Guides Pokedex

Pokemon Lets Go Nidoking

Nidoking Pokedex ID: 34
StatAmountBar Graph
Max CP505
Attack102
Special Attack85
Defense77
Special Defense75
HP81
Speed85

Overview

Pokemon Let's Go Nidoking is a Poison and Ground Type pokemon also known as a Drill Pokémon, first discovered in the Kanto region. it's weak against Ground, Psychic, Water, Ice type moves and has a Max CP of 505, 81 HP, 102 Attack, 85 SP Attack, 77 Defense, 75 SP Defense and 85 Speed. Considering it's stats, the best nature to have is Naughty, this will increase it's Attack and decrease it's Sp. Def stats.

Pokedex Entry

It swings its big tail around during battle. If its foe flinches, it will charge with its sturdy body.

Pokemon Lets Go Nidoking Evolutions

What level does Pokemon Let's Go Nidoking Evolve at?

The Unevolved Form NidoranM Evolves at level 16 into Nidorino, which then Use a Moon Stone to Evolve into Nidoking.

FirstSecondThirdFinal
NidoranM273
16 Nidorino365
Moon Stone Nidoking505

How to catch Nidoking in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Nidoking Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Nidoking is in the Route 22 zone, it will have a 20% chance to spawn in the area with a level range of 03-04. This also makes Route 22 the best place to Catch Combo Chain hunt Shiny Nidoking or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 2220%03-04normal1F
Route 2319%41-46normal1F
Route 1015%18-23normal1F
Route 915%17-22normal1F
Route 2310%41-46normal1F
Route 105%18-23normal1F
Route 95%17-22normal1F
Route 231%41-46normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Nidoking.

Best Nature for Nidoking

We recommend a Naughty Nature for Nidoking, you can visit Madam Celadon to force encounter pokemon of Naughty Nature.

NatureIncreasesDecreasesChoice 1Choice 2
NaughtyAttackSp. DefRedGreen
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Pokemon Lets Go Nidoking Moves

Level Up Moves

Pokemon Let's Go Nidoking Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
0ThrashNormalPhysical12010100%Hits every turn for 2-3 turns, then confuses the user.
1CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
1Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1PeckFlyingPhysical3535100%Inflicts regular damage with no additional effect.
1Poison StingPoisonPhysical1535100%Has a 30% chance to poison the target.
1SupersonicNormalNone--2055%Confuses the target.
1ThrashNormalPhysical12010100%Hits every turn for 2-3 turns, then confuses the user.
55MegahornBugPhysical1201085%deals damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Nidoking can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM2TauntDarkNone--20100%Opponent can only use moves that attack.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM17Dragon TailDragonPhysical601090%In battles, the opponent switches. In the wild, the Pokémon runs.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM26Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
TM34Dragon PulseDragonSpecial8510100%deals damage with no additional effect.
TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM39OutrageDragonPhysical12010100%The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM43Shadow BallGhostSpecial8015100%deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM47SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM49SuperpowerFightingPhysical1205100%deals damage but lowers the user's Attack and Defense by one stage each after attacking.
TM51BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM52Sludge BombPoisonSpecial9010100%deals damage and has a 30% chance of poisoning the target.
TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM56Stealth RockRockNone--20--lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.
TM57Pay DayNormalPhysical4020100%Scatters money on the ground worth five times the user's level.
TM58Drill RunGroundPhysical801095%deals damage and has an increased critical hit ratio
TM60MegahornBugPhysical1201085%deals damage with no additional effect.

Master Trainer

This Pokemon's Master Trainer is Carlton

Weak Against
Ground
2x
Psychic
2x
Water
2x
Ice
2x
Strong Against
Fighting
1/2
Bug
1/2
Fairy
1/2
Rock
1/2
Electric
Immune
Poison
1/4