Physical
Balanced
50Speed · Slow

Stats & Training

Attack and HP carry most of Marshtomp's stat budget. Speed's the obvious dump stat. Tough to catch and yields 2 Attack EVs. Follows a 1.06M XP medium-slow curve.

Base Stats
Above
HP70
C
Attack85
C
Defense70
C
Sp. Atk60
C
Sp. Def70
C
Speed50
D
Total405
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Slow1.06M XP
Height0.7 m
Weight28.0 kg
Base XP142
Abilities
TorrentPopular
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
DampHAPopular
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entries
No Legends Z A entries available

Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.

Marshtomp Weakness

Marshtomp's Water/Ground typing leaves it vulnerable to Grass. Grass hits land at 4x, so they're the biggest threat. It shrugs off Electric-type attacks completely. 4 resistances help offset the weaknesses.

Marshtomp Weakness and Resistance Chart
DamageTypes
4x (Critical)Grass
0.5x (Resist)Fire, Poison, Rock, Steel
0x (Immune)Electric
Type ChartGood
1Weak
4Resist
1Immune
Score+3
4xCritical
2xWeak
None
¼xResist
None
0xImmune
How to Beat Marshtomp in Legends: Z-A (Best Counters)
S
Grass deals 4x damage to MarshtompView Rillaboom →

Legends: Z-A Evolution

Partway through Mudkip's chain. Marshtomp still has another evolution ahead before reaching Swampert. For breeding, average hatch time with a decent partner pool via two egg groups. So far, HP got the biggest boost (+20 from Mudkip). The final form adds another 130 stats on top. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Mudkip
Water
Marshtomp
WaterGround
Swampert
WaterGround
HP
50
70+20
100+30
ATK
70
85+15
110+25
DEF
50
70+20
90+20
SP.ATK
50
60+10
85+25
SP.DEF
50
70+20
90+20
SPE
40
50+10
60+10
BST
310D-Tier
405D-Tier+95
535B-Tier+130
ROLE
Balanced
Balanced
Tank
TYPE
Physical
Physical
Physical
Breeding is not available in this game

Legends: Z-A Marshtomp Best Moveset

Marshtomp hasn't fully evolved, but Eviolite's 50% bulk boost makes it viable anyway. Adamant nature with HP-heavy investment EVs shapes the defensive spread, and Torrent adds utility. Rest patches up chip damage.

Best Build

Experimental
Ability
Torrent
Item
EvioliteBULK
Best Nature for Marshtomp

Marshtomp best EVs are HP and Attack

EVs

Wall Moveset

  • Stealth Rock
  • RestRecovery
  • WaterfallSTAB
  • Sleep Talk

Moves

Leveling does the heavy lifting. Marshtomp picks up Take Down and Surf along the way, building toward a complete offensive set. TMs add coverage across 7 types, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Bite
D6010025Dark
Lv 1
Growl
D10040Normal
Lv 1
Mud Shot
D559515Ground
Lv 1
Tackle
D4010035Normal
Lv 3
Water Gun
D4010025Water
Lv 6
Rock Smash
4010015Fighting
Lv 11
Rock Throw
509015Rock
Lv 14
Protect+4
C10Normal
Lv 18
Supersonic
5520Normal
Lv 22
Bubble Beam
D6510020Water
Lv 26
Rock Slide
D759010Rock
Lv 28
Take Down
C908520Normal
Lv 30
Amnesia
C20Psychic
Lv 33
Aqua Ring
C20Water
Lv 36
Surf
C9010015Water
Lv 38
Screech
C8540Normal
Lv 40
Sludge Bomb
D9010010Poison
Lv 46
Muddy Water
C908510Water
Lv 50
Earthquake
S10010010Ground
Lv 55
Hydro Pump
C110805Water

TM Moves

TM
TM120
Ancient Power
D601005Rock
TM105
Blizzard
D110705Ice
TM33
Body Slam
C8510015Normal
TM10
Brick Break
C7510015Fighting
TM78
Bulldoze
C6010020Ground
TM110
Chilling Water
B5010020Water
TM91
Curse
S10Ghost
TM28
Dig
C8010010Ground
TM56
Double-Edge
C12010015Normal
TM52
Earth Power
B9010010Ground
TM69
Earthquake
S10010010Ground
TM35
Endure+4
C10Normal
TM109
Facade
D7010020Normal
TM96
Hydro Pump
C110805Water
TM13
Ice Beam
D9010010Ice
TM24
Ice Punch
S7510015Ice
TM49
Icy Wind
D559515Ice
TM87
Iron Tail
C1007515Steel
TM76
Liquidation
S8510010Water
TM46
Mud Shot
D559515Ground
TM140
Muddy Water
C908510Water
TM17
Protect+4
C10Normal
TM05
Roar-6
B20Normal
TM12
Rock Slide
D759010Rock
TM04
Rock Smash
4010015Fighting
TM36
Rock Tomb
D609515Rock
TM148
Scald
C8010015Water
TM53
Sludge Bomb
D9010010Poison
TM37
Stealth Rock
S20Rock
TM85
Substitute
C10Normal
TM73
Surf
C9010015Water
TM41
Water Pulse
D6010020Water
TM98
Waterfall
S8010015Water
TM70
Whirlpool
D358515Water
TM103
Work Up
C30Normal

Egg Moves

Marshtomp doesn't have any Egg moves

Tutor Moves

Marshtomp can't learn any Tutor moves

How to Get Marshtomp in Legends: Z-A

Marshtomp can't be caught in Legends: Z-A. Transfer Mudkip from Ruby, Emerald, or Brilliant Diamond and evolve through the 2-stage line to get it. The step cards below map the full chain.

How to Obtain Marshtomp in Legends: Z-A

  1. Marshtomp
    Step 2Marshtomp

Marshtomp Guide

  • Marshtomp is meant to evolve into Swampert. At 405 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • In Legends: Z-A, watch for Exeggutor (Grass) when using Marshtomp. They all hit it super-effectively with STAB. Exeggutor is the most dangerous since Grass moves deal 4x damage. Only 1 weakness means fewer dedicated counters to worry about.

  • In Legends: Z-A, Mudkip evolves into Marshtomp at level 16. Marshtomp evolves into Swampert at level 36. Marshtomp is a middle-stage evolution in the Mudkip line.

  • Torrent strengthens water moves to inflict 1.5× damage at 1/3 max HP or less. That's the one you want on Marshtomp. Damp is the hidden ability. Niche, but it has its uses.

  • Base 50 Speed is low. Priority moves or Trick Room are the way to go. On offense, Marshtomp is a physical attacker with base 85 Attack. Defensively? Enough bulk to take a hit or two.

Game Availability

Available in 16 titles since its debut in Ruby & Sapphire, Marshtomp spans 8 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.

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