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Pokemon Brilliant Diamond and Shining Pearl Lumineon

Lumineon
Neon Pokémon

Pokemon Brilliant Diamond and Shining Pearl Lumineon is a Water Type Neon Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Lumineon can be found with Swift Swim, Storm Drain and Water Veil as an Ability and has a Erratic growth rate with a 2 Speed EV Yield. We recommend the Timid Nature, based on 460 combined Base Stats.

Lumineon Stats and Abilities

Based on Lumineon Base IVs we consider this pokemon C-Tier choice. Lumineon Highest IV Stat is Speed 91 and the Lowest being Attack 69.

Tier Stat Base Min Max
F
HP69248342
E
Attack69128260
E
Defense76141276
D
Special Attack69128260
E
Special Defense86159298
D
Speed91168309
C
Total460
Lumineon Detail
Best Nature
Timid
+10% Speed
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sweet
Dislikes: Spicy
EV Yield2 Speed
Growth RateErratic
Catch Rate75 (9.8% with PokéBall, full HP)
Egg GroupsWater 2
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Swift Swim
Ability 1
Swift Swim doubles the ability-bearer's Speed during rain.
Storm Drain
Ability 2
Storm Drain forces all single-target Water-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. The ability is most useful in double/triple battles.
Water Veil
Hidden Ability
Prevents the Pokémon from getting a burn.

How To Evolve Lumineon in BDSP

Finneon requires (Level 31) to evolve into Lumineon.

Base Form Evolution Requirement First Evolution
Finneon
Level 31
Lumineon

Where To Find Lumineon in BDSP

Lumineon has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Valley Windworks
5 - 1%
Finneon
Lv. 10-25
Valley Windworks
5 - 1%
Lumineon
Lv. 20-50
Route 221
5 - 1%
Finneon
Lv. 10-25
Route 221
5 - 1%
Lumineon
Lv. 20-50
Route 219
5 - 1%
Finneon
Lv. 10-25
Route 219
5 - 1%
Lumineon
Lv. 20-50
Route 218
5 - 1%
Finneon
Lv. 10-25
Route 218
5 - 1%
Lumineon
Lv. 20-50
Route 205
5 - 1%
Finneon
Lv. 10-25
Route 205
5 - 1%
Lumineon
Lv. 20-50
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Iron Island
5 - 1%
Finneon
Lv. 10-25
Iron Island
5 - 1%
Lumineon
Lv. 20-50
Fuego Ironworks
5 - 1%
Finneon
Lv. 10-25
Fuego Ironworks
5 - 1%
Lumineon
Lv. 20-50
Canalave City
5 - 1%
Finneon
Lv. 10-25
Canalave City
5 - 1%
Lumineon
Lv. 20-50
Route 220
100 - 20%
Lumineon
Lv. 30-40
Route 220
5 - 1%
Finneon
Lv. 10-25

Pokemon Brilliant Diamond and Shining Pearl Lumineon Weakness

Lumineon is a Water Type pokemon. This will cause Lumineon to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Grass
Electric
0.5x
Less Damage
Steel
Fire
Water
Ice
0.25x
Less Damage
Immune to Damage

What pokemon is Lumineon Weak Against?

Tier Pokemon
S
Celebi
S
Zapdos
S
Raikou
A
Electivire
A
Tangrowth

What pokemon is Lumineon Strong Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Palkia
S
Kyogre
S
Metagross
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Best Moves Lumineon in BDSP

Best Moveset for Lumineon Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
53
Bounce
Physical
85
85 5 Springs up on first turn, attacks on second. May paralyze opponent.
48
U-turn
Physical
70
100 20 User switches out immediately after attacking.
22
Water Pulse
Special
90
100 20 May confuse opponent.
17
Gust
Special
40
100 35 Hits Pokémon using Fly/Bounce with double power.

Best Moveset for Lumineon TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM13
Ice Beam
Special
90
100 10 May freeze opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Lumineon Level Up Moves

List of Moves Lumineon can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
66
Soak
Power: —
Acc: 100
PP: 20
Status

Changes the target's type to water.
17
Gust
Power: 40
Acc: 100
PP: 35
Special

Hits Pokémon using Fly/Bounce with double power.
1
Pound
Power: 40
Acc: 100
PP: 35
Physical

6
Water Gun
Power:
60
Acc: 100
PP: 25
Special

10
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
13
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
22
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
26
Flail
Power: —
Acc: 100
PP: 15
Physical

The lower the user's HP, the higher the power.
29
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
35
Aqua Ring
Power: —
Acc: —
PP: 20
Status

Restores a little HP each turn.
42
Whirlpool
Power:
52.5
Acc: 85
PP: 15
Special

Traps opponent, damaging them for 4-5 turns.
48
U-turn
Power: 70
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
53
Bounce
Power: 85
Acc: 85
PP: 5
Physical

Springs up on first turn, attacks on second. May paralyze opponent.
59
Tailwind
Power: —
Acc: —
PP: 30
Status

Doubles Speed for 4 turns.
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Lumineon TM Moves

List of Moves Lumineon can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM49
Scald
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
TM55
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM89
U-turn
Power: 70
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM95
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM97
Defog
Power: —
Acc: —
PP: 15
Status

Lowers opponent's Evasiveness and clears fog.
TM99
Waterfall
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
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