what your team needs.

  • In Ultra Sun & Ultra Moon, Magnezone fills the wallbreaker role. It's a special attacker with base 130 Sp. Atk. At base 60 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.

  • For Ultra Sun & Ultra Moon, the core moveset is Flash Cannon, Thunderbolt, Hiddenpowerfire, and Volt Switch. Flash Cannon leads at 24% usage. Thunderbolt provides reliable STAB damage.

Game Availability

Magnezone has been available in 13 games since Diamond & Pearl, though obtaining it requires an item-based evolution. This extra step makes it less common than Pokemon found through standard wild encounters.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback