Pokemon Brilliant Diamond and Shining Pearl Floatzel is a Water Type Sea Weasel Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Floatzel can be found with Swift Swim as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Naive Nature, based on 495 combined Base Stats.
Floatzel Stats and Abilities
Based on Floatzel Base IVs we consider this pokemon C-Tier choice. Floatzel Highest IV Stat is Speed 115 and the Lowest being Special Defense 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 85 | 280 | 374 |
C | Attack | 105 | 193 | 339 |
F | Defense | 55 | 103 | 229 |
D | Special Attack | 85 | 157 | 295 |
F | Special Defense | 50 | 94 | 218 |
C | Speed | 115 | 211 | 361 |
C | Total | 495 |
Floatzel | Detail |
---|---|
Best Nature | Naive
↑ +10% Speed↓ -10% Special Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Sweet
Dislikes: Bitter
|
EV Yield | 2 Speed |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Field, Water 1 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Swift Swim Ability 1 | Swift Swim doubles the ability-bearer's Speed during rain. |
Water Veil Hidden Ability | Prevents the Pokémon from getting a burn. |
How To Evolve Floatzel in BDSP
Buizel requires (Level 26) to evolve into Floatzel.
Where To Find Floatzel in BDSP
Floatzel has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
5 - 1% |
Floatzel
Lv. 44-45
| |
5 - 1% |
Floatzel
Lv. 40-42
| |
5 - 1% |
Floatzel
Lv. 28-30
| |
5 - 1% |
Floatzel
Lv. 28-30
| |
5 - 1% |
Floatzel
Lv. 29-30
| |
5 - 1% |
Buizel
Lv. 7-9
| |
5 - 1% |
Buizel
Lv. 10-12
| |
20 - 5% |
Floatzel
Lv. 50-52
| |
20 - 5% |
Floatzel
Lv. 22
| |
5 - 1% |
Buizel
Lv. 20-21
| |
advertisement | ||
100 - 20% |
Buizel
Lv. 23
| |
5 - 1% |
Floatzel
Lv. 53-54
| |
Start |
Buizel
Lv. 16-63
| |
Start |
Buizel
Lv. 16-63
| |
Start |
Buizel
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Floatzel Weakness
Floatzel is a Water Type pokemon. This will cause Floatzel to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Grass
Electric
|
0.5x Less Damage |
Steel
Fire
Water
Ice
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Floatzel Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |
What pokemon is Floatzel Strong Against?
Best Moves Floatzel in BDSP
Best Moveset for Floatzel Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
57 |
Hydro Pump
| Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | |
46 |
Aqua Tail
| Physical | 135 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
1 |
Crunch
| Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
41 |
Waterfall
| Physical | 120 | 100 | 15 | May cause flinching. |
Best Moveset for Floatzel TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM52 |
Focus Blast
| Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Floatzel Level Up Moves
List of Moves Floatzel can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Ice Fang
|
Power: 65
Acc: 95
PP: 15
Physical
May cause flinching and/or freeze opponent.
|
1 |
Crunch
|
Power: 80
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
4 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
11 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
Physical
User attacks first.
|
7 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
15 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
Special
|
18 |
Bite
|
Power: 60
Acc: 100
PP: 25
Physical
May cause flinching.
|
21 |
Swift
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
24 |
Aqua Jet
|
Power:
60 Acc: 100
PP: 20
Physical
User attacks first.
|
29 |
Double Hit
|
Power: 35
Acc: 90
PP: 10
Physical
Hits twice in one turn.
|
35 |
Whirlpool
|
Power:
52.5 Acc: 85
PP: 15
Special
Traps opponent, damaging them for 4-5 turns.
|
41 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
Physical
May cause flinching.
|
46 |
Aqua Tail
|
Power:
135 Acc: 90
PP: 10
Physical
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
51 |
Agility
|
Power: —
Acc: —
PP: 30
Status
Sharply raises user's Speed.
|
57 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
Special
The target is blasted by a huge volume of water launched under great pressure.
|
Floatzel TM Moves
List of Moves Floatzel can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
Status
Raises user's Attack and Defense.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
Special
May burn opponent.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
Special
May lower opponent's Special Defense.
|
TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Special
Power doubles if opponent's HP is less than 50%.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
Physical
May cause flinching.
|
Click/Tap WATER Pokemon similar to Floatzel.