Guides Pokedex

Pokemon Lets Go Squirtle

Squirtle Pokedex ID: 7
Stat Amount Bar Graph
Max CP 314
Attack 48
Special Attack 50
Defense 65
Special Defense 64
HP 44
Speed 43

Overview

Pokemon Let's Go Squirtle is a Water Type pokemon also known as a Tiny Turtle Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 314, 44 HP, 48 Attack, 50 SP Attack, 65 Defense, 64 SP Defense and 43 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.

Pokedex Entry

The shell is soft when it is born. It soon becomes so resilient, prodding fingers will bounce off it.

Pokemon Lets Go Squirtle Evolutions

What level does Pokemon Let's Go Squirtle Evolve at?

The Unevolved Form Squirtle Evolves at level 16 into Wartortle, which then Evolves at level 36 into Blastoise.

This pokemon also has a Mega Evolution in the form of Mega Blastoise, which you can use in battle with a Mega Stone.

First Second Third Final
Squirtle314
16 Wartortle405
36 Blastoise530
Mega Stone Mega Blastoise630

How to catch Squirtle in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Squirtle Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Squirtle is in the Route 24 zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 07-12. This also makes Route 24 the best place to Catch Combo Chain hunt Shiny Squirtle or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 24 Rare Spawn 07-12 normal 1F
Route 25 Rare Spawn 09-14 normal 1F
Seafoam Islands Rare Spawn 39-44 normal 1F
Seafoam Islands Rare Spawn 39-44 normal 3F
Seafoam Islands Rare Spawn 39-44 normal 4F
Seafoam Islands Rare Spawn 39-44 normal 5F
Seafoam Islands Rare Spawn 39-44 normal 6F
Seafoam Islands Rare Spawn 39-44 normal 7F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

If you want to find where to catch Squirtle first you need to defeat Lt. Surge and acquire the Thunder Badge, next go to the lady in the middle of town just right of the Pokecenter (Officer Jenny). After some Dialogue, she will give you Squirtle. Pokemon Lets Go How To Get Squirtle

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Squirtle.

Best Nature for Squirtle

We recommend a Relaxed Nature for Squirtle, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.

Nature Increases Decreases Choice 1 Choice 2
Relaxed Defense Speed Yellow Pink
advertisement

Pokemon Lets Go Squirtle Moves

Level Up Moves

Pokemon Let's Go Squirtle Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Tackle Normal Physical 50 35 100% Inflicts regular damage with no additional effect.
5 Tail Whip Normal None -- 30 100% Lowers the target's Defense by one stage.
9 Bubble Water Special 20 30 100% Has a 10% chance to lower the target's Speed by one stage.
14 Withdraw Water None -- 40 -- Raises the user's Defense by one stage.
18 Water Gun Water Special 40 25 100% Inflicts regular damage with no additional effect.
23 Bite Dark Physical 60 25 100% Has a 30% chance to make the target flinch.
27 Bubble Beam Water Special 65 20 100% deals damage and has a 10% chance of lowering the target's Speed by one stage.
32 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
36 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
41 Hydro Pump Water Special 120 5 80% Inflicts regular damage with no additional effect.
45 Skull Bash Normal Physical 100 15 100% Raises the user's Defense by one stage. User charges for one turn before attacking.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Squirtle can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM25 Waterfall Water Physical 80 15 100% Has a 20% chance to make the target flinch.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM29 Scald Water Special 80 15 100% deals damage and has a 30% chance of burning the target.
TM34 Dragon Pulse Dragon Special 85 10 100% deals damage with no additional effect.
TM35 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
TM39 Outrage Dragon Physical 120 10 100% The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.

Master Trainer

This Pokemon's Master Trainer is Suzy

Weak Against
Grass
2x
Electric
2x
Strong Against
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2