Mixed
Trick Room
40Speed · Very Slow

Stats & Training

Nothing fancy in Gloom's spread. It leans mixed with Sp. Atk out front. And you'll get 2 Sp. Atk EVs per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
Avg
HP60
C
Attack65
C
Defense70
C
Sp. Atk85
C
Sp. Def75
C
Speed40
D
Total395
Details
Catch Rate
Moderate120 / 255
Growth Rate
Medium Slow1.06M XP
Height0.8 m
Weight8.6 kg
Base XP138
Abilities
Chlorophyll
Doubles Speed during strong sunlight.
StenchHANot in game
Has a 10% chance of making target Pokémon flinch with each hit.
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entries

GLOOM releases a foul fragrance from the pistil of its flower. When faced with danger, the stench worsens. If this POKéMON is feeling calm and secure, it does not release its usual stinky aroma.

Gloom Weakness

Gloom is weak to Fire, Ice, Flying, and Psychic. The Grass/Poison typing picks up 4 resistances to work with. Not too many gaps in the chart, 4 weaknesses to account for.

Gloom Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Ice, Flying, Psychic
0.5x (Resist)Water, Electric, Fighting
0.25x (Resist)Grass
Type ChartVulnerable
4Weak
4Resist
0Immune
Score-3
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCritical
None
¼xResist
0xImmune
None
How to Beat Gloom in Ruby & Sapphire (Best Counters)
Skarmory
Skarmory
SteelFlying
A
Available Moves
Moves
  • FlyHM02
  • Air CutterLv. 29
  • Aerial AceTM40
  • PeckLv. 1
Damage vs Gloom
Fly 2x
85-101%KO
Air Cutter 2x
57-68%
Aerial Ace 2x
57-68%
Peck 2x
35-41%
View Skarmory builds →

Ruby & Sapphire Evolution

Gloom can evolve into Vileplume and Bellossom. Gloom sits before the split, so check the evolution methods below to pick your path. HP has grown the most so far (+15), but there's still another 95 stats to gain in the final evolution. View every chain in the Evolution Chart.

How to Evolve

4 Forms
Stat Comparison 4 Stages
Oddish
GrassPoison
Gloom
GrassPoison
Vileplume
GrassPoison
HP
45
60+15
75+15
75+15
ATK
50
65+15
80+15
80+15
DEF
55
70+15
85+15
95+25
SP.ATK
75
85+10
110+25
90+5
SP.DEF
65
75+10
90+15
100+25
SPE
30
40+10
50+10
50+10
BST
320D-Tier
395D-Tier+75
490B-Tier+95
490C-Tier+95
ROLE
Balanced
Trick Room
Attacker
Balanced
TYPE
Special
Special
Special
Mixed

Breeding

Very Easy

Breed with Gloom to get Oddish eggs easily using 35 partners from the Plant egg group. Notable egg moves include Charm, Flail, Ingrain and 3 more.

Egg Groups
Plant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
6moves
Breed With (best first)
venusaurmeganiumludicoloshiftryjumpluffbreloomcacturneivysaurparasectbayleefroseliaskiploom

Ruby & Sapphire Gloom Best Moveset

Best Build

No build content available for this Pokemon in Gen 3.

Try selecting a different game/generation filter, or check back later.

Moves

Egg moves make a real difference. Gloom gets Charm and Flail exclusively through breeding, filling gaps that TMs and level-up can't touch. Normal coverage rounds out the picture alongside Petal Dance and Solar Beam.

Level-Up Moves

Lv 1
Absorb
2010020Grass
Lv 1
Poison Powder
7535Poison
Lv 1
Sweet Scent
10020Normal
Lv 7
Sweet Scent
10020Normal
Lv 14
Poison Powder
7535Poison
Lv 16
Stun Spore
C7530Grass
Lv 18
Sleep Powder
C7515Grass
Lv 24
Acid
4010030Poison
Lv 35
Moonlight
D5Normal
Lv 44
Petal Dance
12010020Grass

TM Moves

TM
TM45
Attract
10015Normal
TM09
Bullet Seed
1010030Grass
HM01
Cut
509530Normal
TM32
Double Team
15Normal
TM42
Facade
D7010020Normal
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM19
Giga Drain
C751005Grass
TM10
Hidden Power
6010015Normal
TM17
Protect+4
C10Normal
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM43
Secret Power
7010020Normal
TM36
Sludge Bomb
C9010010Poison
TM22
Solar Beam
B12010010Grass
TM11
Sunny Day
C5Fire
TM06
Toxic
C8510Poison

Egg Moves

Egg
Egg
Charm
10020Normal
Egg
Flail
D10015Normal
Egg
Ingrain
20Grass
Egg
Razor Leaf
559525Grass
Egg
Swords Dance
C30Normal
Egg
Synthesis
D5Grass

Tutor Moves

Gloom can't learn any Tutor moves

How to Get Gloom in Ruby & Sapphire

decent spawn rates for Gloom across 12 locations in mid-game routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.

Where To Catch Gloom in Ruby & Sapphire

The path to Gloom starts with Oddish at Lv. 13-31 via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Oddish
    Step 1Catch Oddish
    Route 110
    RubyGrass Lv.13 Route
    10%Early
    Route 110
    SapphireGrass Lv.13 Route
    10%Early
    Route 117
    RubyGrass Lv.13 Route
    10%Early
    Route 117
    SapphireGrass Lv.13 Route
    10%Early
    Safari Zone - Southeast
    RubyGrass Lv.25-27 Facility
    40%Mid
    Safari Zone - Southeast
    SapphireGrass Lv.25-27 Facility
    40%Mid
    Safari Zone - Southwest
    RubyGrass Lv.25-27 Facility
    40%Mid
    Safari Zone - Southwest
    SapphireGrass Lv.25-27 Facility
    40%Mid
    Route 119
    RubyGrass Lv.24-27 Route
    30%Mid
    Route 119
    SapphireGrass Lv.24-27 Route
    30%Mid
    Safari Zone - Northeast
    RubyGrass Lv.27-29 Facility
    30%Mid
    Safari Zone - Northeast
    SapphireGrass Lv.27-29 Facility
    30%Mid
    Safari Zone - Northwest
    RubyGrass Lv.27-29 Facility
    30%Mid
    Safari Zone - Northwest
    SapphireGrass Lv.27-29 Facility
    30%Mid
    Route 120
    RubyGrass Lv.25-27 Route
    25%Mid
    Route 120
    SapphireGrass Lv.25-27 Route
    25%Mid
    Route 121
    RubyGrass Lv.26-28 Route
    15%Mid
    Route 121
    SapphireGrass Lv.26-28 Route
    15%Mid
    Route 123
    RubyGrass Lv.26-28 Route
    15%Mid
    Route 123
    SapphireGrass Lv.26-28 Route
    15%Mid
  2. Gloom
    Step 2Gloom
    Safari Zone - Northeast
    SapphireGrass Lv.29-31 Facility
    15%Mid
    Safari Zone - Northeast
    RubyGrass Lv.29-31 Facility
    15%Mid
    Safari Zone - Northwest
    SapphireGrass Lv.29-31 Facility
    15%Mid
    Safari Zone - Northwest
    RubyGrass Lv.29-31 Facility
    15%Mid
    Safari Zone - Southeast
    SapphireGrass Lv.25 Facility
    5%Mid
    Safari Zone - Southeast
    RubyGrass Lv.25 Facility
    5%Mid
    Safari Zone - Southwest
    SapphireGrass Lv.25 Facility
    5%Mid
    Safari Zone - Southwest
    RubyGrass Lv.25 Facility
    5%Mid
    Route 121
    RubyGrass Lv.28 Route
    5%Mid
    Route 121
    SapphireGrass Lv.28 Route
    5%Mid
    Route 123
    RubyGrass Lv.28 Route
    5%Mid
    Route 123
    SapphireGrass Lv.28 Route
    5%Mid
    or evolve from Oddish (Step 1)

Gloom Guide

  • At 395 BST, Gloom is firmly in pre-evolution territory. Evolve it into Vileplume before bringing it to any serious fight.

  • In Ruby & Sapphire, Gloom's biggest threats include Charizard (Fire), Cloyster (Ice), and Dodrio (Flying), all carrying super-effective STAB moves. Psychic-type attackers are also a problem. At base 40 Speed, Gloom won't outrun any of these threats so switching to a resist is usually the safer play.

  • In Ruby & Sapphire, Oddish evolves into Gloom at level 21. Gloom can evolve into Vileplume and Bellossom depending on the method. Gloom is a middle-stage evolution in the Oddish line.

  • Gloom gets Chlorophyll and Stench. But Chlorophyll is the one that matters. It's the centerpiece of every viable set. Build around that.

  • Gloom is a mixed attacker with base 65 Attack and 85 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. Base 40 Speed is low. Priority moves or Trick Room are the way to go. Fits the trick room role.

Game Availability

Present since Red & Blue, Gloom appears in 21 games spanning 10 generations. Gen 1 originals like Gloom have the longest track record of availability in the series.

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