Guides Pokedex

Pokemon Lets Go Machop

Machop Pokedex ID: 66
StatAmountBar Graph
Max CP305
Attack80
Special Attack35
Defense50
Special Defense35
HP70
Speed35

Overview

Pokemon Let's Go Machop is a Fighting Type pokemon also known as a Superpower Pokémon, first discovered in the Kanto region. it's weak against Flying, Psychic, Fairy type moves and has a Max CP of 305, 70 HP, 80 Attack, 35 SP Attack, 50 Defense, 35 SP Defense and 35 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.

Pokedex Entry

Machop’s muscles are special—they never get sore no matter how much they are used in exercise. This Pokémon has sufficient power to hurl a hundred adult humans.

Pokemon Lets Go Machop Evolutions

What level does Pokemon Let's Go Machop Evolve at?

The Unevolved Form Machop Evolves at level 28 into Machoke, which then Evolves from Player (Trade) into Machamp.

FirstSecondThirdFinal
Machop305
28 Machoke405
(Trade) Machamp505

How to catch Machop in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Machop Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Machop is in the Victory Road zone, it will have a 15% chance to spawn in the area with a level range of 41-46. This also makes Victory Road the best place to Catch Combo Chain hunt Shiny Machop or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Victory Road15%41-46normal1F
Victory Road15%41-46normal2F
Victory Road15%41-46normal3F
Rock Tunnel10%18-23normal1F
Rock Tunnel10%18-23normal2F
Victory Road10%41-46normal1F
Victory Road10%41-46normal2F
Victory Road10%41-46normal3F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Machop.

Best Nature for Machop

We recommend a Adamant Nature for Machop, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.

NatureIncreasesDecreasesChoice 1Choice 2
AdamantAttackSp. AtkRedBlue
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Pokemon Lets Go Machop Moves

Level Up Moves

Pokemon Let's Go Machop Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1Low KickFightingPhysical120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
4Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
8BideNormalPhysical110--User waits for 2-3 turns, then hits back for twice the damage it took.
12Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
16Karate ChopFightingPhysical5025100%Has an increased chance for a critical hit.
21Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
26SubmissionFightingPhysical802580%User receives 1/4 the damage it inflicts in recoil.
31Bulk UpFightingNone--20--raises the user's Attack and Defense by one stage each.
36SuperpowerFightingPhysical1205100%deals damage but lowers the user's Attack and Defense by one stage each after attacking.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Machop can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM6Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM26Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM30Bulk UpFightingNone--20--raises the user's Attack and Defense by one stage each.
TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM49SuperpowerFightingPhysical1205100%deals damage but lowers the user's Attack and Defense by one stage each after attacking.

Master Trainer

This Pokemon's Master Trainer is Masahiro

Weak Against
Flying
2x
Psychic
2x
Fairy
2x
Strong Against
Rock
1/2
Bug
1/2
Dark
1/2