Guides Pokedex

Pokemon Lets Go Mankey

Mankey Pokedex ID: 56
StatAmountBar Graph
Max CP305
Attack80
Special Attack35
Defense35
Special Defense45
HP40
Speed70

Overview

Pokemon Let's Go Mankey is a Fighting Type pokemon also known as a Pig Monkey Pokémon, first discovered in the Kanto region. it's weak against Flying, Psychic, Fairy type moves and has a Max CP of 305, 40 HP, 80 Attack, 35 SP Attack, 35 Defense, 45 SP Defense and 70 Speed. Considering it's stats, the best nature to have is Lonely, this will increase it's Attack and decrease it's Defense stats.

Pokedex Entry

It can spontaneously become enraged. Everyone near it clears out as it rampages, and the resulting loneliness makes it angrier still.

Pokemon Lets Go Mankey Evolutions

What level does Pokemon Let's Go Mankey Evolve at?

The Unevolved Form Mankey Evolves at level 28 into Primeape.

FirstSecondThirdFinal
Mankey305
28 Primeape455

How to catch Mankey in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Mankey Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Mankey is in the Route 3 zone, it will have a 20% chance to spawn in the area with a level range of 03-08. This also makes Route 3 the best place to Catch Combo Chain hunt Shiny Mankey or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 320%03-08normal1F
Route 420%07-12normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Mankey.

Best Nature for Mankey

We recommend a Lonely Nature for Mankey, you can visit Madam Celadon to force encounter pokemon of Lonely Nature.

NatureIncreasesDecreasesChoice 1Choice 2
LonelyAttackDefenseRedYellow
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Pokemon Lets Go Mankey Moves

Level Up Moves

Pokemon Let's Go Mankey Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1ScratchNormalPhysical4035100%Inflicts regular damage with no additional effect.
5Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
8TauntDarkNone--20100%Opponent can only use moves that attack.
13Karate ChopFightingPhysical5025100%Has an increased chance for a critical hit.
16Fury SwipesNormalPhysical181580%Hits 2-5 times in one turn.
21Low KickFightingPhysical120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
24Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
29U-turnBugPhysical7020100%User switches out immediately after attacking.
32ScreechNormalNone--4085%Lowers the target's Defense by two stages.
37ThrashNormalPhysical12010100%Hits every turn for 2-3 turns, then confuses the user.
40OutrageDragonPhysical12010100%The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Mankey can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM2TauntDarkNone--20100%Opponent can only use moves that attack.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM18U-turnBugPhysical7020100%User switches out immediately after attacking.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM26Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM30Bulk UpFightingNone--20--raises the user's Attack and Defense by one stage each.
TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM39OutrageDragonPhysical12010100%The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM57Pay DayNormalPhysical4020100%Scatters money on the ground worth five times the user's level.

Master Trainer

This Pokemon's Master Trainer is Tadashi

Weak Against
Flying
2x
Psychic
2x
Fairy
2x
Strong Against
Rock
1/2
Bug
1/2
Dark
1/2