Physical
Wallbreaker
60Speed · Below Avg

Stats & Training

Raw Attack carries Bewear's bulk more than the defenses do. Sp. Atk barely registers. But that HP pool covers for it. A moderately hard to find Strong Arm Pokemon that yields 2 Attack EVs on a medium-fast 1M XP curve.

Base Stats
High
HP120
A
Attack125
A
Defense80
C
Sp. Atk55
D
Sp. Def60
C
Speed60
C
Total500
Details
Catch Rate
Challenging70 / 255
Growth Rate
Medium Fast1M XP
Height2.1 m
Weight135.0 kg
Base XP175
Abilities
FluffyTop Pick
Damage from contact moves is halved. Damage from Fire moves is doubled.
Klutz
Prevents the Pokémon from using its held item in battle.
UnnerveHARare
Prevents opposing Pokémon from eating held Berries.
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entries

This immensely dangerous Pokémon possesses overwhelming physical strength. Its habitat is generally off-limits.

Bewear Weakness

Bewear is weak to Fighting, Flying, Psychic, and Fairy. On the flip side, it's immune to Ghost-type moves entirely. Standard number of weaknesses for the Normal/Fighting typing.

Bewear Weakness and Resistance Chart
DamageTypes
2x (Weak)Fighting, Flying, Psychic, Fairy
0.5x (Resist)Bug, Rock, Dark
0x (Immune)Ghost
Type ChartAvg
4Weak
3Resist
1Immune
Score-2
4xCritical
None
½xResist
¼xResist
None
0xImmune
How to Beat Bewear in Sun & Moon (Best Counters)
Lunala
Lunala
PsychicGhost
S
Obtain MethodEvolve Cosmog (Lake Of The Moone Gift)
Available Moves
Moves
  • Focus BlastTM52
  • Dream EaterTM85
  • MoonblastLv. 47
  • PsychicTM29
Damage vs Bewear
Focus Blast 2x
91-108%KO
Dream Eater 2x
115-135%KO
Moonblast 2x
73-86%
Psychic 2x
103-122%KO
View Lunala builds →

Sun & Moon Evolution

Evolved from Stufful. Bewear is the final form in this two-stage line. A massive partner pool for breeding via one egg group. Eggs are quick to hatch. HP grew the most through evolution (+50 over Stufful), and Bewear peaks at 500 total stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Stufful
NormalFighting
Bewear
NormalFighting
HP
70
120+50
ATK
75
125+50
DEF
50
80+30
SP.ATK
45
55+10
SP.DEF
50
60+10
SPE
50
60+10
BST
340D-Tier
500B-Tier+160
ROLE
Balanced
Wallbreaker
TYPE
Physical
Physical

Breeding

Very Easy

Breed with Bewear to get Stufful eggs easily using 218 partners from the Ground egg group. Notable egg moves include Endure, Force Palm, Ice Punch and 4 more.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Egg Moves
7moves
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

Sun & Moon Bewear Best Moveset

Bewear's locked into one move per switch-in with Choice Band, trading flexibility for raw power at the cost of move flexibility. Return is the go-to spam option, with Ground coverage keeping switch-ins honest.

Best Build

Situational pick
Ability
Fluffy
Item
Choice BandPOWER
Best Nature for Bewear

Bewear best EVs are Attack and Speed

EVs

Physical Sweeper Moveset

  • EarthquakeCoverage
  • ReturnSTAB
  • Ice Punch
  • Drain PunchSTAB

Moves

Breeding opens up real options for Bewear. Endure and Force Palm come exclusively from egg moves, and they're worth the effort. The rest of the kit covers basics through Giga Impact and Hyper Beam and coverage across 8 types.

Level-Up Moves

Lv 1
Leer
10030Normal
Lv 1
Tackle
4010035Normal
Lv 5
Bide+1
10Normal
Lv 10
Baby-Doll Eyes+1
10030Fairy
Lv 14
Brutal Swing
C6010020Dark
Lv 19
Flail
10015Normal
Lv 23
Payback
5010010Dark
Lv 30
Take Down
908520Normal
Lv 36
Hammer Arm
A1009010Fighting
Lv 43
Thrash
B12010010Normal
Lv 49
Pain Split
C20Normal
Lv 56
Double-Edge
S12010015Normal
Lv 62
Superpower
A1201005Fighting

TM Moves

TM
TM40
Aerial Ace
C6020Flying
TM45
Attract
C10015Normal
TM31
Brick Break
B7510015Fighting
TM59
Brutal Swing
C6010020Dark
TM08
Bulk Up
C20Fighting
TM78
Bulldoze
C6010020Ground
TM100
Confide
D20Normal
TM32
Double Team
15Normal
TM02
Dragon Claw
C8010015Dragon
TM26
Earthquake
A10010010Ground
TM42
Facade
B7010020Normal
TM56
Fling
D10010Dark
TM52
Focus Blast
C120705Fighting
TM21
Frustration
D10020Normal
TM68
Giga Impact
B150905Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM47
Low Sweep
6510020Fighting
TM66
Payback
5010010Dark
TM17
Protect+4
C10Normal
TM44
Rest
C10Psychic
TM27
Return
A10020Normal
TM05
Roar-6
C20Normal
TM80
Rock Slide
C759010Rock
TM39
Rock Tomb
C609515Rock
TM48
Round
D6010015Normal
TM65
Shadow Claw
C7010015Ghost
TM88
Sleep Talk
C10Normal
TM90
Substitute
C10Normal
TM87
Swagger
D8515Normal
TM75
Swords Dance
A20Normal
TM12
Taunt
C10020Dark
TM06
Toxic
C9010Poison
TM01
Work Up
C30Normal

Egg Moves

Egg
Egg
Endure+4
C10Normal
Egg
Force Palm
A6010010Fighting
Egg
Ice Punch
A7510015Ice
Egg
Mega Kick
B120755Normal
Egg
Stomping Tantrum
C7510010Ground
Egg
Thunder Punch
B7510015Electric
Egg
Wide Guard+3
C10Rock

Tutor Moves

Bewear can't learn any Tutor moves

How to Get Bewear in Sun & Moon

You'll want endgame access before hunting Bewear. Moderate rates across 2 encounter spots means the location matters. Sort by Best below and target the top-rated area first.

Where To Catch Bewear in Sun & Moon

The path to Bewear starts with Stufful at Lv. 17-59 via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Stufful
    Step 1Catch Stufful
    Route 8
    MoonGrass Lv.17-20 Route
    5%Mid
    Route 8
    SunGrass Lv.17-20 Route
    5%Mid
    Akala Outskirts
    MoonGrass Lv.20-23
    5%Mid
    Akala Outskirts
    SunGrass Lv.20-23
    5%Mid
  2. Bewear
    Step 2Bewear
    Poni Gauntlet
    SunGrass Lv.56-59
    5%Post
    Poni Gauntlet
    MoonGrass Lv.56-59
    5%Post
    or evolve from Stufful (Step 1)

Bewear Guide

  • For Sun & Moon, we rate Bewear C-Tier: a niche pick in Sun & Moon's meta. At 500 BST, it fits the wallbreaker role. Earthquake with Choice Band is the standard set.

  • In Sun & Moon, Bewear's biggest threats include Machamp (Fighting), Talonflame (Flying), and Espeon (Psychic), all carrying super-effective STAB moves. Fairy-type attackers are also a problem.

  • Fluffy is the go-to ability for Bewear. It damage from contact moves is halved. Its hidden ability Unnerve can work in specific setups. Klutz is the other option. Pick based on what your team needs.

  • At base 60 Speed, it won't be moving first often. On offense, Bewear is a physical attacker with base 125 Attack. Defensively? Enough bulk to take a hit or two. Best used as a wallbreaker.

  • In Sun & Moon, the best way to handle Bewear: Status moves (Toxic, Will-O-Wisp) wear it down. Setup sweepers can use it as a boost opportunity. Special attackers bypass its physical bulk.

Game Availability

Bewear joined the series in Sun & Moon and has been available in 3 titles so far. With 4 generations of appearances, it's established itself despite the later start.

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