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Pokemon Lets Go Staryu

Staryu Pokedex ID: 120
Stat Amount Bar Graph
Max CP 340
Attack 45
Special Attack 70
Defense 55
Special Defense 55
HP 30
Speed 85

Overview

Pokemon Let's Go Staryu is a Water Type pokemon also known as a Star Shape Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 340, 30 HP, 45 Attack, 70 SP Attack, 55 Defense, 55 SP Defense and 85 Speed. Considering it's stats, the best nature to have is Timid, this will increase it's Speed and decrease it's Attack stats.

Pokedex Entry

Staryu’s center section has an organ called the core that shines bright red. If you go to a beach toward the end of summer, the glowing cores of these Pokémon look like the stars in the sky.

Pokemon Lets Go Staryu Evolutions

What level does Pokemon Let's Go Staryu Evolve at?

The Unevolved Form Staryu Use a Water Stone to Evolve into Starmie.

First Second Third Final
Staryu340
Water Stone Starmie520

How to catch Staryu in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Staryu Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Staryu is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Staryu or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 18 30% 33-38 water 1F
Route 19 30% 37-42 water 1F
Route 21 30% 37-42 water 1F
Route 18 1% 33-38 normal 1F
Route 19 1% 37-42 normal 1F
Route 21 1% 37-42 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Staryu.

Best Nature for Staryu

We recommend a Timid Nature for Staryu, you can visit Madam Celadon to force encounter pokemon of Timid Nature.

Nature Increases Decreases Choice 1 Choice 2
Timid Speed Attack Pink Red
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Pokemon Lets Go Staryu Moves

Level Up Moves

Pokemon Let's Go Staryu Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Harden Normal None -- 30 -- Raises the user's Defense by one stage.
1 Tackle Normal Physical 50 35 100% Inflicts regular damage with no additional effect.
4 Psywave Psychic Special 1 15 80% Inflicts damage between 50% and 150% of the user's level.
9 Water Gun Water Special 40 25 100% Inflicts regular damage with no additional effect.
13 Swift Normal Special 60 20 -- Never misses.
18 Minimize Normal None -- 20 -- Raises the user's evasion by two stages.
22 Confuse Ray Ghost None -- 10 100% Confuses the target.
27 Bubble Beam Water Special 65 20 100% deals damage and has a 10% chance of lowering the target's Speed by one stage.
31 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
36 Psychic Psychic Special 90 10 100% Has a 10% chance to lower the target's Special Defense by one stage.
40 Recover Normal None -- 10 -- Heals the user by half its max HP.
45 Hydro Pump Water Special 120 5 80% Inflicts regular damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Staryu can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM4 Teleport Psychic None -- 20 -- Immediately ends wild battles. No effect otherwise.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM6 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM16 Thunder Wave Electric None -- 20 100% Paralyzes the target.
TM25 Waterfall Water Physical 80 15 100% Has a 20% chance to make the target flinch.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM28 Tri Attack Normal Special 80 10 100% Has a 20% chance to burn, freeze, or paralyze the target.
TM29 Scald Water Special 80 15 100% deals damage and has a 30% chance of burning the target.
TM32 Dazzling Gleam Fairy Special 80 10 100% deals damage and hits all adjacent opponents in double/triple battles.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM40 Psychic Psychic Special 90 10 100% Has a 10% chance to lower the target's Special Defense by one stage.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM54 Flash Cannon Steel Special 80 10 100% deals damage and has a 10% chance of lowering the target's Special Defense by one stage.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.

Master Trainer

This Pokemon's Master Trainer is Jo

Weak Against
Grass
2x
Electric
2x
Strong Against
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2