Pokemon Brilliant Diamond and Shining Pearl Cacturne is a Grass and Dark Type Scarecrow Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Cacturne can be found with Sand Veil as an Ability and has a Medium Slow growth rate with a 1 Attack, 1 Special Attack EV Yield. We recommend the Brave Nature, based on 475 combined Base Stats.
Cacturne Stats and Abilities
Based on Cacturne Base IVs we consider this pokemon C-Tier choice. Cacturne Highest IV Stat is Attack 115 and the Lowest being Speed 55.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 70 | 250 | 344 |
B | Attack | 115 | 211 | 361 |
F | Defense | 60 | 112 | 240 |
A | Special Attack | 115 | 211 | 361 |
F | Special Defense | 60 | 112 | 240 |
F | Speed | 55 | 103 | 229 |
C | Total | 475 |
Cacturne | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Sticky Barb |
Like/Dislikes |
Likes: Spicy
Dislikes: Sweet
|
EV Yield | 1 Attack, 1 Special Attack |
Growth Rate | Medium Slow |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Grass, Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Sand Veil Ability 1 | Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type). |
Water Absorb Hidden Ability | A Pokémon with Water Absorb heals 1/4 of its maximum HP when hit by a Water-type attack. |
How To Evolve Cacturne in BDSP
Cacnea requires (Level 32) to evolve into Cacturne.
Where To Find Cacturne in BDSP
Cacturne has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Cacnea
Lv. 23-25
| |
5 - 1% |
Cacturne
Lv. 52-53
| |
National |
Cacnea
Lv. 16-63
| |
National |
Cacturne
Lv. 16-63
| |
National |
Cacnea
Lv. 16-63
| |
National |
Cacturne
Lv. 16-63
| |
National |
Cacnea
Lv. 16-63
| |
National |
Cacturne
Lv. 16-63
| |
National |
Cacnea
Lv. 16-63
| |
National |
Cacturne
Lv. 16-63
| |
advertisement | ||
National |
Cacnea
Lv. 16-63
| |
National |
Cacturne
Lv. 16-63
| |
National |
Cacnea
Lv. 16-63
| |
National |
Cacturne
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Cacturne Weakness
Cacturne is a Grass and Dark Type pokemon. This will cause Cacturne to take More Damage from , Poison, Fire, Ice, Fighting, Fairy, Bug Type Moves, and Less Damage from Ground, Water, Grass, Electric, Ghost, Dark, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage |
Bug
|
2.0x More Damage |
Flying
Poison
Fire
Ice
Fighting
Fairy
|
0.5x Less Damage |
Ground
Water
Grass
Electric
Ghost
Dark
|
0.25x Less Damage | |
Immune to Damage |
Psychic
|
What pokemon is Cacturne Weak Against?
Best Moves Cacturne in BDSP
Best Moveset for Cacturne Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
44 |
Energy Ball
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
16 |
Poison Jab
| Physical | 80 | 100 | 20 | May poison the opponent. | |
35 |
Sucker Punch
| Physical | 105 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. | |
19 |
Assurance
| Physical | 90 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
Best Moveset for Cacturne TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM52 |
Focus Blast
| Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Cacturne Level Up Moves
List of Moves Cacturne can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Spiky Shield
|
Power: —
Acc: —
PP: 10
Status
Protects the user and inflicts damage on contact.
|
59 |
Destiny Bond
|
Power: —
Acc: —
PP: 5
Status
If the user faints, the opponent also faints.
|
1 |
Revenge
|
Power: 60
Acc: 100
PP: 10
Physical
Power increases if user was hit first.
|
1 |
Poison Sting
|
Power: 15
Acc: 100
PP: 35
Physical
May poison the opponent.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
4 |
Absorb
|
Power:
30 Acc: 100
PP: 25
Special
User recovers half the HP inflicted on opponent.
|
7 |
Growth
|
Power: —
Acc: —
PP: 40
Status
Raises user's Attack and Special Attack.
|
10 |
Leech Seed
|
Power: —
Acc: 90
PP: 10
Status
Drains HP from opponent each turn.
|
13 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
Status
Lowers opponent's Accuracy.
|
16 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
Physical
May poison the opponent.
|
19 |
Assurance
|
Power:
90 Acc: 100
PP: 10
Physical
Power doubles if opponent already took damage in the same turn.
|
22 |
Ingrain
|
Power: —
Acc: —
PP: 20
Status
User restores HP each turn. User cannot escape/switch.
|
26 |
Payback
|
Power:
75 Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
30 |
Spikes
|
Power: —
Acc: —
PP: 20
Status
Hurts opponents when they switch into battle.
|
35 |
Sucker Punch
|
Power:
105 Acc: 100
PP: 5
Physical
User attacks first, but only works if opponent is readying an attack.
|
38 |
Pin Missile
|
Power: 25
Acc: 95
PP: 20
Physical
Hits 2-5 times in one turn.
|
44 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
49 |
Cotton Spore
|
Power: —
Acc: 100
PP: 40
Status
Sharply lowers opponent's Speed.
|
54 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
Cacturne TM Moves
List of Moves Cacturne can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
Physical
Hits 2-5 times in one turn.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
Special
User recovers half the HP inflicted on opponent.
|
TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
Special
May lower opponent's Special Defense.
|
TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
Physical
User recovers half the HP inflicted on opponent.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Attack.
|
TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Attack.
|
TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
Special
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
Physical
May poison the opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
Physical
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
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