Guides Pokedex

Pokemon Lets Go Venomoth

Venomoth Pokedex ID: 49
Stat Amount Bar Graph
Max CP 450
Attack 65
Special Attack 90
Defense 60
Special Defense 75
HP 70
Speed 90

Overview

Pokemon Let's Go Venomoth is a Bug and Poison Type pokemon also known as a Poison Moth Pokémon, first discovered in the Kanto region. it's weak against Flying, Rock, Fire, Psychic type moves and has a Max CP of 450, 70 HP, 65 Attack, 90 SP Attack, 60 Defense, 75 SP Defense and 90 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.

Pokedex Entry

When it attacks, it flaps its large wings violently to scatter its poisonous powder all around.

Pokemon Lets Go Venomoth Evolutions

What level does Pokemon Let's Go Venomoth Evolve at?

The Unevolved Form Venonat Evolves at level 31 into Venomoth.

First Second Third Final
Venonat305
31 Venomoth450

How to catch Venomoth in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Venomoth Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Venomoth is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Venomoth or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 24 30% 07-12 normal 1F
Route 25 30% 09-14 normal 1F
Route 14 15% 33-38 normal 1F
Route 15 15% 33-38 normal 1F
Route 14 9% 33-38 normal 1F
Route 15 9% 33-38 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Venomoth.

Best Nature for Venomoth

We recommend a Hasty Nature for Venomoth, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.

Nature Increases Decreases Choice 1 Choice 2
Hasty Speed Defense Pink Yellow
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Pokemon Lets Go Venomoth Moves

Level Up Moves

Pokemon Let's Go Venomoth Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
0 Gust Flying Special 40 35 100% Inflicts regular damage and can hit Pokemon in the air.
1 Agility Psychic None -- 30 -- Raises the user's Speed by two stages.
1 Confusion Psychic Special 50 25 100% Has a 10% chance to confuse the target.
1 Disable Normal None -- 20 100% Disables the target's last used move for 1-8 turns.
1 Gust Flying Special 40 35 100% Inflicts regular damage and can hit Pokemon in the air.
1 Screech Normal None -- 40 85% Lowers the target's Defense by two stages.
1 Supersonic Normal None -- 20 55% Confuses the target.
1 Tackle Normal Physical 50 35 100% Inflicts regular damage with no additional effect.
4 Disable Normal None -- 20 100% Disables the target's last used move for 1-8 turns.
8 Supersonic Normal None -- 20 55% Confuses the target.
12 Confusion Psychic Special 50 25 100% Has a 10% chance to confuse the target.
14 Poison Powder Poison None -- 35 75% causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn.
16 Stun Spore Grass None -- 30 75% Paralyzes the target.
20 Psybeam Psychic Special 65 20 100% Has a 10% chance to confuse the target.
24 Sleep Powder Grass None -- 15 75% Puts the target to sleep.
28 Leech Life Bug Physical 20 15 100% Heals the user by half the damage inflicted.
37 Psychic Psychic Special 90 10 100% Has a 10% chance to lower the target's Special Defense by one stage.
46 Bug Buzz Bug Special 90 10 100% deals damage and has a 10% chance of lowering the target's Special Defense by one stage.
55 Quiver Dance Bug None -- 20 -- raises the user's Special Attack, Special Defense and Speed by one stage each.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Venomoth can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM4 Teleport Psychic None -- 20 -- Immediately ends wild battles. No effect otherwise.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM18 U-turn Bug Physical 70 20 100% User switches out immediately after attacking.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM40 Psychic Psychic Special 90 10 100% Has a 10% chance to lower the target's Special Defense by one stage.
TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM50 Roost Flying None -- 10 -- User recovers half of its max HP and loses the Flying type temporarily.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM53 Mega Drain Grass Special 40 15 100% Heals the user by half the damage inflicted.
TM59 Dream Eater Psychic Special 100 15 100% Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Lajos

Weak Against
Flying
2x
Rock
2x
Fire
2x
Psychic
2x
Strong Against
Poison
1/2
Bug
1/2
Fairy
1/2
Fighting
1/4
Grass
1/4