Guides Pokedex

Pokemon Lets Go Vileplume

Vileplume Pokedex ID: 45
Stat Amount Bar Graph
Max CP 490
Attack 80
Special Attack 110
Defense 85
Special Defense 90
HP 75
Speed 50

Overview

Pokemon Let's Go Vileplume is a Grass and Poison Type pokemon also known as a Flower Pokémon, first discovered in the Kanto region. it's weak against Flying, Fire, Ice, Psychic type moves and has a Max CP of 490, 75 HP, 80 Attack, 110 SP Attack, 85 Defense, 90 SP Defense and 50 Speed. Considering it's stats, the best nature to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.

This is 1 of 9 exclusive version pokemon, only obtainable in the Pikachu Version of Let's GO.

Pokedex Entry

Vileplume’s toxic pollen triggers atrocious allergy attacks. That’s why it is advisable never to approach any attractive flowers in a jungle, however pretty they may be.

Pokemon Lets Go Vileplume Evolutions

What level does Pokemon Let's Go Vileplume Evolve at?

The Unevolved Form Oddish Evolves at level 21 into Gloom, which then Use a Leaf Stone to Evolve into Vileplume.

First Second Third Final
Oddish320
21 Gloom395
Leaf Stone Vileplume490

How to catch Vileplume in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Vileplume Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Vileplume is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Vileplume or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 1 30% 03-04 normal 1F
Route 2 20% 03-04 normal 1F
Route 2 20% 03-08 normal 2F
Route 24 20% 07-12 normal 1F
Route 25 20% 09-14 normal 1F
Route 12 15% 31-36 normal 1F
Route 13 15% 33-38 normal 1F
Route 14 15% 33-38 normal 1F
Route 15 15% 33-38 normal 1F
Route 12 15% 31-36 normal 1F
Route 13 15% 33-38 normal 1F
Route 14 15% 33-38 normal 1F
Route 15 15% 33-38 normal 1F
Viridian Forest 10% 03-06 normal 1F
Route 21 1% 37-42 normal 1F
Route 21 1% 37-42 normal 1F
Route 21 1% 37-42 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Vileplume.

Best Nature for Vileplume

We recommend a Quiet Nature for Vileplume, you can visit Madam Celadon to force encounter pokemon of Quiet Nature.

Nature Increases Decreases Choice 1 Choice 2
Quiet Sp. Atk Speed Blue Pink
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Pokemon Lets Go Vileplume Moves

Level Up Moves

Pokemon Let's Go Vileplume Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Absorb Grass Special 20
1 Acid Poison Special 40 30 100% Has a 10% chance to lower the target's Special Defense by one stage.
1 Growth Normal None -- 40 -- Raises the user's Attack and Special Attack by one stage.
1 Poison Powder Poison None -- 35 75% causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn.
1 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
54 Petal Dance Grass Special 120 10 100% Hits every turn for 2-3 turns, then confuses the user.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Vileplume can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM32 Dazzling Gleam Fairy Special 80 10 100% deals damage and hits all adjacent opponents in double/triple battles.
TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM53 Mega Drain Grass Special 40 15 100% Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Satoko

Weak Against
Flying
2x
Fire
2x
Ice
2x
Psychic
2x
Strong Against
Water
1/2
Electric
1/2
Fighting
1/2
Fairy
1/2
Grass
1/4