Utility
Balanced
68Speed · Below Avg

Stats & Training

You won't find a real weakness in Espurr's stat line. It's well-rounded for the Restraint Pokemon, and what it does with that depends on moveset and items. Yields 1 Speed EV, on a medium-fast 1M XP curve.

Base Stats
Avg
HP62
C
Attack48
D
Defense54
D
Sp. Atk63
C
Sp. Def60
C
Speed68
C
Total355
Details
Catch Rate
Easy190 / 255
Growth Rate
Medium Fast1M XP
Height0.3 m
Weight3.5 kg
Base XP71
Abilities
Keen EyeRare
Prevents accuracy from being lowered.
InfiltratorTop Pick
Bypasses light screen, reflect, and safeguard.
Own TempoHA
Prevents confusion.
EV Yield
HPAtkDefSpASpDSpe+1
Speed training source
Pokedex Entries
No Legends Z A entries available

Though Espurr’s expression never changes, behind that blank stare is an intense struggle to contain its devastating psychic power.

Espurr Weakness

Bug, Ghost, and Dark moves hit Espurr for super-effective damage. Not too many gaps in the chart, 3 weaknesses to account for.

Espurr Weakness and Resistance Chart
DamageTypes
2x (Weak)Bug, Ghost, Dark
0.5x (Resist)Fighting, Psychic
Type ChartVulnerable
3Weak
2Resist
0Immune
Score-4
4xCritical
None
¼xResist
None
0xImmune
None
How to Beat Espurr in Legends: Z-A (Best Counters)
Annihilape
Annihilape
FightingGhost
A
Ghost is super effective against EspurrView Annihilape →

Legends: Z-A Evolution

Espurr is the base form in a two-stage line leading to Meowstic. Check the evolution method below. Plenty of partners for breeding via one egg group. Eggs are average hatch time. The evolved forms gain up to 111 total stats over Espurr. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Espurr
Psychic
Meowstic
Psychic
HP
62
74+12
ATK
48
48
DEF
54
76+22
SP.ATK
63
83+20
SP.DEF
60
81+21
SPE
68
104+36
BST
355D-Tier
466B-Tier+111
ROLE
Balanced
Pivot
TYPE
Utility
Special
Breeding is not available in this game

Legends: Z-A Espurr Best Moveset

Electric coverage is what separates a good sweep from a wasted boost. After Nasty Plot, Espurr threatens a wide range with flexible EVs and Eviolite backing every hit.

Best Build

Experimental
Ability
Infiltrator
Item
EvioliteBULK
Best Nature for Espurr
Timid+SPE

Espurr best EVs are Sp. Atk and Speed

EVs

Special Setup Sweeper Moveset

  • Energy Ball
  • PsychicSTAB
  • ThunderboltCoverage
  • Nasty Plot

Moves

The level-up pool is slim, so TMs matter here. Espurr's Normal and Fairy coverage and more all comes from technical machines, built on top of Psychic and Psyshock for same-type damage. Energy Ball and Play Rough are the payoff moves.

Level-Up Moves

Lv 1
Leer
D10030Normal
Lv 1
Tackle
D4010035Normal
Lv 1
Teleport-6
C20Psychic
Lv 6
Disarming Voice
D4015Fairy
Lv 9
Confusion
D5010025Psychic
Lv 13
Fake Tears
C10020Dark
Lv 15
Swift
D6020Normal
Lv 21
Psybeam
6510020Psychic
Lv 30
Light Screen
S30Psychic
Lv 30
Reflect
S20Psychic
Lv 36
Psyshock
B8010010Psychic

TM Moves

TM
TM06
Calm Mind
C20Psychic
TM130
Charge Beam
D509010Electric
TM90
Dark Pulse
B8010015Dark
TM35
Endure+4
C10Normal
TM26
Energy Ball
S9010010Grass
TM109
Facade
D7010020Normal
TM141
Fake Out+3
S4010010Normal
TM16
Light Screen
S30Psychic
TM83
Nasty Plot
A20Dark
TM20
Play Rough
B909010Fairy
TM17
Protect+4
C10Normal
TM63
Psychic
S9010010Psychic
TM03
Psyshock
B8010010Psychic
TM31
Reflect
S20Psychic
TM51
Safeguard
C25Normal
TM74
Shadow Ball
B8010015Ghost
TM85
Substitute
C10Normal
TM27
Swift
D6020Normal
TM08
Thunder Wave
C9020Electric
TM67
Thunderbolt
A9010015Electric
TM103
Work Up
C30Normal
TM59
Zen Headbutt
D809015Psychic

Egg Moves

Espurr doesn't have any Egg moves

Tutor Moves

Espurr can't learn any Tutor moves

How to Get Espurr in Legends: Z-A

Espurr can't be caught in Legends: Z-A. Bring it over from X or Sword instead. The encounter info below covers the source games.

Espurr is not available as a wild encounter in this game.

Also found in:

Espurr Guide

  • At 355 BST, Espurr is firmly in pre-evolution territory. Evolve it into Meowstic before bringing it to any serious fight.

  • In Legends: Z-A, watch for Genesect (Bug), Chandelure (Ghost), and Hydreigon (Dark) when using Espurr. They all hit it super-effectively with STAB.

  • Keen Eye prevents accuracy from being lowered. That's the one you want on Espurr. Own Tempo is the hidden ability. Niche, but it has its uses. Infiltrator works too if your team needs something different.

  • Espurr is leaning toward the special side (base 63 Sp. Atk). Speed tells the real story. At base 68 Speed, it won't be moving first often.

  • In Legends: Z-A, For a casual playthrough, Espurr works as a placeholder. Psychic coverage is useful early. The real payoff is Meowstic. That's where the stats start mattering.

Game Availability

Since X & Y, Espurr has been obtainable in 7 games. A Generation 6 debut means a shorter history, but Espurr has appeared steadily across every generation since.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback