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Pokemon Lets Go Zubat

Zubat Pokedex ID: 41
StatAmountBar Graph
Max CP245
Attack45
Special Attack30
Defense35
Special Defense40
HP40
Speed55

Overview

Pokemon Let's Go Zubat is a Poison and Flying Type pokemon also known as a Bat Pokémon, first discovered in the Kanto region. it's weak against Psychic, Rock, Electric, Ice type moves and has a Max CP of 245, 40 HP, 45 Attack, 30 SP Attack, 35 Defense, 40 SP Defense and 55 Speed. Considering it's stats, the best nature to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.

Pokedex Entry

Zubat remains quietly unmoving in a dark spot during the bright daylight hours. It does so because prolonged exposure to the sun causes its body to become slightly burned.

Pokemon Lets Go Zubat Evolutions

What level does Pokemon Let's Go Zubat Evolve at?

The Unevolved Form Zubat Evolves at level 22 into Golbat.

FirstSecondThirdFinal
Zubat245
22 Golbat455

How to catch Zubat in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Zubat Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Zubat is in the Mt. Moon zone, it will have a 40% chance to spawn in the area with a level range of 05-10. This also makes Mt. Moon the best place to Catch Combo Chain hunt Shiny Zubat or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Mt. Moon40%05-10normal1F
Mt. Moon40%05-10normal2F
Mt. Moon40%05-10normal3F
Cerulean Cave20%51-56normal2F
Rock Tunnel20%18-23normal2F
Seafoam Islands20%39-44normal1F
Seafoam Islands20%39-44normal2F
Seafoam Islands20%39-44normal3F
Seafoam Islands20%39-44normal4F
Seafoam Islands20%39-44normal5F
Seafoam Islands20%39-44normal6F
Seafoam Islands20%39-44normal7F
Rock Tunnel20%18-23normal1F
Seafoam Islands16%39-44normal1F
Seafoam Islands16%39-44normal2F
Seafoam Islands16%39-44normal3F
Seafoam Islands16%39-44normal4F
Seafoam Islands16%39-44normal5F
Seafoam Islands16%39-44normal6F
Seafoam Islands16%39-44normal7F
Cerulean Cave15%51-56normal1F
Cerulean Cave15%51-56normal3F
Victory Road15%41-46normal1F
Victory Road15%41-46normal2F
Victory Road15%41-46normal3F
Cerulean Cave15%51-56normal1F
Cerulean Cave15%51-56normal3F
Rock Tunnel10%18-23normal1F
Diglett’s Cave10%13-18normal1F
Rock Tunnel10%18-23normal2F
Victory Road10%41-46normal1F
Victory Road10%41-46normal2F
Victory Road10%41-46normal3F
Pokemon Tower5%27-32normal1F
Pokemon Tower5%27-32normal2F
Pokemon Tower5%27-32normal3F
Pokemon Tower5%27-32normal4F
Cerulean Cave5%51-56normal2F
Pokemon Tower5%27-32normal1F
Pokemon Tower5%27-32normal2F
Pokemon Tower5%27-32normal3F
Pokemon Tower5%27-32normal4F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Zubat.

Best Nature for Zubat

We recommend a Jolly Nature for Zubat, you can visit Madam Celadon to force encounter pokemon of Jolly Nature.

NatureIncreasesDecreasesChoice 1Choice 2
JollySpeedSp. AtkPinkBlue
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Pokemon Lets Go Zubat Moves

Level Up Moves

Pokemon Let's Go Zubat Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1AbsorbGrassSpecial20
1SupersonicNormalNone--2055%Confuses the target.
4Wing AttackFlyingPhysical6035100%Inflicts regular damage with no additional effect.
9BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
12SwiftNormalSpecial6020--Never misses.
17Confuse RayGhostNone--10100%Confuses the target.
20HazeIceNone--30--Resets all Pokemon's stats, accuracy, and evasion.
25Leech LifeBugPhysical2015100%Heals the user by half the damage inflicted.
28ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
33Air SlashFlyingSpecial752095%deals damage and has a 30% chance of causing the target to flinch

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Zubat can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM2TauntDarkNone--20100%Opponent can only use moves that attack.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM14FlyFlyingPhysical901595%User flies high into the air, dodging all attacks, and hits next turn.
TM18U-turnBugPhysical7020100%User switches out immediately after attacking.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM43Shadow BallGhostSpecial8015100%deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM50RoostFlyingNone--10--User recovers half of its max HP and loses the Flying type temporarily.
TM52Sludge BombPoisonSpecial9010100%deals damage and has a 30% chance of poisoning the target.
TM53Mega DrainGrassSpecial4015100%Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is West

Weak Against
Psychic
2x
Rock
2x
Electric
2x
Ice
2x
Strong Against
Poison
1/2
Fairy
1/2
Ground
Immune
Fighting
1/4
Bug
1/4
Grass
1/4