Pokemon Let's Go Mega Venusaur is a Grass and Poison Type pokemon also known as a Seed Pokémon, first discovered in the Kanto region. it's weak against , Fire, Ice, Psychic type moves and has a Max CP of 625, 80 HP, 100 Attack, 122 SP Attack, 123 Defense, 120 SP Defense and 80 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
By spreading the broad petals of its flower and catching the sun’s rays, it fills its body with power.
Pokemon Lets Go Mega Venusaur Evolutions
What level does Pokemon Let's Go Mega Venusaur Evolve at?
The Unevolved Form Bulbasaur Evolves at level 16 into Ivysaur, which then Evolves at level 32 into Venusaur.
This pokemon also has a Mega Evolution in the form of Mega Venusaur, which you can use in battle with a Mega Stone.
How to catch Mega Venusaur in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Mega Venusaur Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Mega Venusaur is in the Viridian Forest zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 03-06. This also makes Viridian Forest the best place to Catch Combo Chain hunt Shiny Mega Venusaur or for a Flawless IV Stats.
|Viridian Forest||Rare Spawn||03-06||normal||1F|
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Mega Venusaur.
Best Nature for Mega Venusaur
We recommend a Relaxed Nature for Mega Venusaur, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Mega Venusaur Moves
Level Up Moves
Pokemon Let's Go Mega Venusaur Moves You Learn From Leveling Up.
|0||Petal Dance||Grass||Special||120||10||100%||Hits every turn for 2-3 turns, then confuses the user.|
|1||Amnesia||Psychic||None||--||20||--||Raises the user's Special Defense by two stages.|
|1||Growl||Normal||None||--||40||100%||Lowers the target's Attack by one stage.|
|1||Leech Seed||Grass||None||--||10||90%||Seeds the target, stealing HP from it every turn.|
|1||Petal Dance||Grass||Special||120||10||100%||Hits every turn for 2-3 turns, then confuses the user.|
|1||Power Whip||Grass||Physical||120||10||85%||deals damage with no additional effect.|
|1||Tackle||Normal||Physical||50||35||100%||Inflicts regular damage with no additional effect.|
|1||Vine Whip||Grass||Physical||35||15||100%||Inflicts regular damage with no additional effect.|
|5||Vine Whip||Grass||Physical||35||15||100%||Inflicts regular damage with no additional effect.|
|9||Leech Seed||Grass||None||--||10||90%||Seeds the target, stealing HP from it every turn.|
|14||Poison Powder||Poison||None||--||35||75%||causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn.|
|14||Sleep Powder||Grass||None||--||15||75%||Puts the target to sleep.|
|22||Take Down||Normal||Physical||90||20||85%||User receives 1/4 the damage it inflicts in recoil.|
|31||Razor Leaf||Grass||Physical||55||25||95%||Has an increased chance for a critical hit.|
|44||Growth||Normal||None||--||40||--||Raises the user's Attack and Special Attack by one stage.|
|58||Double-Edge||Normal||Physical||120||15||100%||deals damage, but the user receives 1?3 of the damage it inflicted in recoil.|
|71||Solar Beam||Grass||Special||120||10||100%||The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Mega Venusaur can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM6||Light Screen||Psychic||None||--||30||--||Reduces damage from special attacks by 50% for five turns..|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM39||Outrage||Dragon||Physical||120||10||100%||The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.|
|TM41||Earthquake||Ground||Physical||100||10||100%||Inflicts regular damage and can hit Dig users.|
|TM45||Solar Beam||Grass||Special||120||10||100%||The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM52||Sludge Bomb||Poison||Special||90||10||100%||deals damage and has a 30% chance of poisoning the target.|
|TM53||Mega Drain||Grass||Special||40||15||100%||Heals the user by half the damage inflicted.|
This pokemon does NOT have a Mega Venusaur Master Trainer in Let's Go