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Pokemon Lets Go Primeape

Primeape Pokedex ID: 57
StatAmountBar Graph
Max CP455
Attack105
Special Attack60
Defense60
Special Defense70
HP65
Speed95

Overview

Pokemon Let's Go Primeape is a Fighting Type pokemon also known as a Pig Monkey Pokémon, first discovered in the Kanto region. it's weak against Flying, Psychic, Fairy type moves and has a Max CP of 455, 65 HP, 105 Attack, 60 SP Attack, 60 Defense, 70 SP Defense and 95 Speed. Considering it's stats, the best nature to have is Lonely, this will increase it's Attack and decrease it's Defense stats.

Pokedex Entry

It has been known to become so angry that it dies as a result. Its face looks peaceful in death, however.

Pokemon Lets Go Primeape Evolutions

What level does Pokemon Let's Go Primeape Evolve at?

The Unevolved Form Mankey Evolves at level 28 into Primeape.

FirstSecondThirdFinal
Mankey305
28 Primeape455

How to catch Primeape in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Primeape Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Primeape is in the Route 3 zone, it will have a 20% chance to spawn in the area with a level range of 03-08. This also makes Route 3 the best place to Catch Combo Chain hunt Shiny Primeape or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 320%03-08normal1F
Route 420%07-12normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Primeape.

Best Nature for Primeape

We recommend a Lonely Nature for Primeape, you can visit Madam Celadon to force encounter pokemon of Lonely Nature.

NatureIncreasesDecreasesChoice 1Choice 2
LonelyAttackDefenseRedYellow
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Pokemon Lets Go Primeape Moves

Level Up Moves

Pokemon Let's Go Primeape Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
0RageNormalPhysical2020100%If the user is hit after using this move, its Attack rises by one stage.
1CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
1EncoreNormalNone--5100%forces the target to use the previously selected move for 3 turns.
1Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1RageNormalPhysical2020100%If the user is hit after using this move, its Attack rises by one stage.
1ScratchNormalPhysical4035100%Inflicts regular damage with no additional effect.
1TauntDarkNone--20100%Opponent can only use moves that attack.
5Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
8TauntDarkNone--20100%Opponent can only use moves that attack.
13Karate ChopFightingPhysical5025100%Has an increased chance for a critical hit.
16Fury SwipesNormalPhysical181580%Hits 2-5 times in one turn.
21Low KickFightingPhysical120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
24Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
33U-turnBugPhysical7020100%User switches out immediately after attacking.
40ScreechNormalNone--4085%Lowers the target's Defense by two stages.
49ThrashNormalPhysical12010100%Hits every turn for 2-3 turns, then confuses the user.
56OutrageDragonPhysical12010100%The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Primeape can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM2TauntDarkNone--20100%Opponent can only use moves that attack.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM18U-turnBugPhysical7020100%User switches out immediately after attacking.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM26Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM30Bulk UpFightingNone--20--raises the user's Attack and Defense by one stage each.
TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM39OutrageDragonPhysical12010100%The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM57Pay DayNormalPhysical4020100%Scatters money on the ground worth five times the user's level.

Master Trainer

This Pokemon's Master Trainer is Kano

Weak Against
Flying
2x
Psychic
2x
Fairy
2x
Strong Against
Rock
1/2
Bug
1/2
Dark
1/2