Guides Pokedex

Pokemon Lets Go Mega Venusaur

Mega Venusaur Pokedex ID: 3
StatAmountBar Graph
Max CP625
Attack100
Special Attack122
Defense123
Special Defense120
HP80
Speed80

Overview

Pokemon Let's Go Mega Venusaur is a Grass and Poison Type pokemon also known as a Seed Pokémon, first discovered in the Kanto region. it's weak against Flying, Fire, Ice, Psychic type moves and has a Max CP of 625, 80 HP, 100 Attack, 122 SP Attack, 123 Defense, 120 SP Defense and 80 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.

Pokedex Entry

By spreading the broad petals of its flower and catching the sun’s rays, it fills its body with power.

Pokemon Lets Go Mega Venusaur Evolutions

What level does Pokemon Let's Go Mega Venusaur Evolve at?

The Unevolved Form Bulbasaur Evolves at level 16 into Ivysaur, which then Evolves at level 32 into Venusaur.

This pokemon also has a Mega Evolution in the form of Mega Venusaur, which you can use in battle with a Mega Stone.

FirstSecondThirdFinal
Bulbasaur318
16 Ivysaur405
32 Venusaur525
Mega Stone Mega Venusaur625

How to catch Mega Venusaur in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Mega Venusaur Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Mega Venusaur is in the Viridian Forest zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 03-06. This also makes Viridian Forest the best place to Catch Combo Chain hunt Shiny Mega Venusaur or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Viridian ForestRare Spawn03-06normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Make sure your relationship with your partner pokemon is good. In Cerulean City go in the building to the left of the poke center and talk to the girl to get Bulbasaur Which can evolve into Mega Venusaur. Pokemon Lets Go How To Get Bulbasaur

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Mega Venusaur.

Best Nature for Mega Venusaur

We recommend a Relaxed Nature for Mega Venusaur, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.

NatureIncreasesDecreasesChoice 1Choice 2
RelaxedDefenseSpeedYellowPink
advertisement

Pokemon Lets Go Mega Venusaur Moves

Level Up Moves

Pokemon Let's Go Mega Venusaur Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
0Petal DanceGrassSpecial12010100%Hits every turn for 2-3 turns, then confuses the user.
1AmnesiaPsychicNone--20--Raises the user's Special Defense by two stages.
1GrowlNormalNone--40100%Lowers the target's Attack by one stage.
1Leech SeedGrassNone--1090%Seeds the target, stealing HP from it every turn.
1Petal DanceGrassSpecial12010100%Hits every turn for 2-3 turns, then confuses the user.
1Power WhipGrassPhysical1201085%deals damage with no additional effect.
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
1Vine WhipGrassPhysical3515100%Inflicts regular damage with no additional effect.
5Vine WhipGrassPhysical3515100%Inflicts regular damage with no additional effect.
9Leech SeedGrassNone--1090%Seeds the target, stealing HP from it every turn.
14Poison PowderPoisonNone--3575%causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn.
14Sleep PowderGrassNone--1575%Puts the target to sleep.
22Take DownNormalPhysical902085%User receives 1/4 the damage it inflicts in recoil.
31Razor LeafGrassPhysical552595%Has an increased chance for a critical hit.
44GrowthNormalNone--40--Raises the user's Attack and Special Attack by one stage.
58Double-EdgeNormalPhysical12015100%deals damage, but the user receives 1?3 of the damage it inflicted in recoil.
71Solar BeamGrassSpecial12010100%The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Mega Venusaur can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM6Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM39OutrageDragonPhysical12010100%The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM45Solar BeamGrassSpecial12010100%The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM52Sludge BombPoisonSpecial9010100%deals damage and has a 30% chance of poisoning the target.
TM53Mega DrainGrassSpecial4015100%Heals the user by half the damage inflicted.

Master Trainer

This pokemon does NOT have a Mega Venusaur Master Trainer in Let's Go

Weak Against
Flying
2x
Fire
2x
Ice
2x
Psychic
2x
Strong Against
Water
1/2
Electric
1/2
Fighting
1/2
Fairy
1/2
Grass
1/4