Physical
Wallbreaker
50Speed · Slow

Stats & Training

The stat line revolves around HP. Percentage recovery gets extra mileage here. Attack backs it up, though Sp. Atk doesn't pull its weight. Worth 3 Attack EVs on a slow 1.25M XP grind to max out.

Base Stats
Pseudo
HP154
S
Attack140
A
Defense108
B
Sp. Atk50
D
Sp. Def68
C
Speed50
D
Total570
Details
Catch Rate
Challenging50 / 255
Growth Rate
Slow1.25M XP
Height1.8 m
Weight380.7 kg
Base XP285
Abilities
Quark DriveTop Pick
Raises highest stat on Electric Terrain, or if holding Booster Energy.
EV Yield
HPAtk+3DefSpASpDSpe
Strong Attack training target

Iron Hands Weakness

Iron Hands is weak to Ground, Psychic, and Fairy. The Fighting/Electric typing picks up 5 resistances to work with. Iron Hands's physical bulk (base 108 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Iron Hands Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground, Psychic, Fairy
0.5x (Resist)Electric, Bug, Rock, Dark, Steel
Type ChartAvg
3Weak
5Resist
0Immune
Score-1
4xCritical
None
¼xResist
None
0xImmune
None
How to Beat Iron Hands in Scarlet & Violet (Best Counters)
Garchomp
Garchomp
DragonGround
S
Available Moves
Moves
  • Earth PowerTM133
  • DigLv. 52
  • BulldozeLv. 18
  • Sand TombLv. 1
Damage vs Iron Hands
Earth Power 2x
52-62%
Dig 2x
48-56%
Bulldoze 2x
35-42%
Sand Tomb 2x
22-26%
View Garchomp builds →

Scarlet & Violet Evolution

Iron Hands is a Fighting/Electric type packing 570 total stats. Can't breed it and it doesn't evolve, so what you catch is what you work with. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Iron Hands
#992Iron Hands
Does not evolve

Breeding

Unavailable
Undiscovered egg group

Scarlet & Violet Iron Hands Best Moveset

Bulk and offense in one package. Iron Hands runs Assault Vest for a special bulk boost with no status moves allowed with a Adamant nature, so it survives long enough to threaten with Drain Punch. Max HP and Attack EVs and the remaining moves make it hard to safely switch into.

Best Build

Highly recommended
Ability
Quark Drive
Item
Assault VestBULK
Best Nature for Iron Hands

Iron Hands best EVs are Attack and HP

EVs

Doubles Physical Tank Moveset

  • Drain PunchSTAB
  • Fake Out
  • Wild ChargeSTAB
  • Ice Punch

Recommended Teammates

Moves

Most of Iron Hands's flexibility comes from TMs. Same-type output runs through Focus Punch and Close Combat, but Normal and Steel and the rest of the TM pool push it from predictable to genuinely threatening.

Level-Up Moves

Lv 1
Arm Thrust
D1510020Fighting
Lv 1
Focus Energy
C30Normal
Lv 1
Sand Attack
D10015Ground
Lv 1
Tackle
D4010035Normal
Lv 7
Fake Out+3
S4010010Normal
Lv 14
Whirlwind-6
C20Normal
Lv 21
Thunder Punch
A7510015Electric
Lv 28
Slam
807520Normal
Lv 35
Force Palm
B6010010Fighting
Lv 42
Seismic Toss
D10020Fighting
Lv 49
Charge
C20Electric
Lv 56
Wild Charge
S9010015Electric
Lv 63
Close Combat
B1201005Fighting
Lv 70
Detect+4
C5Fighting
Lv 77
Heavy Slam
A10010Steel
Lv 84
Belly Drum
C10Normal
Lv 91
Focus Punch-3
B15010020Fighting

TM Moves

TM
TM89
Body Press
B8010010Fighting
TM66
Body Slam
C8510015Normal
TM58
Brick Break
B7510015Fighting
TM28
Bulldoze
C6010020Ground
TM173
Charge
C20Electric
TM167
Close Combat
B1201005Fighting
TM204
Double-Edge
B12010015Normal
TM73
Drain Punch
S7510010Fighting
TM149
Earthquake
A10010010Ground
TM136
Electric Terrain
C10Electric
TM47
Endure+4
C10Normal
TM25
Facade
C7010020Normal
TM67
Fire Punch
C7510015Fire
TM43
Fling
D10010Dark
TM158
Focus Blast
C120705Fighting
TM192
Focus Punch-3
B15010020Fighting
TM152
Giga Impact
B150905Normal
TM225
Hard Press
D10010Steel
TM121
Heavy Slam
A10010Steel
TM163
Hyper Beam
C150905Normal
TM69
Ice Punch
S7510015Ice
TM104
Iron Defense
C15Steel
TM99
Iron Head
C8010015Steel
TM12
Low Kick
A10020Fighting
TM39
Low Sweep
B6510020Fighting
TM80
Metronome
C10Normal
TM127
Play Rough
C909010Fairy
TM07
Protect+4
C10Normal
TM85
Rest
C5Psychic
TM134
Reversal
D10015Fighting
TM86
Rock Slide
C759010Rock
TM36
Rock Tomb
C609515Rock
TM06
Scary Face
C10010Normal
TM70
Sleep Talk
C10Normal
TM84
Stomping Tantrum
C7510010Ground
TM103
Substitute
C10Normal
TM210
Supercell Slam
A1009515Electric
TM88
Swords Dance
A20Normal
TM01
Take Down
C908520Normal
TM171
Tera Blast
D8010010Normal
TM166
Thunder
D1107010Electric
TM68
Thunder Punch
A7510015Electric
TM126
Thunderbolt
C9010015Electric
TM48
Volt Switch
D7010020Electric
TM147
Wild Charge
S9010015Electric

Egg Moves

Iron Hands doesn't have any Egg moves

Tutor Moves

Iron Hands can't learn any Tutor moves

Scarlet & Violet Iron Hands Locations

Iron Hands appears at moderate rates across 4 spots in endgame routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.

Best Locations to Catch Iron Hands in Scarlet & Violet

Walking encounters at Lv. 52-60 across 4 spots for Iron Hands. Sorted by progression so you can see what's reachable at your current point in the game.

The Great Crater of Paldea
Overworld Lv.52-60
10%Post
The Great Crater of Paldea
Overworld Lv.52-60
10%Post
The Great Crater of Paldea
Overworld Lv.52-60
10%Post
The Great Crater of Paldea
Overworld Lv.52-60
5%Post

Iron Hands Guide

  • In Scarlet & Violet, Iron Hands works as a wallbreaker with 570 BST behind it. A-Tier on our list: a strong pick in Scarlet & Violet's competitive scene. Drain Punch with Assault Vest is the standard set.

  • In Scarlet & Violet, Iron Hands's biggest threats include Swampert (Ground), Gardevoir (Psychic), and Mimikyu (Fairy), all carrying super-effective STAB moves. Iron Hands has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.

  • Quark Drive is the go-to ability for Iron Hands. It raises highest stat on Electric Terrain, or if holding Booster Energy. It's Iron Hands's only ability.

  • Iron Hands is a physical attacker with base 140 Attack. Tanky enough to absorb a few hits, too. Speed tells the real story. Base 50 Speed is low. Priority moves or Trick Room are the way to go. Fits the wallbreaker role.

  • In Scarlet & Violet, the best way to handle Iron Hands: Status moves (Toxic, Will-O-Wisp) wear it down. Setup sweepers can use it as a boost opportunity. Special attackers bypass its physical bulk.

Game Availability

Since Scarlet & Violet, Iron Hands has been obtainable in 1 games. A Generation 9 debut means a shorter history, but Iron Hands has appeared steadily across every generation since.

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