Guides Pokedex

Pokemon Lets Go Tentacool

Tentacool Pokedex ID: 72
StatAmountBar Graph
Max CP335
Attack40
Special Attack50
Defense35
Special Defense100
HP40
Speed70

Overview

Pokemon Let's Go Tentacool is a Water and Poison Type pokemon also known as a Jellyfish Pokémon, first discovered in the Kanto region. it's weak against Electric, Ground, Psychic type moves and has a Max CP of 335, 40 HP, 40 Attack, 50 SP Attack, 35 Defense, 100 SP Defense and 70 Speed. Considering it's stats, the best nature to have is Gentle, this will increase it's Sp. Def and decrease it's Defense stats.

Pokedex Entry

Tentacool’s body is largely composed of water. If it is removed from the sea, it dries up like parchment. If this Pokémon happens to become dehydrated, put it back into the sea.

Pokemon Lets Go Tentacool Evolutions

What level does Pokemon Let's Go Tentacool Evolve at?

The Unevolved Form Tentacool Evolves at level 30 into Tentacruel.

FirstSecondThirdFinal
Tentacool335
30 Tentacruel515

How to catch Tentacool in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Tentacool Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Tentacool is in the Route 10 zone, it will have a 45% chance to spawn in the area with a level range of 18-23. This also makes Route 10 the best place to Catch Combo Chain hunt Shiny Tentacool or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 1045%18-23water1F
Route 2045%37-42water1F
Route 2045%39-44water2F
Route 2445%07-12water1F
Route 445%07-12water1F
Route 1130%13-18water1F
Route 1230%31-36water1F
Route 1330%33-38water1F
Route 1830%33-38water1F
Route 1930%37-42water1F
Route 2130%37-42water1F
Seafoam Islands30%39-44water4F
Seafoam Islands30%39-44water5F
Seafoam Islands30%39-44water6F
Seafoam Islands30%39-44water7F
Route 2410%07-12normal1F
Route 410%07-12normal1F
Route 189%33-38normal1F
Route 199%37-42normal1F
Route 219%37-42normal1F
Seafoam Islands9%39-44normal4F
Seafoam Islands9%39-44normal5F
Seafoam Islands9%39-44normal6F
Seafoam Islands9%39-44normal7F
Route 105%18-23normal1F
Route 115%13-18normal1F
Route 125%31-36normal1F
Route 135%33-38normal1F
Route 205%37-42normal1F
Route 205%39-44normal2F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Tentacool.

Best Nature for Tentacool

We recommend a Gentle Nature for Tentacool, you can visit Madam Celadon to force encounter pokemon of Gentle Nature.

NatureIncreasesDecreasesChoice 1Choice 2
GentleSp. DefDefenseGreenYellow
advertisement

Pokemon Lets Go Tentacool Moves

Level Up Moves

Pokemon Let's Go Tentacool Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1Poison StingPoisonPhysical1535100%Has a 30% chance to poison the target.
4ConstrictNormalPhysical1035100%Has a 10% chance to lower the target's Speed by one stage.
9SupersonicNormalNone--2055%Confuses the target.
13AcidPoisonSpecial4030100%Has a 10% chance to lower the target's Special Defense by one stage.
18Bubble BeamWaterSpecial6520100%deals damage and has a 10% chance of lowering the target's Speed by one stage.
22WrapNormalPhysical152090%Prevents the target from fleeing and inflicts damage for 2-5 turns.
27SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
31BarrierPsychicNone--30--Raises the user's Defense by two stages.
36Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
40ScreechNormalNone--4085%Lowers the target's Defense by two stages.
45Hydro PumpWaterSpecial120580%Inflicts regular damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Tentacool can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM25WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.
TM26Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM29ScaldWaterSpecial8015100%deals damage and has a 30% chance of burning the target.
TM32Dazzling GleamFairySpecial8010100%deals damage and hits all adjacent opponents in double/triple battles.
TM47SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
TM51BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM52Sludge BombPoisonSpecial9010100%deals damage and has a 30% chance of poisoning the target.
TM53Mega DrainGrassSpecial4015100%Heals the user by half the damage inflicted.
TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.

Master Trainer

This Pokemon's Master Trainer is Francis

Weak Against
Electric
2x
Ground
2x
Psychic
2x
Strong Against
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2
Fighting
1/2
Poison
1/2
Bug
1/2
Fairy
1/2