Pokemon Let's Go Vulpix is a Fire Type pokemon also known as a Fox Pokémon, first discovered in the Kanto region. it's weak against Ground, Rock, Water type moves and has a Max CP of 299, 38 HP, 41 Attack, 50 SP Attack, 40 Defense, 65 SP Defense and 65 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.
This is 1 of 11 exclusive version pokemon, only obtainable in the Eevee Version of Let's GO.
At the time of its birth, Vulpix has one white tail. The tail separates into six if this Pokémon receives plenty of love from its Trainer. The six tails become magnificently curled.
Pokemon Lets Go Vulpix Evolutions
What level does Pokemon Let's Go Vulpix Evolve at?
The Unevolved Form Vulpix Use a Fire Stone to Evolve into Ninetales.
|Alolan Vulpix299||Ice Stone →||Alolan Ninetales505|
|Vulpix299||Fire Stone →||Ninetales505|
How to catch Vulpix in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Vulpix Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Vulpix is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Vulpix or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Vulpix.
Best Nature for Vulpix
We recommend a Hasty Nature for Vulpix, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Vulpix Moves
Level Up Moves
Pokemon Let's Go Vulpix Moves You Learn From Leveling Up.
|1||Tackle||Normal||Physical||50||35||100%||Inflicts regular damage with no additional effect.|
|3||Tail Whip||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|7||Ember||Fire||Special||40||25||100%||Has a 10% chance to burn the target.|
|10||Quick Attack||Normal||Physical||40||30||100%||Inflicts regular damage with no additional effect.|
|14||Confuse Ray||Ghost||None||--||10||100%||Confuses the target.|
|17||Will-O-Wisp||Fire||None||--||15||85%||Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.|
|21||Fire Spin||Fire||Special||35||15||85%||Prevents the target from fleeing and inflicts damage for 2-5 turns.|
|24||Flamethrower||Fire||Special||95||15||100%||Has a 10% chance to burn the target.|
|28||Roar||Normal||None||--||20||100%||Immediately ends wild battles. Forces trainers to switch Pokemon.|
|31||Fire Blast||Fire||Special||120||5||85%||Has a 10% chance to burn the target.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Vulpix can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM10||Dig||Ground||Physical||80||10||100%||User digs underground, dodging all attacks, and hits next turn.|
|TM11||Will-O-Wisp||Fire||None||--||15||85%||Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM19||Iron Tail||Steel||Physical||100||15||75%||deals damage and has a 30% chance of lowering the target's Defense by one stage.|
|TM20||Dark Pulse||Dark||Special||80||15||100%||deals damage and has a 20% chance of causing the target to flinch|
|TM21||Foul Play||Dark||Physical||95||15||100%||uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM37||Flamethrower||Fire||Special||95||15||100%||Has a 10% chance to burn the target.|
|TM46||Fire Blast||Fire||Special||120||5||85%||Has a 10% chance to burn the target.|
This Pokemon's Master Trainer is Finn