Guides Pokedex

Pokemon Lets Go Machamp

Machamp Pokedex ID: 68
StatAmountBar Graph
Max CP505
Attack130
Special Attack65
Defense80
Special Defense85
HP90
Speed55

Overview

Pokemon Let's Go Machamp is a Fighting Type pokemon also known as a Superpower Pokémon, first discovered in the Kanto region. it's weak against Flying, Psychic, Fairy type moves and has a Max CP of 505, 90 HP, 130 Attack, 65 SP Attack, 80 Defense, 85 SP Defense and 55 Speed. Considering it's stats, the best nature to have is Brave, this will increase it's Attack and decrease it's Speed stats.

Pokedex Entry

Machamp has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This Pokémon tends to leap into action before it thinks.

Pokemon Lets Go Machamp Evolutions

What level does Pokemon Let's Go Machamp Evolve at?

The Unevolved Form Machop Evolves at level 28 into Machoke, which then Evolves from Player (Trade) into Machamp.

FirstSecondThirdFinal
Machop305
28 Machoke405
(Trade) Machamp505

How to catch Machamp in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Machamp Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Machamp is in the Victory Road zone, it will have a 15% chance to spawn in the area with a level range of 41-46. This also makes Victory Road the best place to Catch Combo Chain hunt Shiny Machamp or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Victory Road15%41-46normal1F
Victory Road15%41-46normal2F
Victory Road15%41-46normal3F
Rock Tunnel10%18-23normal1F
Rock Tunnel10%18-23normal2F
Victory Road10%41-46normal1F
Victory Road10%41-46normal2F
Victory Road10%41-46normal3F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Machamp.

Best Nature for Machamp

We recommend a Brave Nature for Machamp, you can visit Madam Celadon to force encounter pokemon of Brave Nature.

NatureIncreasesDecreasesChoice 1Choice 2
BraveAttackSpeedRedPink
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Pokemon Lets Go Machamp Moves

Level Up Moves

Pokemon Let's Go Machamp Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
0StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.
1BideNormalPhysical110--User waits for 2-3 turns, then hits back for twice the damage it took.
1CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
1EncoreNormalNone--5100%forces the target to use the previously selected move for 3 turns.
1Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1Low KickFightingPhysical120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
1StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.
4Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
8BideNormalPhysical110--User waits for 2-3 turns, then hits back for twice the damage it took.
12Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
16Karate ChopFightingPhysical5025100%Has an increased chance for a critical hit.
21Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
26SubmissionFightingPhysical802580%User receives 1/4 the damage it inflicts in recoil.
37Bulk UpFightingNone--20--raises the user's Attack and Defense by one stage each.
48SuperpowerFightingPhysical1205100%deals damage but lowers the user's Attack and Defense by one stage each after attacking.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Machamp can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM6Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM26Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM30Bulk UpFightingNone--20--raises the user's Attack and Defense by one stage each.
TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM49SuperpowerFightingPhysical1205100%deals damage but lowers the user's Attack and Defense by one stage each after attacking.

Master Trainer

This Pokemon's Master Trainer is Randy

Weak Against
Flying
2x
Psychic
2x
Fairy
2x
Strong Against
Rock
1/2
Bug
1/2
Dark
1/2