Pokemon Let's Go Weezing is a Poison Type pokemon also known as a Poison Gas Pokémon, first discovered in the Kanto region. it's weak against Ground, Psychic type moves and has a Max CP of 490, 65 HP, 90 Attack, 85 SP Attack, 120 Defense, 70 SP Defense and 60 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Weezing loves the gases given off by rotted kitchen garbage. This Pokémon will find a dirty, unkempt house and make it its home. At night, when the people in the house are asleep, it will go through the trash.
Pokemon Lets Go Weezing Evolutions
What level does Pokemon Let's Go Weezing Evolve at?
The Unevolved Form Koffing Evolves at level 35 into Weezing.
How to catch Weezing in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Weezing Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Weezing is in the Pokemon Mansion zone, it will have a 30% chance to spawn in the area with a level range of 39-44. This also makes Pokemon Mansion the best place to Catch Combo Chain hunt Shiny Weezing or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Weezing.
Best Nature for Weezing
We recommend a Relaxed Nature for Weezing, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Weezing Moves
Level Up Moves
Pokemon Let's Go Weezing Moves You Learn From Leveling Up.
|1||Clear Smog||Poison||Special||50||15||--||Removes all of the target's stat changes.|
|1||Poison Gas||Poison||None||--||40||80%||Poisons the target.|
|1||Psybeam||Psychic||Special||65||20||100%||Has a 10% chance to confuse the target.|
|1||Screech||Normal||None||--||40||85%||Lowers the target's Defense by two stages.|
|1||Smog||Poison||Special||20||20||70%||Has a 40% chance to poison the target.|
|1||Tackle||Normal||Physical||50||35||100%||Inflicts regular damage with no additional effect.|
|6||Smog||Poison||Special||20||20||70%||Has a 40% chance to poison the target.|
|12||Clear Smog||Poison||Special||50||15||--||Removes all of the target's stat changes.|
|18||Sludge||Poison||Special||65||20||100%||Has a 30% chance to poison the target.|
|24||Self-Destruct||Normal||Physical||200||5||100%||Self-Destruct deals high damage, but causes the user to faint.|
|30||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|40||Haze||Ice||None||--||30||--||Resets all Pokemon's stats, accuracy, and evasion.|
|50||Sludge Bomb||Poison||Special||90||10||100%||deals damage and has a 30% chance of poisoning the target.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Weezing can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM2||Taunt||Dark||None||--||20||100%||Opponent can only use moves that attack.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM11||Will-O-Wisp||Fire||None||--||15||85%||Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM20||Dark Pulse||Dark||Special||80||15||100%||deals damage and has a 20% chance of causing the target to flinch|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM36||Thunderbolt||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM37||Flamethrower||Fire||Special||95||15||100%||Has a 10% chance to burn the target.|
|TM38||Thunder||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM42||Self-Destruct||Normal||Physical||200||5||100%||Self-Destruct deals high damage, but causes the user to faint.|
|TM43||Shadow Ball||Ghost||Special||80||15||100%||deals damage and has a 20% chance of lowering the target's Special Defense by one stage.|
|TM46||Fire Blast||Fire||Special||120||5||85%||Has a 10% chance to burn the target.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM52||Sludge Bomb||Poison||Special||90||10||100%||deals damage and has a 30% chance of poisoning the target.|
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This Pokemon's Master Trainer is Donnie